5 May 2011 development release(s)
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I really don't think this needs fixing, honestly. It's such a niche case, and besides, punishing mages for one of their few useful abilities (namely, to avoid fights that are not worth fighting without having to avoid the monsters involved) just seems uncalled-for.Comment
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It's not really a punishment. Assuming, as you say, the point is to "avoid fights that are not worth fighting", then that is accomplished. If the point was actually to gather a room full of treasure by doing something rather ordinary for a mage, namely casting a spell, then yes it's a punishment.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Magnate added some x2 brands, with the idea that they might be more viable for off-weapon branding (though as far as I'm aware nothing uses them yet in the standard set). Feel free to suggest better messaging.Comment
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It's not really a punishment. Assuming, as you say, the point is to "avoid fights that are not worth fighting", then that is accomplished. If the point was actually to gather a room full of treasure by doing something rather ordinary for a mage, namely casting a spell, then yes it's a punishment.
Now, obvious rule patches can be acceptable or even important if the alternative is seriously broken. Then there's an obvious strong justification -- if we didn't do this, then this undesirable result would occur, with a significant impact on the game. If you don't have that kind of strong justification, though, then obvious rule patches are undesirable, because they break the illusion of a consistent world.
Basically, what we have here is a corner case that is, yes, technically exploitative. The requirements for exploitation require you to be playing a specific class and to have gotten that class's last spellbook, so there's a very narrow window for exploitation before you go on to win the game. If you patch the game to remove this exploitation, then all the other presumably-justified uses of the Banishment ability in more limited form (scrolls and staves) have this bizarre behavior for no real gain.
In other words, I don't think the cost-benefit is there.Comment
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I like that too. What about the other elements?
Frost: "You chill it." (or, to be silly, "You give it a mild case of frostbite.")
Acid: "You irritate it."
Lightning: "You zap it" is currently the strong version; maybe this should be the weak version, and "You shock it" should be the strong version. I thought of "You electrocute it" but technically that would mean you killed it.
Poison: Not sure here... "You sicken it" or "You nauseate it" sounds just as strong as "You poison it" besides the fact that they make it sound like your character is just ugly.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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I like that too. What about the other elements?
Frost: "You chill it." (or, to be silly, "You give it a mild case of frostbite.")
Acid: "You irritate it."
Lightning: "You zap it" is currently the strong version; maybe this should be the weak version, and "You shock it" should be the strong version. I thought of "You electrocute it" but technically that would mean you killed it.
Poison: Not sure here... "You sicken it" or "You nauseate it" sounds just as strong as "You poison it" besides the fact that they make it sound like your character is just ugly."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Here's my votes for weak/strong brands:
Frost: chill / freeze
Fire: singe / burn
Lightning: shock / zap (I feel "zap" sounds stronger than "shock", personally...)
Acid: corrode / dissolve
Poison: poison / strongly poison (...I got nuthin', aside from that "weakly X" is worse IMO than "strongly X" since the weak variant is still stronger than a bog-standard attack)
My day job, oddly enough, is software development. But thanks for the compliment.Comment
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The x2 cold brand is on Paurnimmen in the nightlies. So far it doesn't appear to be dramatically unbalancing."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Before we go any further, I'm discussing what I believe to be Mass Banishment (hereafter referred to as Banishment), the one that removes everything around you, not the one that targets a specific race. My bad if I'm off topic.
Okay, let me put it this way: this is an "obvious rule patch", a change in the rules solely to prevent some undesirable behavior, that makes no sense in-universe. Banishment destroys monsters. Naturally that means that the monsters' inventories are gone. Why should it affect things on the floor? The spell explicitly targets monsters, not terrain or objects.
Now, obvious rule patches can be acceptable or even important if the alternative is seriously broken. Then there's an obvious strong justification -- if we didn't do this, then this undesirable result would occur, with a significant impact on the game. If you don't have that kind of strong justification, though, then obvious rule patches are undesirable, because they break the illusion of a consistent world.
Basically, what we have here is a corner case that is, yes, technically exploitative. The requirements for exploitation require you to be playing a specific class and to have gotten that class's last spell book, so there's a very narrow window for exploitation before you go on to win the game.
If you patch the game to remove this exploitation, then all the other presumably-justified uses of the Banishment ability in more limited form (scrolls and staves) have this bizarre behavior for no real gain.
In other words, I don't think the cost-benefit is there.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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