Could be considered as a bug: when using trap detection, you only detect unknown traps. So when using trap detection again, you get a message "you sense no traps", even if you have some in plain sight. This is also problematic for the player knowledge version, since (in theory) you could be unaware of visible traps and detect traps will not detect them.
4.0.4 bugs
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
Thanks, fix will appear in master next build.OK, I found the bug. Can't believe I didn't see it immediately. In obj-pile.c:
Code:@@ -260,15 +260,15 @@ void list_object(struct chunk *c, struct object *obj) obj->oidx = c->obj_max; for (i = c->obj_max + 1; i <= c->obj_max + OBJECT_LIST_INCR; i++) c->objects[i] = NULL; c->obj_max += OBJECT_LIST_INCR; /* If we're on the current level, extend the known list */ if (c == cave) { cave_k->objects = mem_realloc(cave_k->objects, newsize); for (i = cave_k->obj_max; i <= c->obj_max; i++) [COLOR="red"]- c->objects[i] = NULL;[/COLOR] [COLOR="PaleGreen"]+ cave_k->objects[i] = NULL;[/COLOR] cave_k->obj_max = c->obj_max; } }One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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There's something on this level that makes Angband crash—no idea what since I am an ignoramus with coding, etc. Though I am playing on a mac.
Try to disarm and then open the chest in the current room. If that doesn't generate a crash, try going south and taking on the gold dragons and id'ing items they drop. That generates a crash when opening the chest doesn't.Attached FilesComment
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Answered in the 4.1 feature branches thread:
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I believe the listed device damage is hardcoded into the device description; you should take that damage and then multiply by the modifier later in the description to get the true damage.
EDIT: vvv okay, my mistake.Last edited by Derakon; March 8, 2016, 00:30.Comment
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Stores not buying
I don't know if this is a bug or not - I'm playing 4.0.4 on Mac OS X and I can't sell anything in any of the stores. The storekeepers just say 'You have nothing that I want'. I wondered it it was just because I didn't have anything worth selling, but now I've found a couple of ego weapons and they don't seem to be interested in those either...
Savefile attached.Attached FilesComment
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He's not talking about the description, but the actual damage. He is right; you don't get bonus damage from magic device skill.
I just tested with my priest. Probing: 364 hit points. Use wand of drain life (150 +30% in my case, according to the description). probing: 214 hp. Use Dragon's Flame (200 + 30%). Probing: 14 hp.Comment
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Didn't check the savefile, but you presumably have the "items sell for 0 gold" option (a.k.a. "no-selling") enabled, as it is enabled by default. To compensate for not being able to sell items for gold, you get substantially larger gold drops in the dungeon. This means that you no longer need to repeatedly haul "valuable but useless" items up to town to foist off on the shopkeepers.I don't know if this is a bug or not - I'm playing 4.0.4 on Mac OS X and I can't sell anything in any of the stores. The storekeepers just say 'You have nothing that I want'. I wondered it it was just because I didn't have anything worth selling, but now I've found a couple of ego weapons and they don't seem to be interested in those either...
Savefile attached.
If you're unwilling to play without selling-for-gold (as some players are), then unfortunately you'll have to start a new character, as this option can't be changed during normal play. Remember to hit '=' during character generation to access this and other "birth options".👍 1Comment
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The quiver menu reads, for example, "Quiver: a-b, / for Inven, - for floor, ESC". It should use numbers: "Quiver: 0-1, / for Inven, - for floor, ESC". Also, maybe "floor" should be capitalized for consistency?
Also, when I dumped my character (http://angband.oook.cz/ladder-show.php?id=18845), the items that can be aimed, like the rings and mail, didn't show those abilities, even though other items, like the phial and helm, had text about their activations. Is that intentional?Comment
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In effect_calculate_value():
I zapped a rod of fire balls, final = 144, boost = 8%, calculation does 144 * ((100 + 8) / 100), so gives 144 due to the rounding down.Code:if (use_boost) final *= (100 + context->boost) / 100;
Change this to:
Same rod zapped, calculation does (144 * (100 + 8)) / 100, which gives the proper value of 155.Code:if (use_boost) final = final * (100 + context->boost) / 100;
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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This cannot happen, at least in 4.0.4:
Height is in inches, converted to feet. Weight is in pounds, converted to stones.Code:panel_line(p, attr, "Height", "%d'%d\"", player->ht / 12, player->ht % 12); panel_line(p, attr, "Weight", "%dst %dlb", player->wt / 14, player->wt % 14);
Values for heights/weights may be a little off scale, need to check Tolkien's lore for that...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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