The Official Bad Advice Thread
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The yellow-colored "P" monsters are yellow because they are cowardly and will not attack you. And that also means they have no friends.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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If you're in a room full of monsters that could kill you in a single turn, reading a Scroll of *Destruction* will save you. Sure, you'll get blinded, but you will never again have to see the hideous creatures in the room! If you don't happen to have a Scroll of *Destruction*, a Scroll of Darkness is a great substitute with identical effect: You'll go blind, but you'll never again see the deadly monsters in the room!Comment
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When up against a summoner, many players dig so-called "anti-summoner corridors", but that is actually a very bad idea. You can seldom hide in those corriodors - the summoned monsters will come after you! And then you're stuck in a cramped, dead end and there'll be nowhere to run!
Instead, you can read scrolls of Summon Monster or Summon Undead yourself, those scrolls are lying all over the dungeon floor. However, if you've killed innocent people on the town level, there's a risk that your summons will be hostile to you (this was added into the game to discourage players from cruelty against innocents). However, if your summons turn out hostile, just try again, sooner or later they'll be on your side!Comment
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Kill everything you see especially jelly, undead and demon pits. Gelatinous cubes have one of the best drops in the game.
Clear every level because if you ever need to run up it will be empty.
Sacrifice everything for speed because +45 speed is better than +44 speed.
As a corollary 18/300 str is better than 18/290 str.
ESP lets monsters see you and chase you and makes you unable to rest. This is worse than the One Ring which only let's Sauron, Ringwraiths and High Elves see you.
ESP detects everything so you don't need to.
Don't use destruction because it destroys all the monsters and non-artifacts and messes up the dungeon. It can even blind you.
Use a staff of destruction instead of scroll of destruction so you don't waste your stack of scrolls.
Don't use banishment because then you won't be able to kill it.
Don't use teleport other because you'll have to go find it to kill it. See advice about killing everything.
It's ok to read scrolls of *acquirement* at home.
Armor and weapons can be enchanted to +15.
Wands of annihilation are useless because they don't hurt undead, demons, elementals, golems, and vortexes.
As a corollary Wands of dragon's breath are really good because they're like a box of chocolates and have a chance to hurt almost everything.
Read *Remove Curse* before you wield Calris.
Grand master mystics can only do 95 points of damage max compared to Kronos at 576.
Kill every Q, e, E and Z you see because they either have great drops, never chase after you or always chase after you.
Bard kills Smaug in one shot.Comment
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Lack of ability to activate rods of teleport other reliably is a serious drawback to half-troll warriors. Perhaps the most serious drawback.Comment
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Not to mention Dwarves are short, making it quite easy for monsters to step on you. I got a dwarf warrior to dlvl 30 and got stepped on by a Hill Giant.Comment
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No, seriously, half-trolls make poor warriors. That particular advice was accurate and does not belong in this thread. The str and con and hp do not make up for lack of device skill. They make good rogues or rangers since those classes have sufficient device skills.Comment
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Nevertheless, Timo did a great job of delivering diabolically bad advice:
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