The game is too easy and therefore too boring. If I can't physically dive fast enough to keep myself at an interesting level, there's a problem.
There are two big culprits. One is that artifacts drop so commonly that you are likely to have every significant hole covered well before you need it. The other is that with the increased rates of the +1/-1 potions and the stat gain potions, you can have your stats maxed relatively quickly. The change in drop formula helps a bit, but it's been completely counteracted by the change in drop rates.
I don't care that there are useless artifacts, but finding 80 of them in 500k turns doesn't seem good. 35-40 is about right for that length, let egos fill the remaining slots. Egos are good enough. Too many artifacts are dropping, it ruins the idea that these are special items.
For stat gain, I would recommend backing off on the +1/-1 potions a big, maybe keep them the same rate but change the level to 20-30 or so. Stat gain potions should be rarer. To avoid tedium, make augmentation common and a dlevel 60 item. Or, leave augmentation as is and rare and bring back *augmentation* and make it common at dlevel 60. dlevel 60 because then Ancient dragons will drop it at dlevel 80.
The idea is to bring back some of the difficulty in the midgame, where if you're going to dive, you're going to do it without being able to handle most of the monsters you encounter. At the same point, if you want to scum for stat gain at dlevel 30-35 you should be able to. This is very helpful for newcomers.
Right now the game seems less fun than it has in a while. I guess that means it's time to start playing variants again.
There are two big culprits. One is that artifacts drop so commonly that you are likely to have every significant hole covered well before you need it. The other is that with the increased rates of the +1/-1 potions and the stat gain potions, you can have your stats maxed relatively quickly. The change in drop formula helps a bit, but it's been completely counteracted by the change in drop rates.
I don't care that there are useless artifacts, but finding 80 of them in 500k turns doesn't seem good. 35-40 is about right for that length, let egos fill the remaining slots. Egos are good enough. Too many artifacts are dropping, it ruins the idea that these are special items.
For stat gain, I would recommend backing off on the +1/-1 potions a big, maybe keep them the same rate but change the level to 20-30 or so. Stat gain potions should be rarer. To avoid tedium, make augmentation common and a dlevel 60 item. Or, leave augmentation as is and rare and bring back *augmentation* and make it common at dlevel 60. dlevel 60 because then Ancient dragons will drop it at dlevel 80.
The idea is to bring back some of the difficulty in the midgame, where if you're going to dive, you're going to do it without being able to handle most of the monsters you encounter. At the same point, if you want to scum for stat gain at dlevel 30-35 you should be able to. This is very helpful for newcomers.
Right now the game seems less fun than it has in a while. I guess that means it's time to start playing variants again.
Comment