In DaJAngband destruction does not affect vaults. And if you teleport from inside a vault, then the destination is allowed to be a vault space.
I really don't like the idea of limiting teleportation from inside a vault. The PC needs escapes.
I think I like the idea of blocking mapping in vaults. I may add that.
I kindof like the idea of making vault traps harder to find, but the alternative would probably just be tedium of searching every space after luring the monsters out to kill them. Traps need to be detectable, although it would be nice if there was a good way to make them harder to detect while still being detectable.
I think the best way to solve banishment in vaults is make a lot of the treasure be carried by the monsters, but I'm not sure how to do that in DAJ. I might be able to figure it out, but it's very low priority (which means I'll probably never get to it).
I really don't like the idea of limiting teleportation from inside a vault. The PC needs escapes.
I think I like the idea of blocking mapping in vaults. I may add that.
I kindof like the idea of making vault traps harder to find, but the alternative would probably just be tedium of searching every space after luring the monsters out to kill them. Traps need to be detectable, although it would be nice if there was a good way to make them harder to detect while still being detectable.
I think the best way to solve banishment in vaults is make a lot of the treasure be carried by the monsters, but I'm not sure how to do that in DAJ. I might be able to figure it out, but it's very low priority (which means I'll probably never get to it).
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