The Monster Memory

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  • Oramin
    Swordsman
    • Jun 2012
    • 371

    #31
    Originally posted by Djabanete
    "Name-calling" refers to you calling the other guy a douche, in the OP.

    As for the other bit, I'm sure you're capable of having a discussion about what is or isn't cheating without casting aspersions on your interlocutor's character.

    Sorry for going off topic. I already said what I thought about the option, so I'm done now.

    Fair enough. I actually called him a bit of a douche and then explained what he did that I thought qualified. I'll try to watch that particular language in the future.

    A discussion about cheating *is* a discussion about character; frankly I thought that was the politest way of making the point without directly casting aspersions on any participant's character.

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      #32
      mca, that casts aspersions.
      You are on something strange

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1951

        #33
        Originally posted by Oramin
        Fair enough. I actually called him a bit of a douche and then explained what he did that I thought qualified. I'll try to watch that particular language in the future.

        A discussion about cheating *is* a discussion about character; frankly I thought that was the politest way of making the point without directly casting aspersions on any participant's character.
        I believe Djabanete was referring to the quote you posted, not the original post where literally used the word 'douche', which was quite a direct attack on another poster's character IMO.

        The thing is that people disagree about whether it constitutes cheating. Trying to get one up in the argument by invoking your higher moral status isn't going to make people agree with you, it'll just get people's backs up.
        takkaria whispers something about options. -more-

        Comment

        • Oramin
          Swordsman
          • Jun 2012
          • 371

          #34
          Originally posted by takkaria
          I believe Djabanete was referring to the quote you posted, not the original post where literally used the word 'douche', which was quite a direct attack on another poster's character IMO.
          True, but then that was after I politely permitted him to have the last word by stating that I wouldn't continue in that thread and he abused that courtesy by engaging in an attack on my character.

          The thing is that people disagree about whether it constitutes cheating. Trying to get one up in the argument by invoking your higher moral status isn't going to make people agree with you, it'll just get people's backs up.
          Ok, then how do you suggest it be done? If the point is that certain behavior is considered cheating, do you think it would be better to argue that I'm against cheating because I do the behavior considered cheating all the time? In that case I could be accused of hypocrisy - I'd prefer to be accused of being "smug".


          Seriously, how often do people willingly admit that their behavior is cheating? They typically have some sort of rationalization why it isn't (see, Lance Armstrong).

          I've explained why I think certain behavior is cheating and why I think that a free monster memory should continue to be a cheating option. If people think that fun and convenience and playing solo are adequate justification for using it, then why are they so offended about it being a "cheat" option?

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #35
            Originally posted by Oramin
            Ok, then how do you suggest it be done? If the point is that certain behavior is considered cheating, do you think it would be better to argue that I'm against cheating because I do the behavior considered cheating all the time? In that case I could be accused of hypocrisy - I'd prefer to be accused of being "smug".
            All I'm saying is that insinuating someone's character is flawed because their opinion on or actions in a frankly ancient game that they play in their free time for fun, in a way that affects no-one else's enjoyment of the game, is going a little bit far.

            Playing the game is fundamentally about having fun. If people are having fun, I don't really mind how they do it. I used to savefile-scum when I started playing ZAngband, and I've tried playing V a few times with cheat_death on, but it's not as satisfying. If other people find those options satisfying, good for them. Obviously it's not the same kind of achievement - I would be lying if I claimed a clean win after savefile scumming - and I think if you use those options you miss out on a big part of the point of the game. But honestly, how other people play the game does not really bother me and I don't think it reflects their character in any way.

            TLDR; It's fine (obviously!) that you have an opinion and you're discussing it, I wouldn't want you to stop. But making out that you are a better person than someone else ain't gonna get you anywhere.

            Seriously, how often do people willingly admit that their behavior is cheating? They typically have some sort of rationalization why it isn't (see, Lance Armstrong).

