playtesting new item distribution - r2025

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  • bebo
    Adept
    • Jan 2009
    • 213

    playtesting new item distribution - r2025

    Due to real life issues I haven't played at all these last weeks, I just recently had the chance to download the latest cutting edge nightly (2025), with ewert's item changes and magnate's armour improvements, and roll a character.

    It might have been luck, but right away with the first char I defeated sauron and am in the process of going to battle morgoth.

    Alas, a few notes on the most recent changes (please note that, as already stated, these come from only a single game, since I have yet to die )

    - the early +1 / -1 potions are a bit too common now. Individually I find them a great addition and very balanced, but en masse one can pick and choose what to drink (ie only wisdom and strength in the case of my priest) and be a bit overpowered in the first levels.

    - normal stat potion distribution now is perfect, even though (inevitably) they become a bit too common at the end, when stats are already maxed and scumming the last dlvls to kill uniques / get the final kit becomes necessary

    - healing/life/etc potion distribution is perfect now, maybe they are even a bit too abundant (but in my case this may be because I'm playing a priest)

    - mass banishment scrolls are still too rare

    - rods of speed / magic mapping / detection / healing are still too rare

    - ego arrows / bolts / shots are WAY too common, especially at the deeper dlvls.

    - ego dragon scale mails are a great addition to the game, great job there.


    btw, I'm thinking of tackling morgoth straight away, is the lack of rLight a serious problem? except the phoenix (which I killed) what do i have to look out for?

    char dump below

    Code:
      [Angband 3.1.2 (r2025) Character Dump]
    
     Name   Tyr                                      Self  RB  CB  EB   Best
     Sex    Male         Age             37   STR! 18/100  +2  -1  +8 18/190
     Race   Dwarf        Height          45   INT! 18/100  -3  -3  +9 18/130
     Class  Priest       Weight         138   WIS! 18/100  +2  +3  +8 18/***
     Title  Patriarch    Social      Lordly   DEX! 18/100  -2  -1 +10 18/170
     HP     991/991      Maximize         Y   CON! 18/100  +2  +0  +8 18/200
     SP     371/371                           CHR! 18/100  -3  +2 +10 18/190
    
     Level               49   Armor  [111,+141]     Saving Throw        100%
     Cur Exp        6210233   Fight   (+45,+38)     Stealth        Very Good
     Max Exp        6210233   Melee   (+64,+57)     Fighting          Superb
     Adv Exp        6300000   Shoot   (+57,+15)     Shooting          Superb
     MaxDepth   4950' (L99)   Blows      4/turn     Disarming            77%
     Game Turns      454478   Shots      2/turn     Magic Device          96
     Player Turns     85506   Infra       50 ft     Perception       1 in 17
     Active Turns     59277   Speed          24     Searching            38%
     Gold           1493017   Burden  259.9 lbs
    
     You are one of two children of a Dwarven King.  You are a credit to
     the family.  You have dark brown eyes, straight brown hair, a four
     foot beard, and a dark complexion.
    
    
    rAcid:......++*++.. rConf:......+......
    rElec:.+........... Sound:........+....
    rFire:.+.*+..+.+... Shard:.........+...
    rCold:.+....++..... Nexus:......+......
    rPois:....+........ Nethr:......+......
    rFear:...++.+.+.... Chaos:......+.+....
    rLite:............. Disen:.........+...
    rDark:......+...... S.Dig:.+.+.........
    rBlnd:............+ Feath:.............
    
    Light:............. Aggrv:.............
    Regen:...+......... Stea.:.......+.....
      ESP:...+......... Sear.:.........+...
    Invis:+..+.+....... Infra:............+
    FrAct:+..+....+.+.. Tunn.:............+
    HLife:......+...... Speed:.++++..+...+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.+...........
    
