3.4.0 Release Candidate is available

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #76
    Originally posted by Timo Pietilä
    If there is a exception of the rule, then rule is not complete. Monster group that should not have that flag. Easy fix, add hurt fire to all molds except death mold and remove hurt fire from mold monster group. Done in about 5 minutes (+ whatever it takes to put it in release and compile).
    I'm more inclined to remove RESIST_FIRE from the death molds.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #77
      Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported? For example, Gelatinous Cubes inherit the Jelly template but remove the HURT_COLD flag:
      Code:
      N:207:Gelatinous cube
      T:jelly
      C:G
      I:110:316:12:-15:0:1
      W:16:4:0:80
      B:TOUCH:ACID:1d10
      B:TOUCH:ACID:1d10
      B:TOUCH:ACID:1d10
      F:COLD_BLOOD
      F:DROP_4
      F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM
      F:IM_ACID | IM_COLD | IM_ELEC | IM_FIRE | IM_POIS
      F:NO_CONF | NO_SLEEP
      -F:HURT_COLD

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #78
        They are... and using -HURT_FIRE sounds neat.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Malak Darkhunter
          Knight
          • May 2007
          • 730

          #79
          my impressions for 3.4 are....

          for one thing I like that the game is challenging, it's not nearly as easy it reminds me of the old days in terms of difficulty, it's no longer dropping wonderful items by the bushel.
          however it can be too hard for non-stealthy characters, I have made 2 runs in comp123 and have not even seen a stealth item anywhere to help this problem out, farthest Dl41.
          The dungeon it feels is like a desert, there is not many intersting items being generated at all, in terms of weapons of armour, personally I think this would be okay but without enchant scrolls availiable in town, melee becomes very problamatic with a non-stealthy character, if you look at comp123 char dumps you will see everyone is having a hard time.
          My question is- why reduce character stats on start-up? this makes it even harder to get to a DL where you actualy have a chance to find something decent.

          It feels like everything is nerfed down and instead of being interesting it has become aggravating gameplay.

          I feel like it needs:
          1. put stats back the way they where-some variants limit stats but they have several ways to nullifying this( skills in sang) enchantment for regular items).

          2. make shops more interesting- if the black market is the only place selling good gear, then you might as well just remove the whole town.
          because of difficulty your running up to town for the black market in hopes finding something to fight with. Sorry but I don't support the idea of a lame town and only interesting black market.

          3. up object generation a little bit i'm not hardly even finding a magical dagger by DL10.

          at least up object generation, specifically melee weapons, the rest is okay, as far as generation goes.

          Comment

          • myshkin
            Angband Devteam member
            • Apr 2007
            • 334

            #80
            Originally posted by Malak Darkhunter
            My question is- why reduce character stats on start-up? this makes it even harder to get to a DL where you actualy have a chance to find something decent.
            I'm not sure what you mean here. Nick deliberately chose a character generated with the standard roller to make for a harder competition. Point-based generation hasn't gone anywhere in 3.4.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #81
              Originally posted by myshkin
              I'm not sure what you mean here. Nick deliberately chose a character generated with the standard roller to make for a harder competition. Point-based generation hasn't gone anywhere in 3.4.
              I believe the number of points available at start was slightly reduced (like, by 3 or something similar), but that'd be irrelevant if the comp character used the standard roller.

              Comment

              • myshkin
                Angband Devteam member
                • Apr 2007
                • 334

                #82
                Originally posted by Derakon
                I believe the number of points available at start was slightly reduced (like, by 3 or something similar), but that'd be irrelevant if the comp character used the standard roller.
                Ah, this is true. Still, it is quite possible to get multiple blows with a level-one warrior. Just not with the comp character.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  #83
                  Bwahahahaha
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • myshkin
                    Angband Devteam member
                    • Apr 2007
                    • 334

                    #84
                    My most recent comp character has foiled you temporarily by finding a Rapier of Extra Attacks <+2> at 700'.

                    Comment

                    • jujuben
                      Apprentice
                      • Jan 2012
                      • 56

                      #85
                      Mine has found a couple artifact weapons, which might end up being useful someday, but are both less powerful than almost any *ego* would be. Still running around with a rapier of venom.
                      A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
                      --The Seven Habits of Highly Effective Pirates

                      Comment

                      • Elsairon
                        Adept
                        • Apr 2007
                        • 117

                        #86
                        Originally posted by Derakon
                        Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported?
                        This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.

                        Comment

                        • fizzix
                          Prophet
                          • Aug 2009
                          • 3025

                          #87
                          Originally posted by Elsairon
                          This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.
                          Ok, I'll fix this tonight.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #88
                            I didn't report this yet, but since 3.3 or so, half of the messages don't start with a capitalized letter:
                            "You punch the village idiot. the village idiot drools on you."
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • bron
                              Knight
                              • May 2008
                              • 515

                              #89
                              I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

                              With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
                              Attached Files

                              Comment

                              • myshkin
                                Angband Devteam member
                                • Apr 2007
                                • 334

                                #90
                                Originally posted by bron
                                I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

                                With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
                                Ooh, good catch. It turns out that this happens with Black Dragon Scale Mails as well, thanks to a bug in obj_can_refill(). I've created ticket #1661 and committed a fix; the next nightlies should behave properly.

                                Comment

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