I'm currently wearing a Leather Shield (8,+6) {magical}, but on my character screen I have question marks against all the resistances in the 'i' column. Very much related to previous comments on auto-id, I should imagine.
Angband 4.0 beta release
Collapse
X
-
I think that is not an bug, or if it is then it is in 3.5.1 too. I have found those in 3.5.1 too, but they are so utterly and totally useless that I usually squelch them as soon as I find one. It would require a very weird game where I don't have better source for FA before finding one without speed penalty.Comment
-
Ooo, we have ego-based ignoring options now? I didn't even see those. That's fantastic! Yes, I'd say you might as well scrub those two options, then, though "non-artefact" is still useful as a catch-all.Comment
-
On the plus side, digging definitely seems to be fixed! I just successfully cleared a pile of rubble in two turns.Comment
-
I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.
I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.Comment
-
I've found another two amulets of Inertia with no speed penalty, so it looks like something's amiss there.
I'm not sure that it's fixed. What sort of weapon are you using?
I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.
I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.Comment
-
I’ve found this too on a level with two Thieves schools (I thought what a way to gain loot but sadly the Master Thieves keep casting traps).
The only time the game didn’t hang was when I was in a corridor surrounded by stuff on the floor.
I have kept a copy of the savefile too if anyone needs it.
...Just found a tiny bug, in f6f24a3: I've got a full backpack, wielding a non-magic dagger, and just found a shiny new dagger lying on the dungeon floor. When I stand on top of it and attempt to wield it from the floor, the new dagger goes into my hand, the old dagger overflows out of my pack (so far so good), but then my pack overflows again and the new dagger drops to the floor too...
** EDIT ** Interestingly picking the armour up again without having saved to clear the penalty increases the weight of my inventory further and now I'm at -3 speed.
** EDIT 2 ** Just used pseudo dragon scale mail to breath dark at an aimless merchant (HP 6 from monster edit file). Took only 2 stars of health of him (1.2 HP damage I guess). Pseudo dragon scale mail should activate for 200HP damage from the description.
Also posted previously about the spell inscriptions not working. I was using numbers to inscribe the books. Using the inventory slot letter in the inscription does work but kind of defeats the object in the long run if your books get burnt or something.
I'm using the most recent version ff17bf8.Comment
-
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Thraalbeast and AndyHK, thanks for the savefiles. I believe I've solved the problem, and it only occurs when you have saved and reloaded and haven't changed level yet.
Update later this evening.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
As promised, 5a3889c has a fix to leakage of slay and brand knowledge and some associated code improvements by noz, and also fixes to the crash-on-create-traps bug and (probably) the dropping-ignored-stuff bug.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
Comment