    
      [Character Equipment]
    
    a) a Mace of Disruption of Westernesse (5d8) (+19,+19) (+1)
         +1 strength, dexterity, constitution.
         Slays undead, orcs, trolls, giants.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         Combat info:
         4 blows/round.
         Average damage/hit: 175.9 vs. undead, 175.9 vs. orcs, 175.9 vs.
         trolls, 175.9 vs. giants, and 90.9 vs. others.
         
    b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
         +1 intelligence, wisdom, dexterity, speed, shooting speed, 
         shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         
    c) a Ring of Speed (+11)
         +11 speed.
         
    d) The Ring of Power 'Narya' (+6,+6) (+1) {!!}
         +1 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to fire.
         Provides resistance to fire, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, constitution.
         Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
         Grants telepathy.  Grants the ability to see invisible things.  
         
         When activated, it grants you protection from evil for 1d25 plus 3 
         times your character level turns.
         Takes 693 to 1360 turns to recharge at your current speed.
         Your chance of success is 90.2%
         
    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
         +2 strength, wisdom, charisma, speed.
         Provides resistance to fire, poison, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals 500 hit points.
         Takes 680 turns to recharge at your current speed.
         Your chance of success is 91.8%
         
    f) The Star of Elendil {!!}
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it maps the area around you.
         Takes 173 to 340 turns to recharge at your current speed.
         Your chance of success is 95.3%
         
         Radius 3 light.
    g) The Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] (+2) {!!}
         +2 constitution.
         Provides resistance to acid, cold, fear, dark, confusion, nexus, 
         nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Sustains your life force.  
         
         When activated, it heals 1000 hit points.
         Takes 1509 turns to recharge at your current speed.
         Your chance of success is 89.3%
         
    h) The Elven Cloak of Luthien [6,+20] (+4) {!!}
         +4 intelligence, wisdom, charisma, stealth, speed.
         Provides resistance to acid, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it restores your experience to full.
         Takes 850 turns to recharge at your current speed.
         Your chance of success is 94.3%
         
    i) The Small Metal Shield of Thorin [5,+25] (+4)
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    j) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
         +3 intelligence, dexterity, charisma.
         +15% to searching.
         Provides resistance to acid, fire, shards, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!}
         +4 dexterity.
         Provides resistance to acid.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it fires a magical arrow with damage 150.
         Takes 105 to 204 turns to recharge at your current speed.
         Your chance of success is 94.3%
         
    l) a Pair of Leather Boots of Speed [2,+16] (+8)
         +8 speed.
         
    
    
      [Character Quiver]
    
    n) 24 Seeker Arrows of Holy Might (4d4) (+28,+25)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 267.5 vs. evil creatures, 321 vs. undead, 321
         vs. demons, and 160.5 vs. others.
         35% chance of breaking upon contact.
         
    o) 31 Mithril Bolts of Holy Might (3d5) (+16,+19)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
    p) 23 Mithril Arrows of Holy Might (3d4) (+20,+20)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 227.4 vs. evil creatures, 272.8 vs. undead, 
         272.8 vs. demons, and 136.4 vs. others.
         35% chance of breaking upon contact.
         
    q) 20 Arrows of Lightning (1d4) (+15,+20)
         Branded with lightning.
         Cannot be harmed by electricity.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 238.5 vs. creatures not resistant to
         electricity, and 119.2 vs. others.
         35% chance of breaking upon contact.
         
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) a Holy Book of Prayers [Words of Wisdom] {@m2@b2}
    b) a Holy Book of Prayers [Chants and Blessings] {@m3@b3}
    c) a Holy Book of Prayers [Exorcism and Dispelling] {@m4@b4}
    d) a Holy Book of Prayers [Ethereal Openings] {@m5@b5}
         Cannot be harmed by acid, electricity, fire, cold.
         
    e) a Holy Book of Prayers [Godly Insights] {@m6@b6}
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) a Holy Book of Prayers [Purifications and Healing] {@m7@b7}
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) a Holy Book of Prayers [Holy Infusions] {@m8@b8}
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Holy Book of Prayers [Wrath of God] {@m9@b9}
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) 16 Potions of Cure Critical Wounds
         
    j) 55 Potions of Healing {!*}
         
    k) 18 Potions of *Healing* {!*}
         
         It can be thrown at creatures with damaging effect.
         
    l) 8 Potions of Life {!*}
         It can be thrown at creatures with damaging effect.
         
    m) 37 Potions of Restore Mana {!*}
    n) 12 Potions of Speed
    o) 10 Potions of Heroism
    p) 14 Scrolls of Banishment {!*}
    q) 4 Scrolls of Mass Banishment {!*}
    r) 20 Scrolls of *Destruction* {!*}
    s) a Rod of Healing {!!}
         Cannot be harmed by electricity.
         
    t) The Ring of Power 'Nenya' (+8,+8) (+2) {!!}
         +2 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, speed.
         Provides immunity to cold.
         Provides resistance to cold, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, wisdom, constitution.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Sustains your life force.  Grants telepathy.  Grants the ability
         to see invisible things.  
         
