There is a new build of the development version of Angband. (I am trying to avoid the term "nightly," for reasons that should be clear.) I've started a new thread for it so that we can retire the very lengthy old one. Changes since the 23 April 2011 build:
The teleport other description change is not in the version currently up on rephial (sorry, SSK!), but I do have a change committed, and hope to have that change in a new version on rephial later today.
Thanks for all of the feedback. Please follow up in this thread with any reports you may have.
- Bug fixes: Curlicues Vault layout corrected; out of depth items can no longer reduce level feelings; out of depth item creation deep in the dungeon no longer crashes the game; ego item creation now recognizes when flags are already attached to a pvals; detect invisible now detects monsters again
- Targetting displays a path from the player to the target.
- Monster drops are created when the monster spawns.
- Level feeling boosts from artifacts and ego items are more consistent.
- The game records more specifically the origin of objects lying on the floor (special room, labyrinth, cavern, pit, vault, rubble).
- Refactoring related to object flags, to the test harness, and to the stats module
- Code cleanup and a function length utility
- Artifact description edits
The teleport other description change is not in the version currently up on rephial (sorry, SSK!), but I do have a change committed, and hope to have that change in a new version on rephial later today.
Thanks for all of the feedback. Please follow up in this thread with any reports you may have.
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