            If people think that fun and convenience and playing solo are adequate justification for using it, then why are they so offended about it being a "cheat" option?
            I'm not sure I've seen anyone be offended at it being a 'cheat' option; some people just think it shouldn't be. From the tone of people's arguments, I don't think anyone is trying to rationalise some kind of behaviour they feel is wrong. I suspect that like with many other gameplay issues, different people feel different things about how the game should be played, and find different things fun. I have no problem with the game catering to these different feelings.
            takkaria whispers something about options. -more-

            Comment

            • Oramin
              Swordsman
              • Jun 2012
              • 371

              #36
              Takkaria:

              All fair points. I freely admit that when I first played Angband about 20 or so years ago, I save-scummed in the OS (I don't recall if it was an in-game cheat option then). I also freely admit that I was cheating by doing so.

              If people are playing just for fun then it shouldn't matter to them that the game labels certain options cheating. As I observed earlier, players *already* have the option to play the game with the free complete monster memory; the only penalty is that a cheater flag gets enabled.

              Therefore, the *only* reason we're having the discussion about making it a non-cheat option is for those players to avoid getting hit with the cheater flag.

              The *WINNER* status for characters, IMO, should be for those players who have accepted the equivalent of Championship Mode from CM2100 as I discussed in an earlier post.

              Take on the challenge, get the reward.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #37
                Maybe we just need a "SPOILED" flag, since players who are merely spoiled don't want to be conflated with real "cheaters", save scummers and the like.

                If it weren't for the ladder none of this would matter, but there is a ladder and for the ladder to mean anything, then equal footing MUST be maintained. By flat out eliminating the cheater flag for spoilers, you're throwing all previous ladder entries under the bus.

                @ Oramin: .
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #38
                  Originally posted by buzzkill
                  Maybe we just need a "SPOILED" flag, since players who are merely spoiled don't want to be conflated with real "cheaters", save scummers and the like.

                  If it weren't for the ladder none of this would matter, but there is a ladder and for the ladder to mean anything, then equal footing MUST be maintained. By flat out eliminating the cheater flag for spoilers, you're throwing all previous ladder entries under the bus.
                  Oooh, flags! Can I suggest some too?
                  • PRESERVED - played with preserve on (don't want to confuse those with the hardcore heroes who risked losing artifacts by not clearing levels)
                  • UNIRONIC - non-ironman players
                  • CONSUMER - those who gave in and allowed themselves to play with shops
                  • STACKED - allowed gear to pile up willy-nilly around them instead of being destroyed when there was nowhere for it to go like the RNG intended
                  • CONNECTED - losers who didn't blindfold themselves and spin around three times on reaching the bottom of the stairs


                  By thus classifying we maintain ladder purity!
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • chris
                    PosChengband Maintainer
                    • Jan 2008
                    • 702

                    #39
                    Originally posted by Nick
                    Oooh, flags! Can I suggest some too?
                    • PRESERVED - played with preserve on (don't want to confuse those with the hardcore heroes who risked losing artifacts by not clearing levels)
                    • UNIRONIC - non-ironman players
                    • CONSUMER - those who gave in and allowed themselves to play with shops
                    • STACKED - allowed gear to pile up willy-nilly around them instead of being destroyed when there was nowhere for it to go like the RNG intended
                    • CONNECTED - losers who didn't blindfold themselves and spin around three times on reaching the bottom of the stairs


                    By thus classifying we maintain ladder purity!
                    Ideally, there would be separate ladders for *each* of these tags. That way, we don't mix things up. Pav?

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #40
                      Originally posted by chris
                      Ideally, there would be separate ladders for *each* of these tags. That way, we don't mix things up. Pav?
                      Actually, Pav, we need a ladder for each COMBINATION of these flags.
                      And how about:

                      SLACKER - for those players who cheat by turning off the 'pick up items matching inventory' option, instead of repeatedly hitting <g> every time. An immoral practice, if ever I saw one.

