Any tips for a newbie?

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  • robbiodobbio
    Adept
    • Feb 2013
    • 152

    #61
    Just got a ring of soulkeeping, sustains STR WIS INT. I'm assuming this is pretty valuable.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #62
      Originally posted by robbiodobbio
      Just got a ring of soulkeeping, sustains STR WIS INT. I'm assuming this is pretty valuable.
      Eh. Might be worth carrying as a swap for when facing drainers, but they're rare enough that it's not worth using as standard gear. If you're a melee character, you really want to find big Rings of Strength (which also sustain STR), Rings of Dexterity (if they help you get more blows), and Rings of Damage (nuff said).

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #63
        Soul keeping is junk. Drain Wis doesn't matter to a rogue; drain Int is rare, and doesn't matter much. Ring of Strength actually is useful for a kobold rogue, which tends to be short on strength but long on dex.

        Comment

        • Bogatyr
          Knight
          • Feb 2014
          • 525

          #64
          Originally posted by Derakon
          Damage cap for basic 4 elements (fire/cold/acid/elec) is 1600, or 533 if single-resisted, 177 if double-resisted (which requires a permanent and a temporary source of the resist). Damage cap for poison is 800/266/88. Why are you anywhere near drolems when you have fewer than 300 HP?
          Same way any death occurs: by not paying attention, not re-detecting enough, not lighting a corridor

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          • robbiodobbio
            Adept
            • Feb 2013
            • 152

            #65
            Ok, got a +4DEX ring now so got an extra melee blow.

            What's better?

            Short bow of extra might (x3) (+9+12) <+1>
            Sling of extra shots (x2) (+13+6) <+1>

            Is it better to get in two weaker shots per turn or one stronger one?

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #66
              The short bow is better unless you get the sling fully enchanted up to 8 or 9 damage . Neither weapon is particularly good. Better off using magic devices for now

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #67
                Originally posted by robbiodobbio
                Ok, got a +4DEX ring now so got an extra melee blow.

                What's better?

                Short bow of extra might (x3) (+9+12) <+1>
                Sling of extra shots (x2) (+13+6) <+1>

                Is it better to get in two weaker shots per turn or one stronger one?
                I would go with the shortbow for now, but as Pete says, neither is a great weapon. With +10 arrows, the shortbow deals (1d4 + 10 + 12) * 3 ~= 74 damage per hit, which is probably enough to do useful damage at your current depth, but will fairly rapidly age out.

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  #68
                  Originally posted by Derakon
                  I would go with the shortbow for now, but as Pete says, neither is a great weapon. With +10 arrows, the shortbow deals (1d4 + 10 + 12) * 3 ~= 74 damage per hit, which is probably enough to do useful damage at your current depth, but will fairly rapidly age out.
                  It's not exact, but as a quick rule of thumb to rate to rate launchers I do [{damage bonus}*{multiplier}*{number of shots}].

                  So...
                  Bow = 12*3*1 = 36
                  Sling = 6*2*2 = 24

                  Thus bow is much better (unless you've got a handy stack of iron shots of acid at home, or pebbles of holy might etc., etc.)

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #69
                    Originally posted by MattB
                    It's not exact, but as a quick rule of thumb to rate to rate launchers I do ....
                    My rule of thumb is to wield the launcher and then use "~" to look at the general store and see what the damage output is with a regular shot/arrow/bolt, as applicable. It's not exact, since it doesn't take into account the benefits of the particular ammunition @ may have found, but it does give an immediate comparison between launchers. The only problem is having to wield and unwield launchers to do the comparisons.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • robbiodobbio
                      Adept
                      • Feb 2013
                      • 152

                      #70
                      Ok, I'm going for the bow. I figured that neither is that great, hopefully I'll get my hands on an artefact launcher soon.

                      What are your thoughts on the stat up/down potions and mushrooms (brawn etc.)? Worth using?

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #71
                        Originally posted by robbiodobbio
                        What are your thoughts on the stat up/down potions and mushrooms (brawn etc.)? Worth using?
                        The potions are absolutely helpful, so long as you're judicious in which ones you use. As a melee character, your priorities are Brawn and Nimbleness -- anything that gives you more blows in melee is a good thing. Don't worry about Intellect, let alone the WIS/CON potions. More CON is good of course, but its effects only become really significant when you have a lot of it and several levels under your belt.

                        What mushrooms are you talking about?

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #72
                          Stat swap potions for your principal stat or stats can be okay. Sometimes I wait if an adverse stat swap could be hard to cope with, e.g., str for dex, or vice versa, if one or both of those is too low. What mushrooms? Do you mean Vigor? Vigor is worth saving at home to restore from stat drainers. (Sometimes I will also use a Stat swap potion as a restore.)
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • robbiodobbio
                            Adept
                            • Feb 2013
                            • 152

                            #73
                            Originally posted by Derakon
                            The potions are absolutely helpful, so long as you're judicious in which ones you use. As a melee character, your priorities are Brawn and Nimbleness -- anything that gives you more blows in melee is a good thing. Don't worry about Intellect, let alone the WIS/CON potions. More CON is good of course, but its effects only become really significant when you have a lot of it and several levels under your belt.

                            What mushrooms are you talking about?
                            Mushrooms of vigor, I assumed that they swapped stats too. Do they just replenish drained stats?

                            Comment

                            • robbiodobbio
                              Adept
                              • Feb 2013
                              • 152

                              #74
                              Also, if you drink a stat potion (potion of strength) while a stat is drained (in yellow) does it restore it and increase it? Or just restore it?

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                #75
                                Originally posted by robbiodobbio
                                Also, if you drink a stat potion (potion of strength) while a stat is drained (in yellow) does it restore it and increase it? Or just restore it?
                                both restore and increase.

                                Comment

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