Well, I clearly made the change based on inadequate data, as things are now worse than they were before (in the unacceptable direction of making the game easier!). So as soon as that became obvious, I decided I wouldn't mess with the drop rates again until after the monte carlo generator Eddie describes above has been implemented. I'm waiting until the unit testing infrastructure is finished because I think it would fit well into that, but takk has pointed out that I could also build on wiz-stats.c
Anyway, one day I will sort this out, on a much more quantitative basis.
I agree completely with your sentiment. I'm just trying to supply data points, albeit in a haphazard manner.
and, btw, speaking of more haphazard data points, the last randart game I played had no helmets with telepathy again.
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