Angband 4.0beta status

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Originally posted by Ingwe Ingweron
    What is the "something else" that triggers a drop? Clearly it's not movement, melee, leaving a store, or any number of other things I've tried. It looks to me like the only way to get rid of an {ignored} item in @'s pack is to manually drop it. What am I missing? Is this intended?
    Certain actions will trigger the game to check through your gear to see if there's anything that can be ignored and dropped. The main one is picking something up, but also getting pseudo-ID, inscribing something, uninscribing something, wielding something, and so on.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      Originally posted by Nick
      Is this only since the last update? I was a bit worried about flicker - a couple of the solutions I tried actually had more...
      Yep, just since the last update. Every movement causes a noticable redraw. It's a bit like those early Edwardian 'What the Butler Saw' flicks (only I doubt any butler ever saw what my Half-Troll Ranger was doing to some poor kobolds...)

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        Sounds like a double-buffering problem to me. Not that I've even glanced at the drawing code.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          Just got a crash in 4c26520, not sure exactly why. The last thing I did was step on a summoning trap (which must have been created by a monster when I wasn't paying attention, since it was a corridor I'd walked along earlier). The summons that I saw were Beorn and an orc captain, but I didn't have See Invisible equipped so there may have been something else there too. The crash was just a generic "Angband.exe has stopped working".

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            Update 6e285e6 implements PowerWyrm's latest fixes, and attempts to fix the flicker problem - please report back on flicker status.

            When it's actually up, of course.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              A reproducible bit of behaviour that may give some insight into the run past bug: in 3.5, if you try to run when there's an awake monster in line of sight, you'll only step one square in that direction. But in 4.0, you nearly always move two squares before you stop. (Thus giving the monster two moves in succession while you're running.)

              (I'm still playing 4c26520 at the moment, but I'm assuming the running behaviour won't have changed.)

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                Originally posted by Nick
                Update 6e285e6 implements PowerWyrm's latest fixes, and attempts to fix the flicker problem - please report back on flicker status.

                When it's actually up, of course.
                Much, much, much better - thank you so much.
                Like I said before, it is really appreciated.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by Jungle_Boy
                  When looking at your inventory in a store/home the store/home inventory is blacked out behind the first quiver slot but visible behind any subsequent slots which gets confusing when the lines run together.
                  Is this in the most recent versions? It was a bug before that I thought I'd fixed, and it still seems fixed when I test it.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Jungle_Boy
                    Swordsman
                    • Nov 2008
                    • 434

                    Originally posted by Nick
                    Is this in the most recent versions? It was a bug before that I thought I'd fixed, and it still seems fixed when I test it.
                    I was playing the most recent version at the time. This is on Windows.
                    My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      Getting some extraneous '-more-' prompts when using non-shop commands in shops. If there's already a message in the message bar (i.e. the confirmation message after having bought or sold something) and you then try to use, say, the i or e command, then instead of immediately getting the inventory you first see a '-more-' appear at the end of the existing message, and you have to clear that before the inventory appears. This also occurs if you try to do something like look at the knowledge menu, but not when you use shop-specific commands like [l]ook and [p]urchase.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Update 20be85c (when it arrives) fixes:
                        • Shop messages, I think
                        • Possibly the run past bug - Nomad again provided the clue
                        • Improves pathfinding and increases its range


                        Please report if those things aren't fixed, or are broken still further
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Attempting to close a door while blind results in the message "you see nothing there". It should be attempting to close the door, albeit with reduced effectiveness.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Update 5c124ef fixes:
                            • Darkness effect not handling player blindness properly - thanks PowerWyrm
                            • Remains of 'black door' bug - this also deals with door opening and closing when blind
                            • Potions of Salt Water now always paralyse - PowerWyrm again
                            • Artifact info leaking into the knowledge menu
                            • Attempt to make the windows port close more gracefully (ie even if you hit the 'X' button to close)
                            • Make info for non-lights with a light radius not mention refueling
                            • Make jewelry with a resistance only ID on being hit by the correct element
                            • Attempt to fix updating of sidebar things like Speed and AC (and possibly improve monster and object list updates as well)


                            List of remaining issues is now six, and none of them I would regard as stopping release; I think we're pretty much ready to go. So please try and prove me wrong.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by Nick
                              List of remaining issues is now six, and none of them I would regard as stopping release; I think we're pretty much ready to go. So please try and prove me wrong.
                              Any reason for not trying to fix those six before release? Mostly, I'm just begging for seen vs. aware in object list. Great job Nick!
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • topazg
                                Scout
                                • Nov 2010
                                • 32

                                Originally posted by Nick
                                Update 5c124ef fixes:
                                • ...
                                • Artifact info leaking into the knowledge menu
                                  ...
                                Amazingly fast work as always Nick -- Are the ones that have found their way in to the menu "never to be seen again" btw?

                                Comment

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