Narvius' Thread

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  • Narvius
    Knight
    • Dec 2007
    • 589

    #61
    LOL!

    The situation: Level 7 Mage, ?WoR down, appear next to Brodda & a mob of Novice Warriors. A few turns later I'm low on HP, fleeing through a tunnel. A dead end! Damn! The last desperate action: Zap an un-ID'ied rod at the nearest novice warrior (Brodda was somewhere in the middle of the army, detection said) - it turned out to be a -Polymorph! And guess what it morphed the enemy into? A shrieker mushroom patch! YAY! Saved! They can't walk over it!

    [Edit]
    -Polymorph is my new friend - baby dragons are no problem now!
    If you can convincingly pretend you're crazy, you probably are.

    Comment

    • Garrie
      Adept
      • Feb 2008
      • 147

      #62
      Originally posted by CunningGabe
      Remember, though, that you can use a staff (and can't read scrolls) if blinded. Eventually you'll have rBlind and won't care, but this is an important consideration early on.
      This also includes confusion. Your staff fail rate will be high while confused, but you will be unable to read scrolls or cast spells at all.
      Best /favorite character

      Comment

      • Garrie
        Adept
        • Feb 2008
        • 147

        #63
        Originally posted by Narvius
        LOL!

        [Edit]
        -Polymorph is my new friend - baby dragons are no problem now!
        ROFL! that belongs here (bad advice thread)

        The fact that they were becoming more and more agitated as the 'shroom shrieked would only have made that escape more the sweeter!
        Best /favorite character

        Comment

        • Narvius
          Knight
          • Dec 2007
          • 589

          #64
          Polymorph is absolutely awesome. I guess Mana's ready to get her own dump now.

          [Edit]
          Here she is - http://angband.oook.cz/ladder-show.php?id=7782
          I also found my second artifact ever (in V)!
          Last edited by Narvius; May 30, 2008, 14:43.
          If you can convincingly pretend you're crazy, you probably are.

          Comment

          • Narvius
            Knight
            • Dec 2007
            • 589

            #65
            I found my first dragon scale mail ever!
            Too bad it's as a mage.
            I think I'll drag it around anyways...

            I found a slimy pit =C
            Smart enough to avoid it, but sad to find it's the source of the superb feeling.

            I found a ?Rune of Protection. What does it do? I don't want to waste it, maybe it's useful.

            I met my first Quylthulg. What are these things, anyways? Invisible, no attack. Killed by one Acid Bolt.

            Died, but this was my by far best character. She should be the #1 on my ladder.
            Last edited by Narvius; June 24, 2008, 14:23.
            If you can convincingly pretend you're crazy, you probably are.

            Comment

            • Psi
              Knight
              • Apr 2007
              • 870

              #66
              Originally posted by Narvius
              I found a ?Rune of Protection. What does it do? I don't want to waste it, maybe it's useful.
              If you lay an RoP, then a monster has to break it before being able to move into that grid. Similarly a summoner cannot summon onto an RoP. They are useful for setting up tactical positions from which to fight/shoot.
              Originally posted by Narvius
              I met my first Quylthulg. What are these things, anyways? Invisible, no attack. Killed by one Acid Bolt.
              You got away very lightly! If they see you, they will summon all sorts of nasties around you. Beware the Qs...

              Comment

              • Narvius
                Knight
                • Dec 2007
                • 589

                #67
                Ah well. I could've used the rune =C
                Now that I'm dead I see a lot of options which would've helped me survive. But no, I stupidly Phase Doored around.
                Quylthulgs summon? Then I've been lucky three times =D
                When do the first dungeon books appear? I found one (most probably out of depth) for priests (sold).
                If you can convincingly pretend you're crazy, you probably are.

                Comment

                • Marble Dice
                  Swordsman
                  • Jun 2008
                  • 412

                  #68
                  Originally posted by Psi
                  If you lay an RoP, then a monster has to break it before being able to move into that grid. Similarly a summoner cannot summon onto an RoP. They are useful for setting up tactical positions from which to fight/shoot.
                  Most notably, they can be used to create the following formation, in almost any hallway:

                  Code:
                  #[COLOR="DarkOrange"].[/COLOR]###     # Wall
                  #[COLOR="DarkOrange"].[/COLOR]###     . Floor
                  #;[COLOR="DeepSkyBlue"].[/COLOR]@.     @ Player
                  #####     ; Rune of Protection
                  Enemies on the orange dots cannot see you (you can see the enemy on the closest orange dot, though). The blue dot is the "kill-zone" where you can kill enemies one at a time, at least until someone breaks your rune. Useful for hounds or other annoying packs that can't go through walls somehow.

                  Originally posted by Narvius
                  When do the first dungeon books appear? I found one (most probably out of depth) for priests (sold).
                  As early as dlevel 40, both for mages and priests.

                  Comment

                  • Narvius
                    Knight
                    • Dec 2007
                    • 589

                    #69
                    I know I'm diving too slow, but I love clearing levels =C
                    1050' for this one. My absolute record, as well as a record in most stupid death.
                    If you can convincingly pretend you're crazy, you probably are.

                    Comment

                    • Inquisitivephysicsguy
                      Scout
                      • Feb 2008
                      • 36

                      #70
                      Something that I've found that helps to keep mages alive is to be really paranoid about everything. If a monster is capable of doing 25% dmg on you in a single round at a distance (you should probably be fighting him from a distance) bail, come back and use 'teleport other'.

                      If you're fighting a group of monsters and they manage to lower your hp below 50%, bail, rest, then come back. At least, that's what I've done. If it's a powerful elemental monster like an Ancient Green Dragon, I wouldn't even consider taking it on unless you have both a permanent and temporary form of elemental resistance, and a temporary +10 boost of speed in case things go badly.

                      I hope this helps.

                      Comment

                      • Narvius
                        Knight
                        • Dec 2007
                        • 589

                        #71
                        It will help when I ever reach -TO, temporary resistances and speed
                        If you can convincingly pretend you're crazy, you probably are.

                        Comment

                        • Inquisitivephysicsguy
                          Scout
                          • Feb 2008
                          • 36

                          #72
                          "You can do-it!!"

                          Comment

                          • Narvius
                            Knight
                            • Dec 2007
                            • 589

                            #73
                            Of course I can, but not within the next few monts ^.^
                            If you can convincingly pretend you're crazy, you probably are.

                            Comment

                            • Garrie
                              Adept
                              • Feb 2008
                              • 147

                              #74
                              First up, stop clearing levels!
                              I really started improving when I made my goal with gnome mages, to reach 1000' before being able to cast ID. On my first dive if possible.

                              Now it is routine, and my problem is getting to 2000' given that having dived to those depths that quickly I probably don't have both FA AND SI. Let alone rBase. but I am certainly getting to DL40 well before CL40 (more like CL25 or so I think?)
                              Best /favorite character

                              Comment

                              • Narvius
                                Knight
                                • Dec 2007
                                • 589

                                #75
                                I get to 500' below CLVL 5 ^.^
                                I *will* clear levels, even if I don't want to.

                                I rarely ever find anything close to FA *or* any useful resistance.
                                Last edited by Narvius; July 4, 2008, 08:48.
                                If you can convincingly pretend you're crazy, you probably are.

                                Comment

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