         When activated, it restores your experience to full.
         Takes 686 to 1020 turns to recharge at your current speed.
         Your chance of success is 88.4%
         
    u) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4) {!!}
         +4 wisdom, infravision.
         Slays orcs.
         Branded with frost.
         Provides immunity to cold.
         Provides resistance to light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Speeds regeneration.  
         
         When aimed, it drains up to 90 hit points of life from a target cr
         eature.
         Takes 136 turns to recharge at your current speed.
         Your chance of success is 96.2%
         
         Combat info:
         4 blows/round.
         Average damage/hit: 76 vs. orcs, 76 vs. creatures not resistant to
         cold, and 56.1 vs. others.
         
         Radius 1 light.
    v) The Mace 'Taratol' (3d4) (+12,+12) {!!}
         *Slays* dragons.
         Branded with lightning.
         Provides immunity to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 343 to 680 turns to recharge at your current speed.
         Your chance of success is 96.2%
         
         Combat info:
         4 blows/round.
         Average damage/hit: 85.6 vs. creatures not resistant to
         electricity, 102.8 vs. dragons, and 59.7 vs. others.
         
    
    
      [Home Inventory]
    
    a) 2 Staves of Banishment (3 charges) {!*}
         
    b) 5 Staves of Speed (19 charges)
         
    c) 3 Staves of the Magi (10 charges) {!*}
         
    d) a Ring of Speed (+11)
         +11 speed.
         
    e) The Ring of Barahir (+1)
         +1 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, stealth.
         Provides resistance to poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) The Jewel 'Evenstar' {!!}
         Provides resistance to cold, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, wisdom, constitution.
         Sustains your life force.  
         
         When activated, it restores your experience to full.
         Takes 510 turns to recharge at your current speed.
         Your chance of success is 94.3%
         
    g) The Palantir of Westernesse (+2) {!!}
         +2 intelligence, wisdom, infravision.
         +10% to searching.
         Provides resistance to blindness, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         Aggravates creatures nearby.  Drains experience.  
         
         When activated, it maps the entire level and detects objects, trap
         s, doors, and stairs.
         Takes 173 to 340 turns to recharge at your current speed.
         Your chance of success is 89.3%
         
         Radius 3 light.
    h) Green Dragon Scale Mail of Speed [20,+22] (+7) {!!}
         +7 speed.
         Provides resistance to poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [50,+25] {!!}
         Provides immunity to lightning.
         Provides resistance to acid, lightning, fire, cold, poison, light, 
         dark, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         Aggravates creatures nearby.  
         
         When activated, it fires a ball of electricity in all directions, 
         each one causing 150 damage.
         Takes 170 turns to recharge at your current speed.
         Your chance of success is 86.1%
         
         Radius 1 light.
    j) Power Dragon Scale Mail (Dwarven) [60,+41] (+1) {!!}
         +1 strength, constitution, infravision.
         Provides resistance to acid, lightning, fire, cold, poison, light, 
         dark, confusion, sound, shards, chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    k) The Full Plate Armour of Isildur [75,+25] (+1)
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, confusion, 
         sound, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    l) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4) {!!}
         +4 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, dark, 
         disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it removes all non-unique monsters represented by 
         a chosen symbol from the level, dealing you damage in the process.
         Takes 1700 turns to recharge at your current speed.
         Your chance of success is 94.3%
         
    m) an Elven Cloak of the Magi [6,+15] (+3)
         +3 intelligence, stealth.
         Cannot be harmed by acid.
         Sustains intelligence.
         Grants telepathy.  
         
    n) The Metal Cap of Thengel [3,+12] (+3)
         +3 wisdom, charisma.
         Provides resistance to confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
    o) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
         +2 strength, constitution, speed, attack speed.
         Slays evil creatures, demons.
         Branded with venom.
         Provides resistance to lightning, light, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         Aggravates creatures nearby.  
         
