Different temporary boosts stack in different ways. Speed is notable for stacking oddly, but for some reason many effects just stack duration indefinitely.
Personally I think that all temporary status boosts should use the "reset" stack method, where re-casting the boost simply resets the duration back to full.
Personally I think that all temporary status boosts should use the "reset" stack method, where re-casting the boost simply resets the duration back to full.
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