4.0.2 Bugs

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #31
    I get visual draw problems when I SHIFT run down passageways. As @ moves, the passageway doesn't draw properly, making travel disorienting.

    Sometimes in town there are display glitches so that I can't see the shops.

    OS X 10.9.5
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #32
      Originally posted by Nivra
      Clvl 25 HE Ranger on Dlvl 26 @ a vault, with my stash tucked away in another room:

      Code:
      Something commands you to go far away.
      You resist the effect!
      You sink through the floor.
      This place seems reasonably safe.
      Well, there goes my stash. Luckily, I held onto 2 copies of each spellbook this time (There was a Hydra in the vault). But I didn't get to loot the vault, yet. I also lost all my identify and magic mapping, and my highest dps weapon that was just a smidge too heavy for me to use. Ahh wellz, c'est la vie.
      I've suffered the same thing on more than one occasion (including fairly recently). No real solution to that problem, unfortunately.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #33
        Originally posted by Grotug
        I've suffered the same thing on more than one occasion (including fairly recently). No real solution to that problem, unfortunately.
        It's a bug that nexus doesn't help, but saving throw seems to count, so try to max your WIS against level-teleporters. Not a problem for priests, but HT warriors might have a big problem with that.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #34
          Some little glitch that has been on for a while now: when you press 'i' to look at your inventory, the first line is way too long.

          (Inventory) Burden 15.7 lb (164.2 lb remaining). Select Item: (Inven: a-d, / for Equip, | for Quiver, - for Floor, ESC)

          Over 120 characters, when the usual window width is 80.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #35
            If you have nothing in your quiver and you press 'e' then '|' then an arrow key (up or down), the game hangs.
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • kandrc
              Swordsman
              • Dec 2007
              • 299

              #36
              Rods of light can be identified by use while blind.

              EDIT: No, actually they can't. My rod is not ID'd, but I know what it is, because the normal activation message was printed.

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                #37
                Tiny error:

                In Godly Insights there's a spell called 'Pereption'.
                Just saying.

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  #38
                  This isn't a bug, but an idea about how to make ID'ing stuff less annoying. When you reach CL20 and you pick up an item you immediately know whether it's average, magical, or ego. Instead of having to pick up the item to discover this, maybe you could discover it by just walking over the item.
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    #39
                    Originally posted by Grotug
                    This isn't a bug, but an idea about how to make ID'ing stuff less annoying. When you reach CL20 and you pick up an item you immediately know whether it's average, magical, or ego. Instead of having to pick up the item to discover this, maybe you could discover it by just walking over the item.
                    The problem with id-on-walking-by is the following: suppose in the heat of the battle you step over an artifact, it gets identified and you miss the message. Then that artifact is permanently lost.

                    Another point I'd add to your suggestions is that pseudo-id should tell immediately whether an item is excellent or splendid (and what its splendid properties are). It is information you could get anyway if you go through the hassle of equipping the item. The only situation in which those two extra turns could matter are when a rogue is sneaking through a dangerous area, but I think that it is a change worth the convenience.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • Thraalbee
                      Knight
                      • Sep 2010
                      • 707

                      #40
                      Assertion failed

                      In fight against Ibun I got assertion fail

                      version: 4.0.2
                      file: cave-square.c
                      line: 374
                      Expression: square_in_bounds(x,y,z)

                      [edit] not easily repeatable so no savefile

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9638

                        #41
                        Originally posted by Thraalbeast
                        In fight against Ibun I got assertion fail

                        version: 4.0.2
                        file: cave-square.c
                        line: 374
                        Expression: square_in_bounds(x,y,z)

                        [edit] not easily repeatable so no savefile
                        Can you remember where you were on the level, and what was happening?
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Thraalbee
                          Knight
                          • Sep 2010
                          • 707

                          #42
                          Originally posted by Nick
                          Can you remember where you were on the level, and what was happening?
                          in a long corridor shooting arrows on Ibun. He spelled a lot and a cold vortex behind him kept breathing on both of us. Somewhat south of map center.

                          Comment

                          • Estie
                            Veteran
                            • Apr 2008
                            • 2347

                            #43
                            Artifacts are still incredibly rare; basically, the game feels like "no artifacts" option is set.

                            I have played 2 characters to the endgame, each found about 5 artifacts by the time stats were maxed. Is this going to change back to a reasonable artifact frequency ? It is incredibly boring to only find dozens of armors of elvenkind in greater vaults.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #44
                              Originally posted by Estie
                              Artifacts are still incredibly rare; basically, the game feels like "no artifacts" option is set.

                              I have played 2 characters to the endgame, each found about 5 artifacts by the time stats were maxed. Is this going to change back to a reasonable artifact frequency ? It is incredibly boring to only find dozens of armors of elvenkind in greater vaults.
                              That's a bug. I don't think it has been fixed yet.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2347

                                #45
                                Originally posted by Timo Pietilä
                                That's a bug. I don't think it has been fixed yet.
                                Yes, I dimly remember reading a post by Nick where he said it got fixed. Unfortunately I cant find the post anymore.

                                Comment

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