A Few Questions/Observations From an Old Player

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  • Oramin
    Swordsman
    • Jun 2012
    • 371

    Thanks.

    Next question: Does Regeneration stack? And, if so, how?

    I currently have 3 sources and the best amulet I've found so far (down on 47 or so) is an Amulet of Regeneration (lousy luck with amulets this game).

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      Originally posted by Oramin
      Next question: Does Regeneration stack? And, if so, how?
      No, Regen does not stack. None of the "flag" values stack.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        Originally posted by Pete Mack
        No, Regen does not stack. None of the "flag" values stack.
        Put another way, if a property stacks, then it'll say it gives +X to the property, instead of just giving you the property. The only exception is stacking permanent and temporary resistance.

        Comment

        • Oramin
          Swordsman
          • Jun 2012
          • 371

          Ok, thanks. So the instant I finally find a useful amulet it gets swapped in.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            Originally posted by Derakon
            Put another way, if a property stacks, then it'll say it gives +X to the property, instead of just giving you the property. The only exception is stacking permanent and temporary resistance.
            Mostly true. Other exceptions are Speed, Shots, Might, Blows, Stealth. These are listed in the same tables, but they are not flags.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              Originally posted by Pete Mack
              Mostly true. Other exceptions are Speed, Shots, Might, Blows, Stealth. These are listed in the same tables, but they are not flags.
              Mm, I was thinking of the 'I'nspect screen, but you're right, the detailed character info displays a lot of stackable properties alongside flags. That's a bit misleading. I think some variants put numbers into that sheet -- green for a bonus, red for a malus, so you don't have just + and *.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                Originally posted by Derakon
                Mm, I was thinking of the 'I'nspect screen, but you're right, the detailed character info displays a lot of stackable properties alongside flags. That's a bit misleading. I think some variants put numbers into that sheet -- green for a bonus, red for a malus, so you don't have just + and *.
                That would be very good UI improvement to add in vanilla too. It's not like it would alter gameplay, just helps figuring out which item gives how much something in one glance which you can do by checking your gear one by one anyway, so in my book it would be no-brainer as improvement. With multiple PVALs in items that would actually make things much clearer: item does not just add one value to things, it can add several, so remembering what gives what and finding right combination especially with randarts can get tedious.

                Comment

                • Oramin
                  Swordsman
                  • Jun 2012
                  • 371

                  Hmm, I just used Rift on an Aether Vortex in 3.3.2 and got the message that it resisted it (which it obviously did since it should have died after already being hit by a Meteor Storm). The description, however, doesn't say that it resists Gravity.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    I guess the monster memory didn't anticipate that the player would ever have access to gravity attacks (Rift is a relatively recent addition to the mage's arsenal), so no text associated with it exists. Only monsters that breathe gravity resist it -- ditto with nexus, sound, etc.

                    Comment

                    • Oramin
                      Swordsman
                      • Jun 2012
                      • 371

                      Ok, I now seem to have 2 character files from yesterday.

                      The first one is my normal file at something like 6:44 yesterday.

                      The other one is Oramin244501.old at 6:06 yesterday.

                      What's with the OLD file?

                      Comment

                      • Oramin
                        Swordsman
                        • Jun 2012
                        • 371

                        So, any answers to the above question?

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          In order to avoid corrupting your savefile in the event of a system crash or similar, the saving process goes something like: move file to file.old, write file.new, move file.new to file, remove file.old. Looks like the last step failed for some reason.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Oramin
                            Swordsman
                            • Jun 2012
                            • 371

                            Hmm, Ok, thanks. Might be the new virus protection software I just installed (Kaspersky). Ok to delete the *.old file then and test if a new one gets created?

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              Originally posted by Oramin
                              Hmm, Ok, thanks. Might be the new virus protection software I just installed (Kaspersky). Ok to delete the *.old file then and test if a new one gets created?
                              It should be - the .old file should be just a previous player state (presumably at an auto-save).
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Oramin
                                Swordsman
                                • Jun 2012
                                • 371

                                Ok, you folks might want to rejigger the the odds so that Kelek's drops a bit more often. I didn't find it at all with my previous game (Hobbit Rogue Winner) and I'm still looking for it on levels 97 and 98 with my High Elf Mage.

                                To give you an idea of how slowly I play:

                                EXP: 15,679,782

                                Game Turns: 19,343,693

                                Standard Turns: 2,695,529

                                Rings of Power seem to be considerably more common than Kelek's.

                                Comment

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