This definitely sounds like a grumpy old man thread, imo. We have a bunch of players saying "the monster memory is not something I like", and others trying to argue from first principles that they're "wrong". I don't particularly care what anyone think of my playstyle, so if asked my opinion I would tell the truth. However, if the game designers decided that was the "wrong" way to play -- well, it's their baby, and I'm fine with that.
I think this comes down to a "do the designers make the game they want to play, or the one the players want to play" call. I think history has shown that either approach can be right. The interesting part of this is that the intersection of those groups in this case seems to be somewhat large
There is a lot of (solicited) noise on some of the Sil topics, where people are basically saying "I don't like it this way and here is why", and in some cases the designers are saying "this was our reasoning and we believe we're correct". In some cases, they're making the suggested changes. I'm totally fine with that, and I will continue to play the game because the majority of the decisions they're making are ones that I like, and none of them are dealbreakers for me.
The monster memory thing in V isn't a dealbreaker for me either. I just personally don't like the decision.
One last thing -- Oramin mentioned before that length is inherent to the design of V, and that it's supposed to be a marathon. That's fine, but it's not why I liked V. For me, V's homogeneity of experience (dive, kill stuff, back to town, repeat) meant that it was easy for me to pick up, play a few levels, come back a day later, and keep doing the same thing. There aren't any huge skill trees for me to study or forks through the game for me to decide on, I just have to get to D100 and kill the big guy. That was why I liked it, in that my play could be sort of memoryless. The only thing impeding that playstyle was -- you guessed it -- not knowing anything about which monsters were dangerous, and so I used the spoilers.
(At the time I played, it was also very easy (3.2 -3.3). I was looking for a game with some risk, but not for one that was hard as nails. That incarnation of V definitely fit the bill, and I had a lot of fun with it.)
Anyhow, do what you will I just don't really understand the point of soliciting opinions from players on a topic if counterarguments are going to be made from the angle of "right" or "wrong" rather than "fun" or "annoying".
I think this comes down to a "do the designers make the game they want to play, or the one the players want to play" call. I think history has shown that either approach can be right. The interesting part of this is that the intersection of those groups in this case seems to be somewhat large
There is a lot of (solicited) noise on some of the Sil topics, where people are basically saying "I don't like it this way and here is why", and in some cases the designers are saying "this was our reasoning and we believe we're correct". In some cases, they're making the suggested changes. I'm totally fine with that, and I will continue to play the game because the majority of the decisions they're making are ones that I like, and none of them are dealbreakers for me.
The monster memory thing in V isn't a dealbreaker for me either. I just personally don't like the decision.
One last thing -- Oramin mentioned before that length is inherent to the design of V, and that it's supposed to be a marathon. That's fine, but it's not why I liked V. For me, V's homogeneity of experience (dive, kill stuff, back to town, repeat) meant that it was easy for me to pick up, play a few levels, come back a day later, and keep doing the same thing. There aren't any huge skill trees for me to study or forks through the game for me to decide on, I just have to get to D100 and kill the big guy. That was why I liked it, in that my play could be sort of memoryless. The only thing impeding that playstyle was -- you guessed it -- not knowing anything about which monsters were dangerous, and so I used the spoilers.
(At the time I played, it was also very easy (3.2 -3.3). I was looking for a game with some risk, but not for one that was hard as nails. That incarnation of V definitely fit the bill, and I had a lot of fun with it.)
Anyhow, do what you will I just don't really understand the point of soliciting opinions from players on a topic if counterarguments are going to be made from the angle of "right" or "wrong" rather than "fun" or "annoying".
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