Just got a ring of soulkeeping, sustains STR WIS INT. I'm assuming this is pretty valuable.
Any tips for a newbie?
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Eh. Might be worth carrying as a swap for when facing drainers, but they're rare enough that it's not worth using as standard gear. If you're a melee character, you really want to find big Rings of Strength (which also sustain STR), Rings of Dexterity (if they help you get more blows), and Rings of Damage (nuff said).Comment
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Damage cap for basic 4 elements (fire/cold/acid/elec) is 1600, or 533 if single-resisted, 177 if double-resisted (which requires a permanent and a temporary source of the resist). Damage cap for poison is 800/266/88. Why are you anywhere near drolems when you have fewer than 300 HP?Comment
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Ok, got a +4DEX ring now so got an extra melee blow.
What's better?
Short bow of extra might (x3) (+9+12) <+1>
Sling of extra shots (x2) (+13+6) <+1>
Is it better to get in two weaker shots per turn or one stronger one?Comment
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I would go with the shortbow for now, but as Pete says, neither is a great weapon. With +10 arrows, the shortbow deals (1d4 + 10 + 12) * 3 ~= 74 damage per hit, which is probably enough to do useful damage at your current depth, but will fairly rapidly age out.Comment
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So...
Bow = 12*3*1 = 36
Sling = 6*2*2 = 24
Thus bow is much better (unless you've got a handy stack of iron shots of acid at home, or pebbles of holy might etc., etc.)Comment
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My rule of thumb is to wield the launcher and then use "~" to look at the general store and see what the damage output is with a regular shot/arrow/bolt, as applicable. It's not exact, since it doesn't take into account the benefits of the particular ammunition @ may have found, but it does give an immediate comparison between launchers. The only problem is having to wield and unwield launchers to do the comparisons.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Ok, I'm going for the bow. I figured that neither is that great, hopefully I'll get my hands on an artefact launcher soon.
What are your thoughts on the stat up/down potions and mushrooms (brawn etc.)? Worth using?Comment
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What mushrooms are you talking about?Comment
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Stat swap potions for your principal stat or stats can be okay. Sometimes I wait if an adverse stat swap could be hard to cope with, e.g., str for dex, or vice versa, if one or both of those is too low. What mushrooms? Do you mean Vigor? Vigor is worth saving at home to restore from stat drainers. (Sometimes I will also use a Stat swap potion as a restore.)“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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The potions are absolutely helpful, so long as you're judicious in which ones you use. As a melee character, your priorities are Brawn and Nimbleness -- anything that gives you more blows in melee is a good thing. Don't worry about Intellect, let alone the WIS/CON potions. More CON is good of course, but its effects only become really significant when you have a lot of it and several levels under your belt.
What mushrooms are you talking about?Comment
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Also, if you drink a stat potion (potion of strength) while a stat is drained (in yellow) does it restore it and increase it? Or just restore it?Comment
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