There are many planned gameplay changes for 4.1, which we're planning to implement (mostly) one at a time. This will be done in feature branches - branches off the codebase which just implement the intended feature.
It seems like a good idea to make these branches available to the adventurous, so they can be tested by a wider audience than the devteam for bugs, balance and a general sense of whether they are improving the game. We're not quite clear yet on how best to make them available, but for now this thread will do.
The first one changes monster breaths from being just like a ball spell to being a cone-shaped spray emanating from the monster. This results in the player only getting the full blast when very close to the monster - this is broadly a nerf to monster power, but does bring in new tactical considerations. There is also a change to force breath, so rather than just being a clone of plasma it pushes the player and other monsters away from the breather.
The source code for this branch is here on Github, and there are also Windows and OS X builds. All opinions welcome.
It seems like a good idea to make these branches available to the adventurous, so they can be tested by a wider audience than the devteam for bugs, balance and a general sense of whether they are improving the game. We're not quite clear yet on how best to make them available, but for now this thread will do.
The first one changes monster breaths from being just like a ball spell to being a cone-shaped spray emanating from the monster. This results in the player only getting the full blast when very close to the monster - this is broadly a nerf to monster power, but does bring in new tactical considerations. There is also a change to force breath, so rather than just being a clone of plasma it pushes the player and other monsters away from the breather.
The source code for this branch is here on Github, and there are also Windows and OS X builds. All opinions welcome.
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