What PowerDiver said, but also, there's a basic principle or two here. Escape is important through the entire game, but up until about dlvl 34 or so escape is all that really matters (well, you have to be able to deal _some_ reasonable amount of damage or you'll get bounced around too much.) There's really not much that can kill you quickly up until then, unless you are very frail, so if you have adequate means of escape and the judgment to use it early enough, you're very hard to kill, which is what matters. If you don't die, you'll eventually win. Even as a Priest, I'd put _tele pretty high on the list of priorities at that depth.
I actually just lost a character at 1500 due to not having any means of escape other than ?phase and ?WoR (and also due to making a mistake.) He was only clvl 14, IIRC, it was only his second trip, he had not made enough in the first one to get _tele, and the store was not stocking the second mage book when he came back to town. The fact that he got that deep without any real means of escape tells you something about how well you can survive if you have it, though he was admittedly a very non-confrontational fellow .
I actually just lost a character at 1500 due to not having any means of escape other than ?phase and ?WoR (and also due to making a mistake.) He was only clvl 14, IIRC, it was only his second trip, he had not made enough in the first one to get _tele, and the store was not stocking the second mage book when he came back to town. The fact that he got that deep without any real means of escape tells you something about how well you can survive if you have it, though he was admittedly a very non-confrontational fellow .
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