There are items that are only very occasionally useful. For example, an elvenkind armor with rShards. With a limited home it is junk and stays in the dungeon. With an unlimited home, it gets stored, and I might even use it.
Then, lets go back in time before the artifact upgrades. A newbie has all 4 of Paur* gauntlets, and runs out of room. He has to throw away 3 of them. How was he supposed to know that Paur{elec} is the one to keep? Is it really more fun for him to save the wrong one?
A lot of people spend an inordinate amount of time worrying about what to keep at home. They used to post to rgra and presumably wait an entire day for help. Wouldn't they enjoy the game more if they could just keep adventuring?
I enjoy the optimization to adventure with 23 slots. I do not enjoy 24 slots at home -- I just put up with it. I believe the game would be more fun and would not change in nature with an unlimited home.
Then, lets go back in time before the artifact upgrades. A newbie has all 4 of Paur* gauntlets, and runs out of room. He has to throw away 3 of them. How was he supposed to know that Paur{elec} is the one to keep? Is it really more fun for him to save the wrong one?
A lot of people spend an inordinate amount of time worrying about what to keep at home. They used to post to rgra and presumably wait an entire day for help. Wouldn't they enjoy the game more if they could just keep adventuring?
I enjoy the optimization to adventure with 23 slots. I do not enjoy 24 slots at home -- I just put up with it. I believe the game would be more fun and would not change in nature with an unlimited home.
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