Moments of "whoa"

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  • DaviddesJ
    replied
    Originally posted by PowerWyrm
    there's 99.9999999999% chance that it'll be a regular dagger?
    Apparently not.

    Leave a comment:


  • PowerWyrm
    replied
    This is an except from the server's log for my variant. Playing a character, entering 50':

    Code:
    180613 094314 New Level 50ft Ratings obj:26/mon:20
    180613 094314 HydraSlayer: This seems a quiet, peaceful place.
    180613 094315 Artifact the Dagger 'Narthanc' created
    180613 094316 HydraSlayer: You miss the Small kobold.
    180613 094316 HydraSlayer: You hit the Small kobold (8).
    180613 094316 HydraSlayer: You hit the Small kobold (8).
    180613 094316 HydraSlayer: You have slain the Small kobold.
    180613 094317 HydraSlayer: You see a Dagger (1d4).
    180613 094320 HydraSlayer: You enter a maze of up staircases.
    So, the first small kobold -- two steps away from the stairs -- that you kill drops a dagger at 50ft... would you pick it up or leave it behind, because there's 99.9999999999% chance that it'll be a regular dagger?

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  • scud
    replied
    And then there were none...



    Other than a black reaver and a great wyrm of balance none of the regular monsters were particularly nasty. Stopped short of the wyrm (left of centre, bottom row) because I didn't have rDisenchantment, and went round from the top. Found Purifications & Healing and the Amulet of Trickery in the first few cells, which was nice. The Qs had a habit of teleporting themselves rather than me, and I was only bumped out of the vault once.

    The only thing that went 'wrong' was Eol: I thought I'd killed him but it appears I haven't. He must have blinked at the last moment. The scariest moment was actually a summoned AMHD – my first! – which found the lightning-shaped chink in my armour, but other than that it was surprisingly straightforward.

    I entered the vault with a 140pt +2 attack speed mace, a +1 attack speed short bow, a ring of the dog, an amulet of regeneration, and a shield of resistance. I left wearing the following (plus a nice hat which won't fit unless I get ESP from elsewhere):
    HTML Code:
    a) the Battle Axe 'Laithrien' (6d8) (+21,+24)
         Found lying on the floor in a vault at 2450 feet (level 49).
         
         Slays animals, giants.
         *Slays* dragons.
         Branded with weak venom.
         Provides resistance to cold, light, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
         Combat info:
         2.7 blows/round.
         With +0 STR and +2 DEX you would get 3.0 blows
         Average damage/round: 320.7 vs. animals, 320.7 vs. creatures not
         resistant to poison, 403.5 vs. giants, 569.7 vs. dragons, and
         237.6 vs. others.
         
    b) the Long Bow 'Earierech' (x6) (+8,+13) <+3>
         Found lying on the floor in a vault at 2450 feet (level 49).
         
         +3 strength, dexterity, charisma, shooting power.
         Provides resistance to fire, poison.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, wisdom.
         
    c) a Ring of Speed <+9>
         Found lying on the floor in a vault at 2450 feet (level 49).
              
    e) an Amulet of Trickery <+4, +2, +5>
         Found lying on the floor in a vault at 2450 feet (level 49).
         
         +4 dexterity, stealth.
         +2 speed.
         +5 infravision.
         +25% to searching.
         Provides resistance to poison, nexus.
         Sustains dexterity.
         
    i) the Mithril Shield of Aerna [16,+24] <+3> (charging)
         Found lying on the floor in a vault at 2450 feet (level 49).
         
         +3 strength, intelligence, wisdom, charisma, stealth.
         Provides immunity to acid.
         Provides resistance to fire, cold, disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains dexterity.
         
         When activated, it attempts to magically enhance a weapon both
         to-hit and to-dam.
    
    q) the Iron Helm of Lemengbas [7,+38] <+4>
         Dropped by Gorlim, Betrayer of Barahir at 2450 feet (level 49).
         
         +4 wisdom, speed.
         Provides resistance to acid, fire, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.
    To paraphrase Sir Alex Ferguson: Angband, eh? Bloody hell.

