3.4.0 Release Candidate is available
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Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported? For example, Gelatinous Cubes inherit the Jelly template but remove the HURT_COLD flag:Code:N:207:Gelatinous cube T:jelly C:G I:110:316:12:-15:0:1 W:16:4:0:80 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:COLD_BLOOD F:DROP_4 F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM F:IM_ACID | IM_COLD | IM_ELEC | IM_FIRE | IM_POIS F:NO_CONF | NO_SLEEP -F:HURT_COLD
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They are... and using -HURT_FIRE sounds neat.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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my impressions for 3.4 are....
for one thing I like that the game is challenging, it's not nearly as easy it reminds me of the old days in terms of difficulty, it's no longer dropping wonderful items by the bushel.
however it can be too hard for non-stealthy characters, I have made 2 runs in comp123 and have not even seen a stealth item anywhere to help this problem out, farthest Dl41.
The dungeon it feels is like a desert, there is not many intersting items being generated at all, in terms of weapons of armour, personally I think this would be okay but without enchant scrolls availiable in town, melee becomes very problamatic with a non-stealthy character, if you look at comp123 char dumps you will see everyone is having a hard time.
My question is- why reduce character stats on start-up? this makes it even harder to get to a DL where you actualy have a chance to find something decent.
It feels like everything is nerfed down and instead of being interesting it has become aggravating gameplay.
I feel like it needs:
1. put stats back the way they where-some variants limit stats but they have several ways to nullifying this( skills in sang) enchantment for regular items).
2. make shops more interesting- if the black market is the only place selling good gear, then you might as well just remove the whole town.
because of difficulty your running up to town for the black market in hopes finding something to fight with. Sorry but I don't support the idea of a lame town and only interesting black market.
3. up object generation a little bit i'm not hardly even finding a magical dagger by DL10.
at least up object generation, specifically melee weapons, the rest is okay, as far as generation goes.Comment
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I'm not sure what you mean here. Nick deliberately chose a character generated with the standard roller to make for a harder competition. Point-based generation hasn't gone anywhere in 3.4.Comment
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I believe the number of points available at start was slightly reduced (like, by 3 or something similar), but that'd be irrelevant if the comp character used the standard roller.Comment
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Ah, this is true. Still, it is quite possible to get multiple blows with a level-one warrior. Just not with the comp character.Comment
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Mine has found a couple artifact weapons, which might end up being useful someday, but are both less powerful than almost any *ego* would be. Still running around with a rapier of venom.A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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I didn't report this yet, but since 3.3 or so, half of the messages don't start with a capitalized letter:
"You punch the village idiot. the village idiot drools on you."PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.
With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).Attached FilesComment
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I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.
With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).Comment
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