The Official Bad Advice Thread

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  • Thraalbee
    Knight
    • Sep 2010
    • 707

    How to beat the Tarrasque

    You must have noticed by now that people are afraid of the Tarrasque. And that many actually die versus the beast. What you might have missed is that the players having this problem are the one's with a cowardly play style

    Listen closely while I give away a well kept secret - and this may be the most important tip in the game - the more afraid you are of the Tarrasque, the more dangerous it is!

    The first time you meet the Tarrasque it will probably be dozing off or moving slowly hardly bothering to attack you. And that's even if you start bashing it. However if you flee even a few steps, it will be upset and far more deadly. Getting away by ?teleport might feel like a good idea at the time if you believed in all the rumours, but the next time you come close it will just be more awake and more deadly. Flee again and you can more or less say goodby to your character.

    People managing to avoid the Tarrasque all the way down to dl99 or dl100 may see most of the game but they will never win. At that point you are guaranteed that the Tarrasque will be teleported in to the fight by your foe and then it will breathe and breathe and breathe.

    So, whenever you see the allegedly lethal Tarrasque, go for it! Basic resists and a bunch of !ccw or a few !healing will do just fine. Unless you go the cowardly route of course.

    /Bugblatter

    Comment

    • Adley
      Adept
      • Feb 2010
      • 185

      Alternatively, you can use the second use of spikes, which is jamming uniques. What is more glorious than a pot of Tarasque Jelly?
      Originally posted by Derakon
      Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        Originally posted by Adley
        Alternatively, you can use the second use of spikes, which is jamming uniques. What is more glorious than a pot of Tarasque Jelly?
        I just HAVE to implement this in my variant in some form now...
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          Finally, a use for empty bottles.

          Tarasque Jelly: Normally provides nourishment for about 500 turns. Prolonged use may cause significant loss of HP, irreversible poisoning or dry mouth. May cause instant death.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Adley
            Adept
            • Feb 2010
            • 185

            I would more see :
            A pot of tarasque jelly. It makes you immune to everything for 1d100 turns. It also makes you confused and hallucinating for the same period.
            Originally posted by Derakon
            Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

            Comment

            • Adley
              Adept
              • Feb 2010
              • 185

              Hitpoint warning option is useless. Set it to 0 so you won't be bothered.
              Hitpoint warning option is EXTREMELY useful. Set it to 11 so you are always ready.
              Originally posted by Derakon
              Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

              Comment

              • Chud
                Swordsman
                • Jun 2010
                • 309

                From my most recent game...

                It's not really necessary to pay attention to what item has what benefit tied to it! It'll all work out!

                ("Oh look - Medusa. She likes to cast lots of fire bolts; this area is well-detected, so I can do without telepathy for this fight -- let me just switch out my Axe of Gondolin for Firestar and it's fire immunity! Whee! Wait - what? Oh, that axe happened to be my only source of Free Action as well? Um, oops...")

                Comment

                • Tiburon Silverflame
                  Swordsman
                  • Feb 2010
                  • 405

                  Ohh man....good one there. Bet a lot of us have been caught...and more than once...by that one...

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    On that note... Free Action isn't important in Quickband. Since there are only 3 (out of 11) levels with a significant threat of paralysis, it's quite possible to go the entire game without Free Action.

                    D'oh!
                    Code:
                    N:569:Saruman of Many Colours
                    G:A:v
                    I:120:40d100:100:100:0
                    W:60:1:350:35000
                    B:HIT:PARALYZE:4d4
                    B:HIT:LOSE_STR:4d4
                    B:HIT:UN_POWER:4d4
                    B:HIT:COLD:4d4
                    Last edited by Pete Mack; October 16, 2010, 08:39.

                    Comment

                    • Starhawk
                      Adept
                      • Sep 2010
                      • 246

                      Originally posted by UniqueName
                      Kill everything you see especially jelly, undead and demon pits. Gelatinous cubes have one of the best drops in the game.
                      I just had a gelatinous cube drop a randart, and thought of this thread....

                      Comment

                      • Adley
                        Adept
                        • Feb 2010
                        • 185

                        Gelatinous cube are actually worth hunting down, they drop alot...
                        Originally posted by Derakon
                        Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...

                        Comment

                        • Tiburon Silverflame
                          Swordsman
                          • Feb 2010
                          • 405

                          Summoners are great! Man, look at all the XP and nice item drops Gabriel just provided by summoning all those angels!

                          (with thanks to Timo for inspiring this one...)

                          Comment

                          • hugorune
                            Rookie
                            • May 2008
                            • 12

                            If you encounter a monster you haven't fought before, don't worry. The game is inherently fair and will never generate a monster on your level that you don't have the resources at hand to safely defeat.

                            Comment

                            • Chud
                              Swordsman
                              • Jun 2010
                              • 309

                              Hey the character I'm currently playing just survived getting down to 4 HP before killing that last troll! And once before, he was down to 1 HP before sucessfully escaping to heal! You should use this exact style of play---you have to take risks to reach for the gold, right?

                              Comment

                              • UglySquirrell
                                Swordsman
                                • Jul 2011
                                • 293

                                After killling Sauron, but before going down the stairs to level 100. Make sure you eat until youre gorged, its going to be a long fight against Morgoth and you'll Need the energy.

                                Comment

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