         Combat info:
         6 blows/round.
         Average damage/hit: 70.8 vs. evil creatures, 77.5 vs. demons, 77.5
         vs. creatures not resistant to poison, and 57.4 vs. others.
         
         Radius 1 light.
    p) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
         +5 constitution.
         Slays evil creatures, demons, trolls.
         *Slays* dragons.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  
         
         Combat info:
         4 blows/round.
         Average damage/hit: 99.6 vs. evil creatures, 113.6 vs. demons, 
         113.6 vs. trolls, 141.6 vs. dragons, and 71.6 vs. others.
         
    q) The Spear of Orome (4d6) (+15,+15) (+4)
         +4 intelligence, infravision, speed.
         Slays animals, giants.
         Branded with flames.
         Provides resistance to fire, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Feather Falling.  Grants the ability to see
         invisible things.  
         
         When aimed, it turns rock into mud.
         Takes 17 turns to recharge at your current speed.
         Your chance of success is 96.6%
         
         Combat info:
         4 blows/round.
         Average damage/hit: 99.3 vs. animals, 114.5 vs. giants, 114.5 vs.
         creatures not resistant to fire, and 68.7 vs. others.
         
         Radius 1 light.
    r) The Glaive of Pain (9d6) (+9,+30)
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         4 blows/round.
         Average damage/hit: 108.6.
         
