Narvius' Thread

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  • d1sc0nnected
    Scout
    • Jan 2008
    • 27

    #46
    Originally posted by Narvius
    I wouldn't do that, it's funnier not knowing what's further down. And if your far enough you can still ask these kind people over there anyways *pointing at angband.oook.cz community*
    I agree here. I'm a noob past 1300', and I (and my gf) love when I have "What the F*** is THAT?" moments..

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #47
      Originally posted by Berserker
      Is there a monster list for Angband anywhere on the internet so I can research? Please let me know.
      If you do decide you want to look at the monster list, just press the spoilers button at the top of this page to see the monster spoiler at this site. Or you can always go into the lib/edit directory and take a look at monster.txt. (Just be aware that it is bad manners to post on the ladder if you change those .txt files).
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • Berserker
        Rookie
        • Feb 2008
        • 23

        #48
        Got home last night and died the first time I entered the dungeons. It was horrid. I learned three lessons though:

        1.) use scrolls of phase door (teleportation if you have them) over a staff of teleportation, as the staff failed me in my moment of need, which I didn't know was possible.

        2.) Warm up before diving to your normal level after returning to the game from the day before, as you will be a little rusty.

        3.) Do not play your main char while you are under the influence.

        Comment

        • CunningGabe
          Swordsman
          • Feb 2008
          • 250

          #49
          Originally posted by Berserker
          1.) use scrolls of phase door (teleportation if you have them) over a staff of teleportation, as the staff failed me in my moment of need, which I didn't know was possible.
          Remember, though, that you can use a staff (and can't read scrolls) if blinded. Eventually you'll have rBlind and won't care, but this is an important consideration early on.

          Comment

          • Berserker
            Rookie
            • Feb 2008
            • 23

            #50
            Originally posted by CunningGabe
            Remember, though, that you can use a staff (and can't read scrolls) if blinded. Eventually you'll have rBlind and won't care, but this is an important consideration early on.
            Yes, I will certainly keep that in mind.

            Comment

            • Berserker
              Rookie
              • Feb 2008
              • 23

              #51
              This time my HE-Warrior died at level 19, DL 24. I had found my first artifact as well, a pair of gauntlets [2 +15]. He was doing fine, then he was paralyzed (no ammy of free action!) and overwhelmed by hounds. It sucked watching him helplessly die, but what can you do? The warrior class is definitely more powerful (melee) than the ranger, though the ranger seemed to be better with ranged weapons, despite my warrior having better str/dex. I did miss all the spells though, specifically phase door and find monsters. Oh well, learned a lot that game as well!

              Comment

              • Narvius
                Knight
                • Dec 2007
                • 589

                #52
                That's amazing. I was able to withstand the force of an ?Summon Monster'ed army (mainly hill orcs... my level: 4), killing all of them. I've been down to ~20% HP BEFORE the battle! I fought using a lousy dagger of normality.
                Last edited by Narvius; March 11, 2008, 16:45.
                If you can convincingly pretend you're crazy, you probably are.

                Comment

                • Berserker
                  Rookie
                  • Feb 2008
                  • 23

                  #53
                  Another HE-Warrior of mine met his doom last night. He got to level 17 or so before meeting his demise. I was under the influence, so I do not remember exactly what took him down... but alas he died.

                  Comment

                  • Narvius
                    Knight
                    • Dec 2007
                    • 589

                    #54
                    Found a slightly enchanted rapier. Higher dam roll and enchantments, same amount of blows. Beats the normal dagger.
                    If you can convincingly pretend you're crazy, you probably are.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #55
                      Originally posted by Berserker
                      This time my HE-Warrior died at level 19, DL 24. I had found my first artifact as well, a pair of gauntlets [2 +15]. He was doing fine, then he was paralyzed (no ammy of free action!) and overwhelmed by hounds. It sucked watching him helplessly die, but what can you do? The warrior class is definitely more powerful (melee) than the ranger, though the ranger seemed to be better with ranged weapons, despite my warrior having better str/dex. I did miss all the spells though, specifically phase door and find monsters. Oh well, learned a lot that game as well!
                      If you are at cl 19, dl 24, it's easy come easy go. You will make it to stat gain in very little time. It's the characters that die at cl 24, dl 19 that are so painful, both to play and to lose. Death by paralysis is painful to watch, but it's hardly something to be embarrassed about. It happens sometimes, but if you are reasonably careful, it's less effort lost compared to waiting forever at 1000' for Free Action.

                      Comment

                      • Garrie
                        Adept
                        • Feb 2008
                        • 147

                        #56
                        Originally posted by Pete Mack
                        If you are at cl 19, dl 24, it's easy come easy go. You will make it to stat gain in very little time. It's the characters that die at cl 24, dl 19 that are so painful, both to play and to lose. Death by paralysis is painful to watch, but it's hardly something to be embarrassed about. It happens sometimes, but if you are reasonably careful, it's less effort lost compared to waiting forever at 1000' for Free Action.
                        If you have too many problems with this, swap to a race with intrinsic FA (such as a gnome in V). Of course, you will then start dying routinely for an entirely different reason...
                        Best /favorite character

                        Comment

                        • Narvius
                          Knight
                          • Dec 2007
                          • 589

                          #57
                          After a longer time I returned to Angband (I *knew* I would =D).
                          A few deaths and so on, and now.........
                          A DEFENDER LONGSWORD, YAY!
                          ...as a mage, though.

                          I don't know... should I keep it, or is it too heavy for a mage?

                          [Edit]
                          And... *has* it any more hidden powers, actually?
                          Last edited by Narvius; May 9, 2008, 16:27.
                          If you can convincingly pretend you're crazy, you probably are.

                          Comment

                          • Narvius
                            Knight
                            • Dec 2007
                            • 589

                            #58
                            ...doesn't matter anymore. An Umber Hulk killed me.
                            If you can convincingly pretend you're crazy, you probably are.

                            Comment

                            • roustk
                              Adept
                              • Dec 2007
                              • 167

                              #59
                              Originally posted by Narvius
                              And... *has* it any more hidden powers, actually?
                              A random sustain. Woo. Hoo.

                              Comment

                              • Garrie
                                Adept
                                • Feb 2008
                                • 147

                                #60
                                Originally posted by Narvius
                                After a longer time I returned to Angband (I *knew* I would =D).
                                A few deaths and so on, and now.........
                                A DEFENDER LONGSWORD, YAY!
                                ...as a mage, though.

                                I don't know... should I keep it, or is it too heavy for a mage?

                                [Edit]
                                And... *has* it any more hidden powers, actually?
                                RBase, FA, SI all in a single weapon. The hidden power (random sustain) is just there to trick a n00b into wasting an *ID*.

                                Of course, mages only find heavy swords... or defender maces of disruption...
                                Best /favorite character

                                Comment

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