A Few Questions/Observations From an Old Player

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Originally posted by DaviddesJ
    The easiest way to understand why it's wrong is because if you have an x3 launcher and x1 missiles then you don't get x4 damage. We know that because the shops sell x1 missiles (i.e., ordinary, nonmagical arrows) and they only give x3 total damage. So adding the multipliers is illogical and gives the wrong result in that case. That means it's equally illogical to add the multipliers when you have x3 missiles.
    Both add the same base individually, so there are x3 twice. It applies even when slay is in shooter, not only when it is in missile.

    Illogical is to assume that you have simple 1x missiles when in reality you have base dice + to_dam from missile + to_dam from shooter which gets multiplied. That imaginary "1x" is not there, only base damage which is not multiplier by itself.

    There is no 1x shooter either. Or do you call throwing an arrow a shooter with 1x multiplier?

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      Originally posted by DaviddesJ
      I take it that you don't want to answer the question about your degrees. It doesn't matter, I was just curious.
      No, I don't want to give you any info about me beyond my name. You sound like a troll to be avoided.

      Comment

      • Oramin
        Swordsman
        • Jun 2012
        • 371

        Timo:

        The easiest way to think about it is that an x3 mutiplier adds 200% damage.

        So, an ordinary arrow fired from a long bow is (base + 2 x base).

        A slay arrow is (base + 2 x base).

        So, for a slay arrow fired from a long bow, you add in the bonus 200% damage twice: base + 2 x base + 2 x base = 5 x base.

        Comment

        • DaviddesJ
          Swordsman
          • Mar 2008
          • 254

          Originally posted by scud
          I (used to) know lots of stuff about Gerard Manley Hopkins and Walt Whitman, and I'm happy to accept whatever bonus damage is on offer.
          My theory is looking good!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            Okay, can we stop trying to score points against each other in a stupid internet debate? Neither of you is accomplishing anything except raising your respective blood pressures and annoying everyone else.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              Originally posted by Timo Pietilä
              You sound like a troll to be avoided.
              Unfortunately it's worse than simple trolling, it's an ego that can't be wrong.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • DaviddesJ
                Swordsman
                • Mar 2008
                • 254

                I'm often wrong. If you aren't wrong sometimes, you aren't forming enough opinions.

                Comment

                • Oramin
                  Swordsman
                  • Jun 2012
                  • 371

                  Folks, either can the personal opinions about each other or go take it to somebody else's thread.

                  Thanks.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9634

                    Originally posted by DaviddesJ
                    I'm often wrong. If you aren't wrong sometimes, you aren't forming enough opinions.
                    This just reminds me of a quote from someone I know slightly:
                    "If you don't miss a few flights, you're spending too much time in airports"

                    Completely irrelevant, but there you go.

                    Sorry Oramin, I'll shut up now
                    Last edited by Nick; June 16, 2013, 01:16.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      Originally posted by Timo Pietilä
                      I think NPP uses o-combat model. It didn't feel that much different, just shooters suffer big inflation in that model.
                      I have taken alot from Oangband, but not the combat system.

                      I did recently make a change where damage multipliers (slays, brands, good/great hits, etc) increase the number of damage dice before the roll, rather than doubling the damage afterthe damage roll. That is an Oangband-combatish change. But NPP doesn't have damage bonuses as percentages.

                      On that note, for a good/great hits, NPP now rolls the damage twice and takes the higher value. I thought that was a serious flaw.... the player gets a good hit with a 1d6 item, rolls a 1, and doubles it to 2 (plus a small to-hit bonus), and there is nothing special about the final damage calculation.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        Originally posted by Oramin
                        Timo:

                        The easiest way to think about it is that an x3 mutiplier adds 200% damage.

                        So, an ordinary arrow fired from a long bow is (base + 2 x base).

                        A slay arrow is (base + 2 x base).

                        So, for a slay arrow fired from a long bow, you add in the bonus 200% damage twice: base + 2 x base + 2 x base = 5 x base.
                        That would be true if the base damage doesn't get added twice, which in this case is the case. Looks like this is just POV issue. I treat both multipliers separately as two different individual sources (which is how game treats them), you add the added extras together.

                        x3 multiplier adds 200%, but it is 300% of the damage.

                        Comment

                        • DaviddesJ
                          Swordsman
                          • Mar 2008
                          • 254

                          The base damage doesn't get "added twice" with ordinary arrows. You get x3 damage from the x3 launcher, but you don't count the base damage again when firing ordinary arrows.

                          The base damage also doesn't get "added twice" with branded arrows. You add elemental damage from the branding, but you still don't count the base damage twice.

                          The base damage also doesn't get "added twice" when using slay melee weapons. They can get x3 base damage from the slay power, but they don't count the base damage twice.

                          It's hard to see why slay arrows should be the only case where, in addition to the slay bonus, you increase the damage by adding the base damage twice.

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            Originally posted by DaviddesJ
                            I'm often wrong.
                            Oh good, that's progress. Unfortunately I've yet to see you actually say that in a real situation, despite encountering you over two decades in several different gaming fora (it always amuses me how similar our tastes in games are). I look forward to it happening here - you're 0 for 2 so far but it's early days yet.
                            If you aren't wrong sometimes, you aren't forming enough opinions.
                            I'm wrong quite a lot, as hundreds of people here will attest. There are also some posts where I actually acknowledge it.

                            Happy belated birthday btw - I notice you hit the big 5-0 recently.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2629

                              Originally posted by DaviddesJ
                              The base damage doesn't get "added twice" with ordinary arrows. You get x3 damage from the x3 launcher, but you don't count the base damage again when firing ordinary arrows.

                              The base damage also doesn't get "added twice" with branded arrows. You add elemental damage from the branding, but you still don't count the base damage twice.

                              The base damage also doesn't get "added twice" when using slay melee weapons. They can get x3 base damage from the slay power, but they don't count the base damage twice.

                              It's hard to see why slay arrows should be the only case where, in addition to the slay bonus, you increase the damage by adding the base damage twice.
                              I was watching a pigeon fly into a glass window the other day. It tried over & over again without getting anywhere. For some reason the 2 of you arguing reminded me of this.

                              Comment

                              • Oramin
                                Swordsman
                                • Jun 2012
                                • 371

                                As I indicated, why not avoid the whole issue?

                                Let the launcher multiplier apply to the missile damage and simply add the launcher bonus damage in afterwards.

                                For example with Belthronding (X3) (+20, +22) (+1)

                                (or whatever the format is for an extra shot)

                                Applying the multiplier only to the arrow damage would reduce the per round output (assuming 2 shots) by 88 points.

                                Comment

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