+100000
I don't really care how this ends up going in V one way or another, but I personally played V with spoilers the first time around because it is incredibly long. I'm not going to play to 4000' just to die to something that has a 1600HP damage breath because I didn't know it could do that -- or if I do, I'm probably never going to play again. With things like Nexus in the game, it's even worse -- although most nexus things advertise their powers in their names, IIRC.
I was also lucky that people here were so responsive to questions, which avoided a lot of the dying-at-3000'-because-I-didn't-know-it-was-coming problems. Even if you know what a monster does, you still have to learn how to deal with it reliably, or in combination with other things -- that's a whole other level of learning that, for me, is really the fun part.
I tried to sort of play Sil without any spoilers or reverse engineering the first few times because it's relatively much shorter. I still ended up gunning for loremaster pretty early on, though, because I don't have fun discovering stuff about what things can do, I have fun figuring out what to do with it once I know what it does.
Places where I do find discovery interesting are e.g. new area types ("cool I've never seen this terrain / situation before") which many variants are good at. in V, I think I probably would have appreciated the ability to play with spoilers on right in-game as a new player. I'd still appreciate it if I were to play again.
I don't really care how this ends up going in V one way or another, but I personally played V with spoilers the first time around because it is incredibly long. I'm not going to play to 4000' just to die to something that has a 1600HP damage breath because I didn't know it could do that -- or if I do, I'm probably never going to play again. With things like Nexus in the game, it's even worse -- although most nexus things advertise their powers in their names, IIRC.
I was also lucky that people here were so responsive to questions, which avoided a lot of the dying-at-3000'-because-I-didn't-know-it-was-coming problems. Even if you know what a monster does, you still have to learn how to deal with it reliably, or in combination with other things -- that's a whole other level of learning that, for me, is really the fun part.
I tried to sort of play Sil without any spoilers or reverse engineering the first few times because it's relatively much shorter. I still ended up gunning for loremaster pretty early on, though, because I don't have fun discovering stuff about what things can do, I have fun figuring out what to do with it once I know what it does.
Places where I do find discovery interesting are e.g. new area types ("cool I've never seen this terrain / situation before") which many variants are good at. in V, I think I probably would have appreciated the ability to play with spoilers on right in-game as a new player. I'd still appreciate it if I were to play again.
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