I'm not sure I agree with that. What I agree is a better squelch system would be very much appreciated. I still think that a hard squelch of useless objects on creation isn't a bad idea and may be preferable. Better squelch still requires you to ID objects, and that is where most of the tedium comes in.
edit: auto-id on walkover after some clevel would probably be fine, and does deal with the tedium of ID. Specifically the tedium of ID in greater vaults and dragon pits. Those are the only times that ID is really problematic.
edit: auto-id on walkover after some clevel would probably be fine, and does deal with the tedium of ID. Specifically the tedium of ID in greater vaults and dragon pits. Those are the only times that ID is really problematic.
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