Notes from my current game, playing as a mage this time:
* You can hit monsters at the extreme end of range with spells.
* I killed several novice mages with a lightning bolt. They light the dungeon. The tiles they had lit didn't stop looking lit until I forced a screen refresh.
* Teleport Other's description still says it fires a beam.
* Acid and fire are a bit schitzophrenic about which deals more damage. The acidbolt spell is better than firebolt, but the firebolt wand is better than acidbolt, and the various ball wands and rods are all over the place. Not necessarily a problem, but a bit weird since the other elements are so consistent (-ly worse). I could see an argument for everything outside of the mage's spells dealing equal damage. At the very least wands of frost bolts ought to get a boost, since they're only half the damage of firebolts right now.
* Crystal drakes resist frost, but shardstorms don't.
* If you have learned all the spells you can currently learn and you hit 'G', you get the message "You have no books that you can read." This seems weird.
* I found an Executioner's Sword of Extra Attacks when I was too weak to use it. 'I'nspecting it gave the message "With +0 STR and +0 DEX you would get 2.0 attacks/round".
* I kinda feel like clay golems ought to resist acid.
* I had a horde of half-orcs materialize less than 10 squares away from me (out of LOS but not out of telepathy range).
* 300k AU for a Scoll of Acquirement in the Black Market is sufficiently excessive that I don't think anyone would ever buy it. 100k sounds like too much, even.
* Beam spells have more range than Teleport Other does. Intended?
* !Mana is sufficiently common that ,Debility is basically worthless.
* You can hit monsters at the extreme end of range with spells.
* I killed several novice mages with a lightning bolt. They light the dungeon. The tiles they had lit didn't stop looking lit until I forced a screen refresh.
* Teleport Other's description still says it fires a beam.
* Acid and fire are a bit schitzophrenic about which deals more damage. The acidbolt spell is better than firebolt, but the firebolt wand is better than acidbolt, and the various ball wands and rods are all over the place. Not necessarily a problem, but a bit weird since the other elements are so consistent (-ly worse). I could see an argument for everything outside of the mage's spells dealing equal damage. At the very least wands of frost bolts ought to get a boost, since they're only half the damage of firebolts right now.
* Crystal drakes resist frost, but shardstorms don't.
* If you have learned all the spells you can currently learn and you hit 'G', you get the message "You have no books that you can read." This seems weird.
* I found an Executioner's Sword of Extra Attacks when I was too weak to use it. 'I'nspecting it gave the message "With +0 STR and +0 DEX you would get 2.0 attacks/round".
* I kinda feel like clay golems ought to resist acid.
* I had a horde of half-orcs materialize less than 10 squares away from me (out of LOS but not out of telepathy range).
* 300k AU for a Scoll of Acquirement in the Black Market is sufficiently excessive that I don't think anyone would ever buy it. 100k sounds like too much, even.
* Beam spells have more range than Teleport Other does. Intended?
* !Mana is sufficiently common that ,Debility is basically worthless.
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