A Few Questions/Observations From an Old Player

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    It's not possible for warriors to get their full base 6 blows/round with a Mace of Disruption (IOW they wouldn't be able to achieve 7 blows/round with that particular mace). Everyone else can reach their natural max (5 for paladins/rogues/rangers, 4 for mages/priests).

    No stat has any additional meaning past 18/220, except as padding against stat drain having a meaningful effect on your character. Some stats stop being "useful" earlier, e.g. there's no value to CON above 18/200.

    Comment

    • Oramin
      Swordsman
      • Jun 2012
      • 371

      Ok, clearly the game doesn't want my Hobbit Rogue to find Kelek's. Found a half dozen Wrath of God books, but no Kelek's. Vilya, sure; Narya, sure. But Kelek's? Nah.

      So I don't spend the rest of my life on 97/98 trying to find Kelek's just so I can find out what the *one* spell is from it that Rogues can cast, perhaps somebody would put me out of my misery and just tell me?

      Thanks.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        Well, they certainly aren't going to get Banish, Mass Banish, or Manastorm, which are all the spells I can remember being in that book, so who cares?

        Comment

        • Oramin
          Swordsman
          • Jun 2012
          • 371

          Bedlam?



          That's the confusion ball spell, right?

          Heck with it, time to kill Sauron and Morgoth even if Polyphemus hasn't spawned yet.

          Comment

          • Mondkalb
            Knight
            • Apr 2007
            • 982

            Bedlam ist utterly useless. I don't know why it is available for rogues at all. Same for cloudkill. I wouldn't waste a slot for any of them.
            My Angband winners so far

            My FAangband efforts so far

            Comment

            • scud
              Swordsman
              • Jan 2011
              • 323

              Originally posted by Mondkalb
              Bedlam ist utterly useless. I don't know why it is available for rogues at all. Same for cloudkill. I wouldn't waste a slot for any of them.
              Haven't rogued a great deal, but I found myself carrying a copy of Raal's simply because cloudkill got monsters' attention. Assuming you already have a Raal's then Kelek's is definitely on the squishlist.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                Originally posted by scud
                Haven't rogued a great deal, but I found myself carrying a copy of Raal's simply because cloudkill got monsters' attention.
                Cloudkill is just poison cloud, stinking cloud does same thing but doesn't cost you a slot. It just damages less (and maybe has a smaller radius, not sure though).

                Comment

                • Mondkalb
                  Knight
                  • Apr 2007
                  • 982

                  As a rogue I usually don't want any attention. I just go past monsters or take them out one by one without any of their neighbours even would wake up.
                  Difficult monsters in the way get teleported away.
                  My Angband winners so far

                  My FAangband efforts so far

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    Originally posted by Mondkalb
                    As a rogue I usually don't want any attention. I just go past monsters or take them out one by one without any of their neighbours even would wake up.
                    Difficult monsters in the way get teleported away.
                    Waking up pack of something is sometimes useful, like when you approach a DLV and pack of gravity hounds in it are blocked by group of orcs. You want to clear path for those hounds without going in LoS of them, so wake up orcs and kill hounds one-by-one when they come at you.

                    BTW, if you have good digging-ability you can lure hounds to you even without retreating to some room:

                    ######
                    #xxx##
                    ..@.o#
                    #xx#.#
                    ####.#


                    corner of corridor, dig the rock marked "x". If position "o" is blocked as well, only one of them can even see you in case first round doesn't kill it (with gravity hounds you want to kill with first round, others it isn't quite as necessary).

                    Comment

                    • scud
                      Swordsman
                      • Jan 2011
                      • 323

                      Originally posted by Timo Pietilä
                      Cloudkill is just poison cloud, stinking cloud does same thing but doesn't cost you a slot. It just damages less (and maybe has a smaller radius, not sure though).
                      Hmmm. I'm sure there must have been *some* reason I bothered carrying Raal's! Neither shock wave nor cloudkill are much use as 'weapons', so... um... yeah. I think I must have spent an entire game without registering that stinking cloud was available to me.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Is it? I didn't think rogues got any of the direct-damage spells in the first four books...

                        Comment

                        • Oramin
                          Swordsman
                          • Jun 2012
                          • 371

                          Yep, we get Stinking Cloud at a ridiculously high level. I occasionally use Cloudkill to get the attention of monsters because it is a Radius 3 ball instead of a Radius 2 ball. In fact that was how I woke up Cantoras to lure him into my Anti-Summoning tunnel.

                          An easy technique for killing Hounds is to build an Anti-Summoning tunnel, walk away so they'll chase after you into it, then rush back before they can get out of the tunnel and kill them one at a time.

                          Comment

                          • Oramin
                            Swordsman
                            • Jun 2012
                            • 371

                            Right then, so that completes the list.

                            In order, the Winners are:

                            Dwarf Priest
                            Gnome Mage
                            Half-Troll Warrior
                            High-Elf Ranger
                            Dunadan Paladin
                            Hobbit Rogue

                            I haven't committed suicide yet with the Hobbit Rogue and, if anybody actually wants it, I could post the character for the curious.

                            Thanks for the advice, everybody.

                            Comment

                            • scud
                              Swordsman
                              • Jan 2011
                              • 323

                              Originally posted by Oramin
                              Right then, so that completes the list.
                              Only sixty permutations to go!

                              Comment

                              • Raajaton
                                Swordsman
                                • May 2012
                                • 296

                                Congrats on your wins!

                                Still working on #1 for me. Just got to dlvl 90 (again). Wish me luck.

                                Comment

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