3.4.0 Release Candidate is available
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Any idea why this isn't happening? I wrote create_needed_dirs() precisely to take care of this situation. Maybe I didn't understand which globals are set under OSX and it's not called? Or it is called and it's not working properly?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Here's another one, this time with fuzzy detection. Mimics that spawn after quaffing !Enlightenment show up as red unknown objects.
Haven't run a rogue yet, so I'm not sure if this is just !Enlight, or universal with the current detection system.A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Potions of enlightement show actual items and not red asterisk. Spells that detect objects show asterisks. If I understood this right bug is that you get spell effect with potion for mimics.Comment
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Mimics should show up when you detect object (either real or fuzzy). Money mimics should show up as orange asterisks. Object mimics should show up as red asterisks. New red or orange asterisks should only show up after a new detection is cast. So if a mimic has spawned and you cast it again, you see an object, you know it's a mimic. This is a bit unfortunate, but there's no way around it besides either randomly spawning actual objects, or not allowing mimics to spawn. You should not have any asterisks appear except after a detection cast. And you should not have them disappear except when you've gotten them within LoS. If this is not what's occurring, then please let us know.
Unfortunately, Gabe hasn't been around lately, so I'm not sure how much time and effort we'll be able to put into complicated and slightly obscure mimic bugs, if there are any.Comment
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So? That seems ok to me. Regardless, I can look at what that change would require this weekend anyway. If it's trivial, I might try to implement it. I think it's already true that mimics can't be summoned, so if it is, I can yank it from that area of the code.Comment
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Has gain 1 one loose 1 stat potions been nerfed? Im on dl25 of comp123 and havent found the first one. Also scrolls of aquirement seem more prevalent found 2 in the dungeon by dl20 and bought 1 for 15000 at the store.Comment
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This has to do with the monster group flags. All molds have HURT_FIRE, it just so happens that the death mold resists it. It's sort of a bug but sort of not.Comment
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I thought that was fixed ages ago... but maybe only in v4.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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If there is a exception of the rule, then rule is not complete. Monster group that should not have that flag. Easy fix, add hurt fire to all molds except death mold and remove hurt fire from mold monster group. Done in about 5 minutes (+ whatever it takes to put it in release and compile).Comment
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If there is a exception of the rule, then rule is not complete. Monster group that should not have that flag. Easy fix, add hurt fire to all molds except death mold and remove hurt fire from mold monster group. Done in about 5 minutes (+ whatever it takes to put it in release and compile).
Kinda like no bird has hair and no mammal has feathers, compound eyes -> insect, spine -> vertebrate.Comment
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