    s) The Long Bow of Bard (x5) (+17,+19) (+2)
         +2 dexterity, speed, shooting power.
         Slays dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          2763     50'    2   Reached level 2
         10589    100'    3   Reached level 3
         17468    250'    4   Reached level 4
         19110    300'    4   Killed Bullroarer the Hobbit
         19110    300'    5   Reached level 5
         19110    300'    6   Reached level 6
         19110    300'    7   Reached level 7
         21230    300'    7   Killed Grip, Farmer Maggot's dog
         21240    300'    7   Killed Fang, Farmer Maggot's dog
         23017    300'    8   Reached level 8
         27057    400'    9   Reached level 9
         33001    500'   10   Reached level 10
         34495    500'   10   Reached level 10
         34585    500'   11   Reached level 11
         37957    700'   12   Reached level 12
         39960      0'   13   Reached level 13
         43410      0'   14   Reached level 14
         53836    850'   15   Reached level 15
         59129    850'   16   Reached level 16
         71992   1100'   16   Killed Mughash the Kobold Lord
         72085   1100'   17   Reached level 17
         77245   1100'   18   Reached level 18
         82956   1200'   19   Reached level 19
         86187      0'   19   Killed Farmer Maggot
         89706   1350'   19   Killed Ufthak of Cirith Ungol
         89706   1350'   20   Reached level 20
         93520   1450'   21   Reached level 21
         96999   1550'   22   Reached level 22
        107145   1650'   23   Reached level 23
        112578   1750'   24   Reached level 24
        123882   1850'   25   Reached level 25
        130213   1850'   25   Killed Orfax, Son of Boldor
        142361   2050'   26   Reached level 26
        144339   2150'   26   Killed Shagrat, the Orc Captain
        148838   2300'   26   Killed Smeagol
        149892   2300'   26   Found The Small Metal Shield of Thorin
        153980   2350'   27   Reached level 27
        159239   2450'   27   Found The Leather Scale Mail 'Thalkettoth' (LOST)
        160410   2400'   27   Killed Ibun, Son of Mim
        166161   2450'   27   Killed Wormtongue, Agent of Saruman
        174125   2600'   28   Reached level 28
        178255   2650'   28   Killed Scatha the Worm
        178255   2650'   29   Reached level 29
        190913   3000'   30   Reached level 30
        191991   3050'   30   Killed Gorbag, the Orc Captain
        192118   3050'   30   Found The Phial of Galadriel (LOST)
        194274   3000'   30   Found The Metal Cap of Thengel
        203772   3150'   30   Found The Star of Elendil
        212429   3450'   31   Reached level 31
        215726   3550'   31   Killed Kavlax the Many-Headed
        215764   3550'   31   Found The Short Bow of Amras
        215986   3550'   31   Found The Broad Sword 'Arunruth' (LOST)
        232454      0'   32   Reached level 32
        235892   3850'   32   Found The Amulet of Carlammas (LOST)
        239923   3900'   32   Killed Brodda, the Easterling
        240137   3900'   32   Found The Jewel 'Evenstar'
        246199   4000'   33   Reached level 33
        251873   4000'   34   Reached level 34
        256712   4200'   35   Reached level 35
        257914   4200'   35   Found The Mithril Plate Mail of Celeborn
        259548      0'   36   Reached level 36
        262117   4250'   37   Reached level 37
        266985   4400'   38   Reached level 38
        268041   4400'   38   Killed Khim, Son of Mim
        271294   4500'   38   Killed Boldor, King of the Yeeks
        273500   4550'   38   Killed Smaug the Golden
        276301   4550'   38   Found The Palantir of Westernesse
        283975   4550'   38   Found The Short Bow of Amrod (LOST)
        285384   4550'   38   Found The Elfstone 'Elessar'
        285409   4550'   38   Found The Metal Cap of Celebrimbor
        285526   4550'   38   Found The Set of Caestus of Fingolfin
        287467   4600'   38   Killed Itangast the Fire Drake
        288632   4650'   38   Killed Akhorahil the Blind
        294483   4750'   38   Killed Castamir the Usurper
        294530   4750'   38   Found The Ring of Power 'Nenya'
        294742   4750'   38   Killed The Lernaean Hydra
        294742   4750'   39   Reached level 39
        296006   4750'   39   Killed Khamul, the Black Easterling
        296861   4750'   39   Killed The Balrog of Moria
        298188   4750'   39   Killed Ungoliant, the Unlight
        299054   4750'   39   Found The Ring of Power 'Narya'
        300878   4750'   39   Found The Katana 'Aglarang' (LOST)
        301465   4750'   39   Found The Bastard Sword 'Calris'
        302645   4750'   40   Reached level 40
        305452   4750'   40   Killed Ar-Pharazon the Golden
        306189   4750'   40   Killed Fundin Bluecloak
        306225   4750'   40   Found The Long Bow of Bard
        307169   4750'   40   Killed The Queen Ant
        314820   4750'   40   Killed Saruman of Many Colours
        315145   4750'   40   Found The Lucerne Hammer 'Turmil'
