The Monster Memory

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DaviddesJ
    Swordsman
    • Mar 2008
    • 254

    Originally posted by Derakon
    If I thought there was an actual problem we were trying to solve, I'd be much more engaged in this "debate".
    I think the actual problem is to build a community for a decades-old, niche type of game. Most people are never going to play a game like Angband, these days. But we need to have a critical mass of enough people with interest in the game to keep it going. My answer to that is to provide options, where possible, so that people with different preferences about how to play can still play the same game, participate in the same community. Of course, the proliferation of options can also come with a cost. Monster memory fits right in the sweet spot in that it costs almost nothing to implement (because the monster recall features are in the game already, it's just a flag that needs to be checked in a few places in the code), and it doesn't change what playing the game is like or create such differences that divide the community (because anyone who wants to read spoilers was already doing so).

    Of course, that raises a meta-problem of how to deal with the situation where some people will intensely dislike whatever you propose, and you can't afford to lose many people from the aforementioned small community. That's a kind of problem that's beyond me. I thought that options that players can just decide not to use if they don't like them, would avoid that issue. But apparently not.

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      [Deep breath]

      Right, as far as I can tell, this deeply unpleasant thread serves one purpose, and one purpose only: to establish whether more people think that using monster info is cheating or not (for the purpose of ladders and competitions). For that reason, here is my opinion...

      I think that it is a minor form of cheating.

      However, I don't mind if that is changed in the game, or if the majority feel otherwise.

      Why not have a simple poll to determine if more people think it should have the cheat flag than not? It would save all of this bickering.

      Finally, and much as I don't want to get involved in all the personal attacks on this thread, I can't resist this one final comment...

      Calling someone's opinions a 'tantrum' is just plain wrong.

      [Breathes out]

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        Would it be cheating to just ask pav to delete this thread and all reference to it?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          Originally posted by Nick
          Would it be cheating to just ask pav to delete this thread and all reference to it?
          I agree that this would be the most convenient way to proceed.

          However, given that this would merely be the most convenient method, rather than the only method, I wouldn't be happy for my forum username to be tainted with the *cheat* flag.

          Comment

          • scud
            Swordsman
            • Jan 2011
            • 323

            I propose that the thread be cremated, and the ashes taken to Australia...

            Comment

            • DaviddesJ
              Swordsman
              • Mar 2008
              • 254

              What if I cheat and discover that the thread has Fire Immunity?

              Comment

              • Zyphyr
                Adept
                • Jan 2008
                • 135

                Originally posted by Oramin
                Let's address one last thing - the use of language and people taking offense at it.

                If a person breaks the laws regarding murder or speeding, then he or she is a "lawbreaker". Somebody who broke the Fugitive Slave Laws back in 1850's to help escaped slaves is also a "lawbreaker". That is not a moral judgment, that is a statement of fact. From a moral point of view, I hope that most of us approve of the final group of "lawbreakers".

                When somebody violates the intended rules of the game (especially as enforced by the game), then he or she is a "cheat" - look it up in a dictionary. If you wish to infer moral condemnation from that, the problem is yours and not mine.
                This right here makes me believe that you are not actually having the same discussion as everyone else....

                You are arguing about whether or not it is currently defined as cheating (and nobody has implied that it isn't) while everyone else is arguing about if it SHOULD be defined as such.

                Either that or you don't understand just how damaging your own example there is to the "but it was defined that way before, so it still needs to be" position.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  Originally posted by DaviddesJ
                  and it doesn't change what playing the game is like
                  You are wrong in that, especially for new players. Us old folk it doesn't matter, but for someone just discovering the game it would have huge impact how he plays the game.