    Leave a comment:


  • scud
    replied
    Kronos, Draugluin, The Big Q, Khamul, The Cat Lord, Hoarmurath, The Lernaen Hydra, Ar-Pharazon, Eol, Akhorahil, Rogrog, Gorlim, and Kavlax. As a CL36 priest I'm sure I can take out the last three and the ringwraiths, but beyond that I'm not coming out to play.

    BUT... I found my first RoS (+9) on the spot I'm standing, which gives me hope of getting a fair way before having to abort. Here goes...

    Leave a comment:


  • Raajaton
    replied
    My mage just found a stack of 2 dexterity potions on dlvl 7 on the most recent nightly version. Just a bit earlier than I would expect to find them. Keep em comin ...

    Leave a comment:


  • Narvius
    replied
    Yeah, it's even more frustrating, considering I play no-sell.
    And I'm lucky if I find Resistances of Scarabtarices before DLVL 70, but that said, I dive roughly at the speed of a downward-aimed missile, so there's that.

    Leave a comment:


  • scud
    replied
    My current paladin resorted to buying Green 5/6/7. On the one hand this represents a triumph for the Black Market; on the other it shows how mean the RNG was being. Don't recall the depth but he was definitely CL50 before he found 'Wrath'.

    The Black Market purchases were funded by the discovery of whole libraries of significant red books, naturally...

    Leave a comment:


  • Oramin
    replied
    Nah, it is purely an accident that I've found "Wrath of God" early with both of my 3.3.2 Mages while I've had real problems getting Kelek's (I'm on 94 currently and *still* haven't found it even with my glacial pace).

    Leave a comment:


  • scud
    replied
    Originally posted by Timo Pietilä
    It's the RNG way of mocking you.
    I'm still not convinced that 'red when you want green, green when you want red' isn't coded into the game.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Narvius
    Wrath of God lying around on DLvl 6.
    Of course I was a mage, go figure.
    Well, of course. Exact opposite happens when you are playing a priest. It's the RNG way of mocking you.

    Leave a comment:


  • Narvius
    replied
    Wrath of God lying around on DLvl 6.
    Of course I was a mage, go figure.

    And, less spectacularly, though it had a great impact on my playstyle:
    The realization that the no-sell 600 GP you get are enough for EXACTLY 2 town books, 2 ?WoR, 4 ?PD, 5 Torches, 5 Flasks of Oil and 5 Rations at 11 CHR.

    Leave a comment:


  • AnonymousHero
    replied
    Not really vanilla, but in the same kind of vein, so I thought I'd post it here: A new PosChengband character of mine found a "oTelepathy at dungeon level 13 -- it was dropped by a Cave Orc... or maybe I got my words wrong and it was just Orc Cave 13? Either way, pretty lucky find:

    Leave a comment:


  • scud
    replied
    Originally posted by Monkay
    Only Half-Orc's get inherited rDark, not Half-Trolls. Resist darkness isn't that useful around that level anyways, but deeper down it'll help against those heavy hitting darkness storms.
    Good spot, he is indeed a Half-Orc, but as you say the rDark isn't in play yet.

    Was last seen at DL31 having just hit CL31. Has got rPois but still no FrAct so I don't want to push him much further at present, but he seems to be one lucky paladin: he experienced the most benign nexus scrambling ever, one which swapped his 18/36 CON and his 18/38 STR.

    Leave a comment:


  • Nick
    replied
    Originally posted by Vertigo1
    just found mace taratol via scroll of aquirement at dlvl 19 :O
    my first ever artifact weapon

    i understand this might not be whoa for some veterans but you have no idea how many times i just backed up my save
    Firsts are always good, and first artifact weapon is a big one. Taratol is good, too - useful as a main weapon for quite a while, and good as a swap for ImmElec for the whole game.

    Leave a comment:


  • Monkay
    replied
    Originally posted by scud
    Strange game, this one: a cave orc dropped Boots of Speed +9 at DL17, so I'm now sprinting around DL20ish with over 300HP but doing next to no damage and having the princely sum of two resistances: the half-troll's inherent rDark, and pFear from a Ring of the Dog. No free action and no see invisible make me nervous.
    Only Half-Orc's get inherited rDark, not Half-Trolls. Resist darkness isn't that useful around that level anyways, but deeper down it'll help against those heavy hitting darkness storms.

    Leave a comment:

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