        316772   4750'   40   Killed Ulwarth, Son of Ulfang
        320278   4800'   40   Killed Maeglin, the Traitor of Gondolin
        320278   4800'   41   Reached level 41
        320327   4800'   41   Found The Long Sword 'Anguirel'
        320366   4800'   41   Found The Quarterstaff 'Eriril' (LOST)
        320749   4800'   41   Reached level 41
        320756   4800'   41   Killed Hoarmurath of Dir
        320766   4800'   41   Found The Leather Shield of Celegorm (LOST)
        323119   4800'   41   Killed Waldern, King of Water
        323393   4800'   41   Killed Shelob, Spider of Darkness
        323632   4800'   41   Killed Dwar, Dog Lord of Waw
        327175   4850'   41   Killed Ren the Unclean
        328531   4850'   41   Killed Carcharoth, the Jaws of Thirst
        331347   4800'   41   Found The Ring of Tulkas (LOST)
        333776   4850'   41   Killed Huan, Wolfhound of the Valar
        333776   4850'   42   Reached level 42
        335199   4850'   42   Killed The Tarrasque
        337352   4800'   42   Killed Baphomet the Minotaur Lord
        339377   4700'   41   Reached level 41
        339377   4700'   42   Reached level 42
        339387   4700'   42   Killed Cantoras, the Skeletal Lord
        343156   4750'   42   Found The Mace 'Taratol'
        343919   4850'   43   Reached level 43
        344938   4850'   43   Reached level 43
        345096   4850'   42   Killed Tselakus, the Dreadlord
        345096   4850'   43   Reached level 43
        345422   4850'   42   Killed Adunaphel the Quiet
        346218   4850'   43   Reached level 43
        347112   4850'   43   Killed Ji Indur Dawndeath
        347156   4850'   43   Killed Uvatha the Horseman
        347171   4850'   43   Found The Beaked Axe of Hurin (LOST)
        350115   4900'   43   Reached level 43
        350841   4900'   43   Killed The Witch-King of Angmar
        353362   4900'   43   Killed The Phoenix
        355412   4900'   43   Killed Atlas, the Titan
        358576   4900'   43   Killed Qlzqqlzuup, the Emperor Quylthulg
        358576   4900'   44   Reached level 44
        359758   4900'   44   Killed Glaurung, Father of the Dragons
        359800   4900'   44   Found The Glaive of Pain
        361297   4900'   44   Found The Set of Gauntlets 'Paurnimmen' (LOST)
        361451   4900'   44   Found The Executioner's Sword 'Crisdurian' (LOST)
        361509   4900'   44   Found The Full Plate Armour of Isildur
        366324   4900'   44   Killed Lungorthin, the Balrog of White Fire
        366324   4900'   45   Reached level 45
        366673   4900'   45   Found The Adamantite Plate Mail 'Soulkeeper'
        373614   4850'   45   Killed Uriel, Angel of Fire
        374068   4850'   45   Killed Harowen the Black Hand
        374427   4850'   45   Killed Gabriel, the Messenger
        378175   4900'   45   Killed Gorlim, Betrayer of Barahir
        378262   4900'   45   Killed Medusa, the Gorgon
        378421   4900'   45   Killed Eol, the Dark Elf
        379202   4850'   45   Killed Thuringwethil, the Vampire Messenger
        380497   4850'   45   Killed Pazuzu, Lord of Air
        380621   4850'   45   Killed The Mouth of Sauron
        380621   4850'   46   Reached level 46
        381596   4850'   46   Killed Feagwath, the Undead Sorcerer
        383370   4850'   46   Found The Ring of Barahir
        386110   4900'   46   Killed Azriel, Angel of Death
        395164   4850'   47   Reached level 47
        396951   4850'   47   Killed Gothmog, the High Captain of Balrogs
        398163   4900'   47   Found The Elven Cloak of Luthien
        402062   4700'   47   Found The Large Metal Shield of Anarion (LOST)
        402948   4700'   47   Found The Multi-Hued Dragon Scale Mail 'Razorback'
        403236   4750'   47   Killed Polyphemus, the Blind Cyclops
        404510   4750'   47   Killed Draugluin, Sire of All Werewolves
        408777   4850'   47   Killed Omarax, the Eye Tyrant
        411583   4900'   48   Reached level 48
        414699   4850'   48   Killed Ancalagon the Black
        414718   4850'   48   Found The Spear of Orome
        423049   4800'   48   Killed Vecna, the Emperor Lich
        425610   4800'   49   Reached level 49
        427348   4800'   49   Killed Draebor, the Imp
        435042   4950'   49   Found The Battle Axe 'Lotharang'
        437818   4900'   49   Found The Lochaber Axe 'Mundwine' (LOST)
        438594   4900'   49   Found The Zweihander 'Mormegil' (LOST)
        447152   4800'   49   Found The Set of Gauntlets 'Camlost' (LOST)
        453082   4950'   49   Killed Sauron, the Sorcerer
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    My first winner! http://angband.oook.cz/ladder-show.php?id=8681
    And my second! http://angband.oook.cz/ladder-show.php?id=8872
    And the third! http://angband.oook.cz/ladder-show.php?id=9452
    And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
    And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
    And the sixth! http://angband.oook.cz/ladder-show.php?id=10990
  • bron
    Knight
    • May 2008
    • 515