                  Comment

                  • Djabanete
                    Knight
                    • Apr 2007
                    • 576

                    Originally posted by Timo Pietilä
                    You are wrong in that, especially for new players. Us old folk it doesn't matter, but for someone just discovering the game it would have huge impact how he plays the game.
                    At least one novice in my acquaintance, while understanding the pros and cons, has a strong preference for full monster knowledge.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      Originally posted by Djabanete
                      At least one novice in my acquaintance, while understanding the pros and cons, has a strong preference for full monster knowledge.
                      It makes game easier. As bad as it sounds easier is not always better.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        Originally posted by DaviddesJ
                        Here's another direct reference as to how one of the designers of Angband 2.4 (Sean Marsh)

                        Thought I'd just release the list of uniques and abilities that we have here
                        at Warwick. Can't guarantee that everything in this list will be completely
                        accurate, but it should come pretty close. It's a major spoiler so don't look
                        at it unless you want the game to lose some appeal.
                        ~ Sean.
                        This is a great quote. In short looking at "major spoiler(s)" cause the game to "lose some appeal". I'll go out on a limb and equate "major spoiler(s)" with "complete monster memory" since complete monster memory is a far greater exploit that what is being referenced in the quote.

                        I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          Originally posted by buzzkill
                          This is a great quote. In short looking at "major spoiler(s)" cause the game to "lose some appeal". I'll go out on a limb and equate "major spoiler(s)" with "complete monster memory" since complete monster memory is a far greater exploit that what is being referenced in the quote.

                          I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.
                          That's what I think of it. Also I think there is educational purpose too: Full monster memory is not needed if you play "right". Just those few possible surprises are what you need to learn, and we should make them available from beginning. Not which monster can do them, but that they are a possibility.

                          Just to repeat in case no-one read them:

                          1) Unresisted basic four and poison can do so much damage that it can kill even maxed out char.
                          2) stunning can lead to knock out which is almost always deadly.
                          3) same with paralyzation but in lesser decree (saving throw helps).

                          And that's it.

                          Comment

                          • DaviddesJ
                            Swordsman
                            • Mar 2008
                            • 254

                            Originally posted by buzzkill
                            I suppose if you're looking for Angband to lose some appeal, then by all means proceed in bringing major spoilers out of the shadows and into the mainstream.
                            There are no "shadows". The information is in the source code and in text files that anyone can read whenever they want. Some people like that and some don't. The designer thought there was some appeal in not having the information at your fingertips, but he also understood that other people might think differently, or make different decisions in different circumstances (e.g., maybe they like playing for a while with little information, but as they get more into the game they want to find out more), so, why not give them the choice?

                            Today, as always, we have two kinds of people. Those who understand that different people like different things and might choose to play different ways. And those who think (and post!) that their way is the "right" way and everyone should be like them and like what they like and do what they do. But the problem is that I'm not like you. What I like is different than what you like. Is that really so hard to understand?

                            If you really think that people who don't like what you like shouldn't play Angband at all, then of course it makes sense not to put options into the game that other people would like and you don't. But my theory is that, when you have a game that already has a relatively niche audience, if you can expand its appeal to more people, so much the better.

                            Comment

                            • DaviddesJ
                              Swordsman
                              • Mar 2008
                              • 254

                              Originally posted by Timo Pietilä
                              You are wrong in that, especially for new players. Us old folk it doesn't matter, but for someone just discovering the game it would have huge impact how he plays the game.
                              I know for a fact this is not true. I played the game in the past with a separate spoiler file, and now I've played it with full monster knowledge in the game, and it's exactly the same information so I play exactly the same way. The only effect is that it's quicker and more convenient and more fun, I just glance at the information I need instead of having to look it up. It's analogous to the difference between having information at your fingertips with Google vs. having to open the encyclopedia every time you want to look something up. You get the same information in the end, it's just a question of more convenient vs. less convenient.

                              There are also people who prefer to play without monster spoilers. But those people also aren't affected, because they can simply turn the option off. I think it's a great option to have because people who like having it off should do so. (Although Oramin is a strange case because he probes all of the monsters so that he can have all of the information that you don't want players to have because it would ruin the game....)

                              Comment

                              • Bodhi
                                Rookie
                                • Jul 2009
                                • 8

                                If the monster memory option is sufficiently hidden, is there an issue?

                                At this point I only use Monster Memory to check what some of the higher level monsters breathe

                                I've fought everything. Forcing me to check the spoilers to see if a Great Balance Wyrm breathes disenchantment or not isn't exciting

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