The Official Bad Advice Thread

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    Originally posted by Therem Harth
    And on a related note, dragons absolutely won't breath on you if you're standing right next to them. I promise.
    And because they breathe proportional to their HP, you want to reduce their HP as fast as possible, which means melee - especially in variants with cone-shaped breaths.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Therem Harth
      Knight
      • Jan 2008
      • 926

      Originally posted by cofresi
      Warrior's are the ultimate fighting machine and can easily trade blows vs. Deathmolds with impunity. Go ahead, show that squishy mold who's boss, heh heh ...
      Hrus too. No stupid old stone giant can stand agains the might of Ringil!

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        The yellow-colored "P" monsters are yellow because they are cowardly and will not attack you. And that also means they have no friends.
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Sirridan
          Knight
          • May 2009
          • 560

          That sleeping hummerhorn can't breed if it doesn't have a mate, so it's safe to ignore it and grab that scroll in the room with it without taking it out first.

          Comment

          • Nemesis
            Adept
            • Jul 2009
            • 137

            If you're in a room full of monsters that could kill you in a single turn, reading a Scroll of *Destruction* will save you. Sure, you'll get blinded, but you will never again have to see the hideous creatures in the room! If you don't happen to have a Scroll of *Destruction*, a Scroll of Darkness is a great substitute with identical effect: You'll go blind, but you'll never again see the deadly monsters in the room!

            Comment

            • Sirridan
              Knight
              • May 2009
              • 560

              You don't need free action late in the game because by then you'll have plenty of money.

              Comment

              • Nemesis
                Adept
                • Jul 2009
                • 137

                When up against a summoner, many players dig so-called "anti-summoner corridors", but that is actually a very bad idea. You can seldom hide in those corriodors - the summoned monsters will come after you! And then you're stuck in a cramped, dead end and there'll be nowhere to run!

                Instead, you can read scrolls of Summon Monster or Summon Undead yourself, those scrolls are lying all over the dungeon floor. However, if you've killed innocent people on the town level, there's a risk that your summons will be hostile to you (this was added into the game to discourage players from cruelty against innocents). However, if your summons turn out hostile, just try again, sooner or later they'll be on your side!

                Comment

                • nullfame
                  Adept
                  • Dec 2007
                  • 167

                  If you find ammo of slay giant, don't use it! Save those for Morgoth. 5-6 stacks worth should do the trick. Capital P, right?

                  Comment

                  • UniqueName
                    Scout
                    • Sep 2010
                    • 32

                    Kill everything you see especially jelly, undead and demon pits. Gelatinous cubes have one of the best drops in the game.

                    Clear every level because if you ever need to run up it will be empty.

                    Sacrifice everything for speed because +45 speed is better than +44 speed.
                    As a corollary 18/300 str is better than 18/290 str.

                    ESP lets monsters see you and chase you and makes you unable to rest. This is worse than the One Ring which only let's Sauron, Ringwraiths and High Elves see you.

                    ESP detects everything so you don't need to.

                    Don't use destruction because it destroys all the monsters and non-artifacts and messes up the dungeon. It can even blind you.

                    Use a staff of destruction instead of scroll of destruction so you don't waste your stack of scrolls.

                    Don't use banishment because then you won't be able to kill it.

                    Don't use teleport other because you'll have to go find it to kill it. See advice about killing everything.

                    It's ok to read scrolls of *acquirement* at home.

                    Armor and weapons can be enchanted to +15.

                    Wands of annihilation are useless because they don't hurt undead, demons, elementals, golems, and vortexes.
                    As a corollary Wands of dragon's breath are really good because they're like a box of chocolates and have a chance to hurt almost everything.

                    Read *Remove Curse* before you wield Calris.

                    Grand master mystics can only do 95 points of damage max compared to Kronos at 576.

                    Kill every Q, e, E and Z you see because they either have great drops, never chase after you or always chase after you.

                    Bard kills Smaug in one shot.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      Originally posted by Garrie
                      Pete, I think you and I have different opinions of irony...
                      Looks to me that you two have exactly same opinion of irony...

                      Continuing this:

                      Never play Dwarf or Half-Troll warriors, they have bad intelligence and suck at devices, so they make really lousy warriors.

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        Originally posted by Timo Pietilä
                        Looks to me that you two have exactly same opinion of irony...

                        Continuing this:

                        Never play Dwarf or Half-Troll warriors, they have bad intelligence and suck at devices, so they make really lousy warriors.
                        Part of that may belong in a good advice thread.

                        Lack of ability to activate rods of teleport other reliably is a serious drawback to half-troll warriors. Perhaps the most serious drawback.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          Eddie, YHBT.
                          Timo, I agree. Dwarf is particularly bad, because they only get 1/2 extra HP per character level, and the bad DEX is crippling in the late game. Their saving throw is dangerously low, too.

                          Comment

                          • Sirridan
                            Knight
                            • May 2009
                            • 560

                            Originally posted by Pete Mack
                            Eddie, YHBT.
                            Timo, I agree. Dwarf is particularly bad, because they only get 1/2 extra HP per character level, and the bad DEX is crippling in the late game. Their saving throw is dangerously low, too.
                            Not to mention Dwarves are short, making it quite easy for monsters to step on you. I got a dwarf warrior to dlvl 30 and got stepped on by a Hill Giant.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              Originally posted by Pete Mack
                              Eddie, YHBT.
                              No, seriously, half-trolls make poor warriors. That particular advice was accurate and does not belong in this thread. The str and con and hp do not make up for lack of device skill. They make good rogues or rangers since those classes have sufficient device skills.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                Originally posted by PowerDiver
                                No, seriously, half-trolls make poor warriors. That particular advice was accurate and does not belong in this thread. The str and con and hp do not make up for lack of device skill. They make good rogues or rangers since those classes have sufficient device skills.
                                True enough. (They are pretty good Paladins and not too bad as priests, either.)

                                Nevertheless, Timo did a great job of delivering diabolically bad advice:
                                Code:
                                true AND false = false

                                Comment

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