    #2
    Originally posted by bebo
    is the lack of rLight a serious problem?
    No, not really. You have rBlind, so it's only the actual damage you need to worry about. Huan is the only serious threat with Light breath since he moves so fast and can do full (400) damage. I think the Phoenix is the only other character (beside Huan) that beathes light at full strength. Ethereal Dragons can do about 300, but they only move "quickly" and so individually they are not a serious threat to you at this point.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      yeah, three stacks of holy might arrows in 450 game turns is way too many. That should be more like 0.5

      This version would set all sorts of speed records for game completion.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

        Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          Originally posted by Derakon
          It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

          Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).
          considering that I've found exactly two stacks of holy might arrows in about 15 games that have reached dlevel 99....I would say that finding three stacks in a very short game is about as likely as finding two early copies of wrath of god.

          oh wait...

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Derakon
            It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

            Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).
            Are we sure that Ewert reduced the alloc_prob of ammo as well as armour and weapons? If he didn't, it will be much more common now ...
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • nullfame
              Adept
              • Dec 2007
              • 167

              #7
              Originally posted by bebo
              j) 55 Potions of Healing {!*}
              k) 18 Potions of *Healing* {!*}
              l) 8 Potions of Life {!*}
              Wow. This is probably too much for any class. Especially 55 !healing. At 500K turns no less. I wouldn't carry !CCW at all.

              I would say you are safe to win.

              mass banishment scrolls are still too rare
              OTOH you have 0% fail on teleport other, 37 !rMana, and 20 ?destruction so I'd say this is not such a big problem. I wonder how many rods of teleport other you found along the way. 20 ?destruction, 14 ?banishment and 4 ?massBanishment is plenty to deal with summons.

              In my observations Angband is a game of hoarding. Save all your best healing, scrolls, and ammo until the very end. I might use 1-2 of the above along the way if I find myself in a dire situation. The kind of drops I'm seeing, and yes we a have a small sample and not everyone posts dumps, it seems like it becomes a lot more viable to use some of these in the high-end unique fights. For better or for worse.

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #8
                Originally posted by nullfame

                In my observations Angband is a game of hoarding. Save all your best healing, scrolls, and ammo until the very end. I might use 1-2 of the above along the way if I find myself in a dire situation. The kind of drops I'm seeing, and yes we a have a small sample and not everyone posts dumps, it seems like it becomes a lot more viable to use some of these in the high-end unique fights. For better or for worse.
                It's a pendulum swinging issue. We'll adjust them back down if they are out of hand.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  We just need to remember that the pendulum is already unbalanced...

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    They are out of hand, though I have no idea how Bebo managed to find all those potions. I must not be chasing the right monsters.

                    Comment

                    • ewert
                      Knight
                      • Jul 2009
                      • 707

                      #11
                      Well a priest (clairvoyance and no need for potions of healing really anyways) ...

                      I agree that ammo is a tad too common. Unlike armor/weapons, it was in general sense left untouched, so yes it got more common. Guess will have to learn that svn thingy so can post changes for the guys with change-rights.

                      Played my 2nd kobold warrior to finalfinal endgame, this time 1 rod of detection, erm. I think we ought to move it a tad deeper and up it's allowance slightly. As for rods of speed and healing, well how many do we intend people to have? I have found speed with 1 endgame and healing with 1 endgame, of course a single rod of healing is not very useful but the speed is nice. Playing only warriors so that the consumables issue is "the worst". Try farming at dlvl >95, considering they are as common as rods of id, I'm sure you can find rods of speed in a fair bit of farming.

                      This game I played most of the game with a couple of different ego DSM. Cool.

                      Also there are some balance issues regarding what is too much and what is enough consumables. This game I didn't really have that many healing potions, I didn't even use many by endgame, as I had a kickass weapon again (haha undeads got eaten by 270x6). And it wasn't a superfast game (well lack of speed for a long time does that too). So are we supposed to be able to use the healing pots before Sauron and Morgoth? IMHO tackling charge drainers with consumables before the end two should be allowed, this will use some consumables prior the final fights too.

                      Personally I like the statswap potions now. Before it was so that I almost never saw more than 1-2 of them before statgain. Lets face it, there are tons of items where their range of use is limited, and if they are rare in that range, they are in a sense pretty useless. For example mushrooms of emergency are now a semistable addition to my inventory before potions of healing start to show up more.

                      I really need to kick my ass to play smarter and win that stupid kobold warrior. I think I'll go standarts next game...

