Hello.
I'm wondering if we should do something to poison as element. It doesn't fit well in either category, high or basic elements.
Basic: it has resists like basic elements: 1/3 constant, and can be double-resisted
High: it has side-effect and can be acquired as random high resist in ego-items
Neither: it has damage cap between both.
That makes it a surprise for new players who categorize it as high element and because of that they don't think they absolutely need the resist (before getting killed by it), and oddball to anyone else.
I suggest we make it a pure high element with 600 damage cap (still kills you, but is only 50 points more than nether) and variable, non-cumulative resist.
Alternative is to count it as pure basic resist with 1600 point damage cap and basic4 changed to basic5 so that elvenkind and resistance armors (and other basic resist items) always include it, with single-resist items too.
Comments?
I'm wondering if we should do something to poison as element. It doesn't fit well in either category, high or basic elements.
Basic: it has resists like basic elements: 1/3 constant, and can be double-resisted
High: it has side-effect and can be acquired as random high resist in ego-items
Neither: it has damage cap between both.
That makes it a surprise for new players who categorize it as high element and because of that they don't think they absolutely need the resist (before getting killed by it), and oddball to anyone else.
I suggest we make it a pure high element with 600 damage cap (still kills you, but is only 50 points more than nether) and variable, non-cumulative resist.
Alternative is to count it as pure basic resist with 1600 point damage cap and basic4 changed to basic5 so that elvenkind and resistance armors (and other basic resist items) always include it, with single-resist items too.
Comments?
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