No, that just makes hunger a non-issue for everyone except for warriors, since they'll be carrying the spellbooks that have the satisfy-hunger spell anyway.
But relevance in an ironman game is not a reason to keep a feature.
So, wait, hunger forcing you to return to town when you otherwise wouldn't is a good thing?
Basically what you're saying is "All classes must now devote an inventory slot to food." I don't think you can make a hunger-causing monster that's interesting to deal with -- either it can be countered easily by carrying food with you, or you run the risk of unfairly causing characters to starve to death because food was not available. At its most extreme you'd just end up with players having to avoid a group of monsters because they don't have enough food with them to deal with the threat -- and if you want players to avoid monsters, there's far easier ways to achieve that.
It certainly is an issue in an ironman game, even more for an ironman warrior game.
For beginners, (people that are just exploring the early levels of the dungeon to get their feet wet) hunger sets an upper bound in how long you remain in the dungeon before recalling, that in itself is enough of a reason to keep it in my mind. Hunger definitely had an impact in how I played when I started.
I would prefer if it didn't get removed. I'd also like if some monsters had an attack that drained satiation significantly, maybe like a salt water potion. And then I'd have satisfy hunger spell removed from most classes and the scrolls from the town. Food drops would be more common in the dungeon to compensate.
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