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 707

                        #12
                        Just a FYI, I went through the object.txt file based on more games, and info from testers:

                        Ammo was brought down to normal. It was an oversight: armor/weapons were made more rare, but ammo was not, thus all good/great objects were heavily in favor of ammo (I think). They should be more in line with the other stuff now.

                        Some tweaking of stuff, like -Detection would be a deeper item but more common, so that warriors can graduate from (bunch-o-rods) to (some-rods). And get monster detection too... We'll see if this is too much...

                        A lil decrease of healing potions and some staves. Anyways, farming at dlvl>95 should still be insanely better than what it was before, as lots of junk is removed by that level from the tables, so last two fight consumables should come easier at dlvl>95 atleast if you are still missing some when you get there (if you have fought your way there).

                        Submitting the file to (whoever can put it in). Made from newest nightly. And I learned SVN! It is a .diff file zipped up...

                        PS. Erm not sure if private messages went through, so Magnate / d_m please take a peek.
                        Attached Files

                        Comment

                        • bebo
                          Adept
                          • Jan 2009
                          • 213

                          #13
                          Originally posted by Pete Mack
                          They are out of hand, though I have no idea how Bebo managed to find all those potions. I must not be chasing the right monsters.
                          this:

                          Originally posted by ewert
                          Well a priest (clairvoyance and no need for potions of healing really anyways) ...
                          Actually I think clairvoyance is a bit too powerful atm, we should probably increase the mana cost.

                          Originally posted by ewert
                          Personally I like the statswap potions now. Before it was so that I almost never saw more than 1-2 of them before statgain. Lets face it, there are tons of items where their range of use is limited, and if they are rare in that range, they are in a sense pretty useless. For example mushrooms of emergency are now a semistable addition to my inventory before potions of healing start to show up more.
                          I agree with you here, it's just that at least in my game those potions were a bit too common. Regarding mushrooms the only ones I actually use are second sight and vigor, the other ones should probably be improved a bit.

                          Originally posted by ewert
                          Some tweaking of stuff, like -Detection would be a deeper item but more common, so that warriors can graduate from (bunch-o-rods) to (some-rods). And get monster detection too... We'll see if this is too much...

                          A lil decrease of healing potions and some staves. Anyways, farming at dlvl>95 should still be insanely better than what it was before, as lots of junk is removed by that level from the tables, so last two fight consumables should come easier at dlvl>95 atleast if you are still missing some when you get there (if you have fought your way there).
                          Good idea. You should also take a look at -mapping (i found 1-2 in my whole game) and -speed (found none, but at the end I wasn't even botherind to id unidentified rods, so...)

                          Originally posted by nullfame
                          OTOH you have 0% fail on teleport other, 37 !rMana, and 20 ?destruction so I'd say this is not such a big problem. I wonder how many rods of teleport other you found along the way. 20 ?destruction, 14 ?banishment and 4 ?massBanishment is plenty to deal with summons.
                          yeah, you are probably right, I was speaking from an abstract perspective. Re. -TelOther I think I found only 3 before starting to scum dlvls95+ , at which point I realized I necer even used them having 0% fail and just squelched them.

                          btw - I won!
                          My first winner! http://angband.oook.cz/ladder-show.php?id=8681
                          And my second! http://angband.oook.cz/ladder-show.php?id=8872
                          And the third! http://angband.oook.cz/ladder-show.php?id=9452
                          And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
                          And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
                          And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

                          Comment

                          • ewert
                            Knight
                            • Jul 2009
                            • 707

                            #14
                            Well you really only need 1-2 -mapping TBH, IMHO so sounds good to me ... I know one is enough for me mostly.

                            Comment

                            • fizzix
                              Prophet
                              • Aug 2009
                              • 3025

                              #15
                              re: clairvoyance

                              How about it maps the entire level and detects traps for the entire level. I'd even be ok if it detected all monsters on the entire level, or better yet had a 1/5 chance of detecting monsters, so you'd know if there was a room full of time or gravity hounds, or what type of monster pit is on the other side of the level. However, it detects either no objects, or only objects in normal detection range.

                              Comment

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