                      Comment

                      • Oramin
                        Swordsman
                        • Jun 2012
                        • 371

                        #41
                        The last few posters:

                        The ladder isn't actually the point of my argument, but thanks for the laugh.

                        Comment

                        • Raajaton
                          Swordsman
                          • May 2012
                          • 296

                          #42
                          Personally I wouldn't view having a full monster memory option as cheating. Angband is all about making tactical decisions to survive while the game is actively trying to kill you. Sure, having all of the information available to you may help nudge you in the right direction, however you still need to make good decisions in order to survive. I've died on plenty of occasions knowing full well what the enemy can do.

                          Perhaps this isn't the greatest example, but it came to mind while I was reading the discussion. I played a game some of you may have heard of called I Wanna Be The Guy. For those that don't, it is an incredibly difficult and sadistic 2d platformer. It requires incredible amounts of speed and precision in order to beat even the most basic obstacles. While attempting to beat the game, I on many occasions would look at YouTube videos of people playing that particular area to see how in the hell they beat it. Now, for many games I would consider looking at a walkthrough to be pure cheating. However, for that game, seeing somebody else beat it didn't make it any easier for me. It still required me to play properly in order to do it myself.

                          I also think that the argument about people having many more games to occupy their time is a valid one. Those of us that play roguelikes are absolutely gluttons for punishment, however I think for many people there is a frustrating line where 20 hours in to a game you die to the unknown and know you have to start over from the beginning. Many people will throw their hands up, say fuck this, and play something else. But, with the option of having full monster memory on, even if they died in the exact same manner, they'll know that it's because they made a mistake and MIGHT be interested in playing again to try to overcome their mistake and be a better player rather than be annoyed that all their time and effort got taken from them for god knows what reason.

                          Perhaps you can say that roguelikes aren't the type of game for those people, and the community should remain the small, hardcore community that it already is. I happen to disagree. There are a lot of games coming out lately that at least have roguelike elements to them, and I see the genre making somewhat of a resurgence. In my opinion, Angband is the best and my personal favorite game of the entire genre. I believe adding an option (particularly one that does not in any way effect your own gameplay, as you don't have to enable it) that might make the game a bit more accessible to more players (and possibly future developers) is a very good thing. Angband has a lot to offer to this community, why should we keep it purely to ourselves?

                          Comment

                          • dzilla77
                            Rookie
                            • Jun 2013
                            • 9

                            #43
                            I have no real opinion one way or the other on this matter, but I think the issue boils very simply down to two points:

                            If moster discovery is deemed an important part of game play, then monster memory should be tied to the character (i.e. it starts at 0 for each @).

                            If monster discovery is not deemed an important part of game play, then monster memory should be available at game start for all players.

                            Since I am not a developer of the game (and only recently found the game), I have no way of knowing what the original/current design intent was.

                            Giving monster memory to the player as a reward for longevity does not keep everyone on equal footing with respect to the ladder or comps and seems like a strange mechanic (i.e. how does my new character know what my old character knew?)

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #44
                              Originally posted by dzilla77
                              how does my new character know what my old character knew?)
                              Before you went out into the big bad dungeon on your own, your Daddy sat you down on his knee and told you everything he knew about the baddies that lurk within, in the hope that you might come back to see him with all of your limbs attached. Someof the knowledge was passed down to him from his father, and his father's father and so on.

                              It should only work with dynasties (e.g. Funt I, Funt II, Funt III etc).

                              Comment

                              • Oramin
                                Swordsman
                                • Jun 2012
                                • 371

                                #45
                                As I indicated earlier in the thread, I think the fact that Probing is a spell available in the game indicates that the game design is to provide information about monsters in-game only after learning about the monsters by playing the game.

                                I think that this is an important part of the game and should remain as it is.

                                Of course, I also think that people should learn how to do math in school before being allowed the convenience of calculators and I also think that people should learn how to spell and not rely on their (there/they're) spell checkers. Perhaps I'm just turning into a grumpy old man (and I'm only in my early 40s).

                                Comment

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