It makes a huge difference. +46 to_hit bonus corresponds to 138 internal to_hit vs opponent's AC. Since internal to_hit generally ranges from 150 (hobbit mage with +10 weapon and reasonable strength) to 400 (H-T warrior with 18/220 STR and +20 weapon), the actual improvement will be between 5% (75% => 80%) for the best fighters to 150% (25% => 61%) for the worst.
Idea's for a revised set of prayer books
Collapse
X
-
For all the comment that rejigging priest spells would make them more powerful, I still think that the counter of making priests unable to use pointy missiles without penalty would be fair, and possibly upping the penalty for using any pointy weapons. they perhaps we'll finally get some use out of all those slings I see lying around.
dave
PS. just found a sling of buckland mind.. nice!Comment
-
I'm surprised PowerDiver didn't say something about your proposed aggravate spell, like: "If you can cast aggravate and live, you're not diving quick enough"!My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!
My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!
Damned be those who use High Elves, for they are the race of the weak!Comment
-
dave
SP. current guy now has gothmog, umar and haradrim (stored, not in regular use)... the RNG doesn't seem to want me to tiptoe quietly through the dungeon..Comment
-
There are plenty of proscriptions against peasants having weapons, particularly those that maim easily, and shedding the blood of a superior class might result in a death penalty, but that has nothing with priests fighting for the cause.
My [admittedly lacking] understanding is that the christian angels carry swords. If pointy is good enough for an angel, why not for a priest?
If anything, priests should be denied blunt weapons. The gods have been appeased by blood letting for millenia, and I'd call the people who do the sacrificial bloodletting priests [includes shamen etc]. The ultimate priestly weapon should be a sacrificial dagger.Comment
-
would penalising missile use like this be a suitable nerf for priests? I must admit, I rarely use missiles as much as magic and melee, but maybe that's why I don't win as often
daveComment
-
daveComment
-
PD, the comment about human sacrifice/sacrificial dagger is actually fairly offensive, to different groups on different levels. Besides, it's NOT a 'weapon.' It's a ritual item, which is *entirely* different.
Unfortunately, the Angband priest *is* the D&D cleric. Off the top of my head, I can't think of many priest-heroes in fantasy literature that wasn't fundamentally D&D-derived. Real life provides little basis for comparison, because priests are rarely combatants. And there is a strong suggestion of "don't shed blood"...but that's got a different basis, and arguing that breaking your opponent's bones is an acceptable alternative, is absolute crap IMO. I'm re-reading Eddings' Malloreon right now; in there, Durnik (whose morality and personality are congruent to 'typical' priestly mindset) is wading into battle with a heavy club, rather than an axe. His comment is along the lines of: "I just don't like slicing into people. If I hit them with my club, there's a fair chance they won't die, and there isn't all that blood." This works for me...but that's because it's strictly on a personal scale, and because there *are* non-deaths in that world. In D&D or in Angband, it's always "kill the monster!" and we're not talking about personal choices, we're talking about enforced restrictions.
I really, REALLY dislike the weapon penalty as it is now. It's just incredibly *annoying* that 90% of even the *nice* stuff...I can't use. I find that I really don't like running priests because:
a) Hounds are vile
b) They're really painful to start...and even well into stat gain. Remember, OoD is 7 mana; it takes a while before that's affordable. I think PD made a comment about the explosive breeders...hey, I've *been* forced to back off even with OoD. I *couldn't* clear the lesser vault of the *&#@$ fruit flies...and I think I had regen. But only about 30ish mana, and the vault gave them way too many nooks.
c) As far as doing damage...they don't, after a while. Mid game, against the evil or undead, they're incredible. OoD rules. Later, tho, because its damage scales so poorly, it doesn't cut it. Fine, you can banish, if you find a copy of WoG...but that strikes me as a very cheesy approach. (To each his own.)
d) It takes tooooo damn long to get 2 spells that I really, really want: a short- to mid-range teleporter, and Identify. We've had the discussion on ID'ing stuff and all those issues, so I won't rehash that. But the first teleport spell you get, is a scaler...and sends you halfway across the level. That makes it unworkable for tactical use.
As for the style for a priest: paladins are the holy warriors. Priests should focus on spells to do damage. Fine, keep Bless unless you want a divine version of Magic Missile...but *don't* necessarily give all those other melee boosters. Let paladin have those; that's what he is. Give priest some interesting single-target damage spells. Rework or replace WoD.Comment
-
It gets much easier (but far more politically incorrect: "truth is an insult worthy of death" territory) if all religions (extant and extinct) are open.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
-
It is possible to pick a blunt weapon speciality for a priest, which means that every blunt weapon is considered blessed. You then get the D&D blunt preference.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
Comment
-
zaimoni: I said that they're rarely combatants...that is, soldiers. In large measure, that's because it's not their job to be doing that. I'm NOT trying to imply that they couldn't fight, and fight quite well thank you, should the need and circumstance arise.Comment
-
zaimoni: I said that they're rarely combatants...that is, soldiers. In large measure, that's because it's not their job to be doing that. I'm NOT trying to imply that they couldn't fight, and fight quite well thank you, should the need and circumstance arise.
The question is, among priests who choose to kill, is there any evidence that they would be squeamish about using weapons that slice open veins or disembowel.Comment
-
In the real world, you almost *can't* have a "blunt weapons only" limitation for anyone going into combat; such a limitation is tantamount to suicide. We *don't* have magic they can use to prove combat-effective.Comment
Comment