4.1 feature branches

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #31
    I love this idea. Often time I don't see the point in firing from afar when the Dragon of Chaos can still cripple me with his -1000HP breaths. It's not like my arrows ever do as much damage as my melee weapon. But with this proposed change it means I could hit the Dragon of Chaos with my ranged weapon until it's down to about 55% health and then whack away with my melee weapon without the risk losing of all my HP in one breath of the dragon.

    Originally posted by Antoine
    Easiest fix might be to increase the probability that a monster chooses to breathe (rather than move or cast a spell) if it is not next to the @?

    A.
    I like the cone idea, but maybe when the Dragon of Chaos is next to the @ he is less likely to breathe Chaos, preferring to gnash, bite and claw? Or maybe the @ has a chance of dealing double damage with his melee weapon right after the dragon breathes since a dragon with its maw wide open would be more vulnerable from a blow to the inside of his throat?

    Originally posted by Derakon
    Only if they'd deal a lot of damage to their buddies and hardly any to the player, IMO. Morgoth's minions should not be very bright.
    Or, at least, not very courteous.
    Last edited by Grotug; September 13, 2015, 18:53.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #32
      Originally posted by fizzix
      Already breath damage is based off of HP, so you don't know how much you're going to get. That's also not clear to the player. It's a lot more likely to assume that someone eating a cone breath from far away will get damaged less than someone close. So I don't think this is a good objection.

      As far as "what is the point" there is a zero level point which is to make breaths and breathing monsters tactically different from ranged spellcasters. I think this is a great thing. There's a second added benefit in that breaths are the strongest attacks in the game, so that encountering multiple heavy breathing monsters is a death sentence. This removes tactical possibilities. If multiple breathers can be handled at the same time, then we gain tactical opportunities.
      I totally agree with Fizzix on all points, especially the last one: for me, I play this game because it's terribly fun. I often make poor tactical decisions that I think will make the game more fun though they increase the chance that I'll die. CiP: Recently I was faced with lots of breath monsters at around 4500' and no way to deal with them except read my scroll of Mass Banishment. I tend to collect these banish scrolls but find I don't like using them because it's no fun. So I try to tactically deal with each monster, hoping I don't get breathed to death, but of course I do (I didn't realize Pit Fiend breathed Chaos! (you die.)

      Originally posted by mushroom patch
      Slowing down combat resolution is fine as far as it goes. Are there plans to commensurately slow down escape effects, e.g. teleportation, as well?
      I feel the same about all powerful escapes/removals, not just banish scrolls. I would *embrace* such a change.

      Originally posted by TJS
      Another idea is that breathing takes a lot of energy so monsters have to wait a turn before to build up the breath and also after as they are exhausted for a turn. This would give melee characters an extra few rounds to deal damage for each breath (although I guess this would also help ranged characters just as much).
      I *really* like this idea as it makes sense and it allows you to whack away at the Dragon of Chaos for a few rounds without worrying about being breathed immediately again. The worst is when you get breathed two turns in a row.

      To compensate for an easier, fairer game I think over powered --cheat code-esque-- removals should be phased out of the game, such as Mass Banishment and possibly Teleport Other.

      As far as the stunning idea, why not? Player can be stunned, why not monsters. Whenever a *GREAT* hit is dealt, it could deal heavy stun to monsters not resistant to stunning. Although logically (I'm a fan of logic and things that make sense as it greatly increases how absorbed into the game I can become) I think the amount of damage a weapon does relative to how much HP the defending monster has should affect monster's stunnability. So a Dragon of Chaos, even if it's not resistant to stunning, would be very difficult to stun. I'll try to think of why, logically, amount of HP shouldn't matter, as the stunning idea is a good way to buy the player a saving throw of sorts. I also agree it would be a good way to give heavy weapons use in the early game as those DL20 orc uniques are brutal to the puny, developing @!
      Last edited by Grotug; September 13, 2015, 19:31.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #33
        Do the nightlies (or 4.0.2, for that matter) include the feature branches?
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #34
          Originally posted by Ingwe Ingweron
          Do the nightlies (or 4.0.2, for that matter) include the feature branches?
          Not currently. We're looking at making the feature branches available in a more obvious way, and at they will tend to be pulled into master branch (and hence be in the nightlies) once they've been adequately tested and discussed.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Zireael
            Adept
            • Jul 2011
            • 204

            #35
            I agree with most of the reasons behind cone breaths and I also agree that the "/" should be avoided in branch names.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #36
              The cone breath feature branch, updated to 4.0.3, has been built for Windows and OS X, and source is at Github.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #37
                There is now a second feature branch, based on changing how player knowledge works.

                The first version of this is now built for Windows and OS X, and available on Github as source. So far, all that happens is that the player doesn't see out-of-sight terrain changes as they happen, but only updates their map info by mapping, detection or seeing directly. I plan to extend this to objects (so that out of LOS pickups don't get registered) and to having persistent (but progressively outdated) monster detection info.

                It should be fine to use an existing character, but things will be really weird until you change level if you're switching back and forth between this branch and 4.0.3 regular.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Bogatyr
                  Knight
                  • Feb 2014
                  • 525

                  #38
                  Originally posted by Grotug
                  I feel the same about all powerful escapes/removals, not just banish scrolls. I would *embrace* such a change.
                  I'm pretty sure I don't embrace such a change. How would you plan to compensate the mages then after taking away one of their major advantages? Mages require keen and predictable control of their encounters. An advantage for which they accept a very long period of being very weak (nearly to the endagme)?

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #39
                    Any way to get both the knowledge limitation and the cone breath together?
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      #40
                      Originally posted by Ingwe Ingweron
                      Any way to get both the knowledge limitation and the cone breath together?
                      Only if you compile yourself at this point. The knowledge one is still immature and a bit buggy. At some point they'll both be pulled into master, I expect.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Zireael
                        Adept
                        • Jul 2011
                        • 204

                        #41
                        That knowledge limitation seems spiffy, will definitely test when it includes objects and monsters!

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #42
                          Originally posted by Nick
                          Only if you compile yourself at this point. The knowledge one is still immature and a bit buggy. At some point they'll both be pulled into master, I expect.
                          That point has now arrived!

                          Latest master, built for Windows and OS X or available as source, now contains the cone breath and player knowledge changes - special thanks to Ingwe Ingweron for indefatigable testing.

                          Next feature branch will be rune-based ID.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • nikheizen
                            Adept
                            • Jul 2015
                            • 144

                            #43
                            Originally posted by Nick
                            That point has now arrived!
                            Will this be save-compatible with my 4.0.4 save? I'd like to try out these new features.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              #44
                              Originally posted by nikheizen
                              Will this be save-compatible with my 4.0.4 save? I'd like to try out these new features.
                              I'm afraid not, but having just won a few hours ago surely you're looking to start a new one?
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • nikheizen
                                Adept
                                • Jul 2015
                                • 144

                                #45
                                Originally posted by Nick
                                I'm afraid not, but having just won a few hours ago surely you're looking to start a new one?
                                I was more concerned about carrying my monster knowledge over, but I've realized now that Vanilla doesn't suffer the same portability problem with that that the other variants I've played have had. Excited to try it out, thanks.

                                Comment

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