...and what are the odds of it happening twice?
Angband 4.0 beta release
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...- I think I understand the problem. If there are two items with valid inscriptions....solution - use @w0), and the 'x' command will switch to your 'earlier' weapon, but not back.
So I believe that not using the @0, @1,.. form solves every problem except the 'x' weapon swap one....
Why does 4.0 not distinguish between [r]eading and [u]sing? Why does it not recognize @[#] as wielding (not a reading, aiming, using or zapping situation)? And don't get me started with "!*". 4.0 doesn't recognize confirmation requirements at all.
To say I'm finding this inscription mess and the mess with psuedo id failing frustrating is an understatement.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Update 056ae29 fixes:- !* inscriptions - things like !d are still broken, but I think I know what I did wrong and they should be fixed next update
- @ inscriptions
- Restores the quiver counts at the bottom of the inventory
- At least part of monster pathing (thanks fizzix)
- Bug in object power (thanks PowerWyrm)
I think that keymaps + inscriptions should now be completely useable - please let me know if not. I'm also interested to know if there are still monster pathfinding issues.
EDIT: And I was sufficiently irritated at messing up the ! inscriptions that I have pushed the fix straight away - update 9f6ea01 will be up shortly. Please report any inscription issuesLast edited by Nick; April 14, 2015, 15:33.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Thanks Nick, lot's of good progress.
Minor issue -- When donning e.g. plain Gauntlets as a mage, max mana is reduced but no message is given to inform about this. Fail rates are not affected. Should they? As priest wearing handwear has no effect, but maybe that was always the case.Comment
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Still on gff5349e, I'm afraid.
Playing Shockbolt, once a monster is targeted, and gets the yellow rectangle around him, it (i.e. the monster) disappears.
P.S. I'm amazed at the speed of these fixes - I can't keep up!
Much gratitude from the other side of the world.Comment
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Thanks Nick, lot's of good progress.
Minor issue -- When donning e.g. plain Gauntlets as a mage, max mana is reduced but no message is given to inform about this. Fail rates are not affected. Should they? As priest wearing handwear has no effect, but maybe that was always the case.
I think in the past you wouldn't get the message if you were already encumbered due to heavy armor. So that could be what happened here.Comment
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Priests shouldn't have handwear problems. I forget what the penalties for mages with gloves are, but it is true that you should have a message.
I think in the past you wouldn't get the message if you were already encumbered due to heavy armor. So that could be what happened here.Comment
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Inscriptions seem to be working fine in 9f6ea01 so far! I'm impressed by how fast you're getting through all these fixes.
I'm also really liking the new feature to page through different inventories with the left and right arrow keys, too - much less cumbersome than fiddling with all the different symbol keys - but I wonder if it's possible to loop it around so that pressing the right arrow from the final screen takes you back to the first one (and vice versa)?Comment
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See http://angband.oook.cz/forum/showthread.php?t=7304. I think we have a big problem here...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Glad to have this back, but I'm afraid the blank line between main inventory and quiver count means that slot w is now pushed off the bottom of the 24x80 screen when the inventory's full. You also get a slightly weird effect when this happens where the 'w' appears on its own, one column to the left of the other inventory letters, like this:
Code:[tt][bc=black] t) [color=magenta]A Rod of Curing [/color] u) [color=red]a Ring of Escaping <+4> [/color] 1150' (L23) v) [color=grey]Soft Leather Armour [8,+6] {excellent} [/color] [color=grey]w[/color] [/bc][/tt]
Code:[tt][bc=black] t) [color=magenta]A Rod of Curing [/color] u) [color=red]a Ring of Escaping <+4> [/color] 1150' (L23) v) [color=grey]Soft Leather Armour [8,+6] {excellent} [/color] [color=grey]w)[/color] [color="#C08040"]in Quiver: 11 missiles[/color] [/bc][/tt]
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Another trivial one...
Stone to Mud works on closed doors as well as walls. (But passes through open doors without affecting them.) Checking 3.5.1, it looks like it may always have done? But if so the message should probably say "The door turns into mud!" instead of "The wall turns into mud!"Comment
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Another trivial one...
Stone to Mud works on closed doors as well as walls. (But passes through open doors without affecting them.) Checking 3.5.1, it looks like it may always have done? But if so the message should probably say "The door turns into mud!" instead of "The wall turns into mud!"Comment
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I'm occasionally getting two pseudo-ID messages merging together instead of being on separate lines when they both occur in the same turn, so you end up seeing something like:
Code:magical... You feel the Iron Shots in (b) in your pack are average...
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