After the discussion at the end of the Holy Infusions thread, I thought I'd start a new thread with some of my idea's to revise the priest prayer set. To restate, I think that a number of the prayers available for priests are kinda useless, so I've put down some idea's for changes and you can all bat them around and tell me if you think they're worth while or not.
The PoV I'm coming from is that all the prayers should be of some decent use, and they should be thematically consistent. A prayer that virtually no-one ever uses might as well not be there. Also, I see priests as being middling warriors with a set of useful utility spells that are mostly focussed on self defence, healing and increased understanding of the world around them.
to give my angband credentials.. I've been playing the game on an off since the early 90's. honestly I tend to get characters into the mid-30's and then get careless, but I have beat the game once Thus I'm happy to accept advice from one and all. Also, any figures I use are just suggestions, feel free to comment on whether they should go up or down.
oh, and I must admit, I'm not a programmer (or I haven't been one in a long time), so I guess this is all just idea's but I'm trying to help improve things, and I've tried to think around ideas that shouldn't be too hard to implement (he says never having looked at the source).
Book 1: Beginners Handbook
I'm mostly pretty happy with the beginners handbook. all the spells are useful.
Prayer
-----------------------
a) Detect Evil
b) Cure Light Wounds
c) Bless
d) Remove Fear
e) Call Light
f) Find Traps, Doors & Stairs
h) Slow Poison
Book 2: Words of Wisdom
Prayer
-----------------------
a) Scare Monster
I've virtually never used this prayer. Does it's effectiveness change with clvl? I think that this could be useful if it was effective. uniques should not be immune unless they are of a type that would resist fear (ie undead and Golems). I don't see that lagduf wouldn't be scared by a high level character wielding a mace.
b) Portal
c) Cure Serious Wounds
d) Chant
I very rarely think to cast "Chant" (or "Prayer") as I tend to cast them for specific battles. how about upping the bonuses? Perhaps make it +10 AC and +15 to hit for 24+1d24 turns?
e) Sanctuary
Like "Scare Monster", I think this should be made effective, power rising in effect with clvl and only appropriate uniques should be immune, not all of them. I do use this when corridor fighting to hold back the tide so I can go rest, but too many creatures that I want a break from don't seem to be affected
f) Satisfy Hunger
g) Remove Curse
h) Resist Heat and Cold
I'm not sure this is consistent with priests, mages are the ones all about the elements. I'd consider removing this completely.
Book 3: Chants and Blessings
no problems with this book
Prayer
-----------------------
a) Neutralize Poison
b) Orb of Draining
c) Cure Critical Wounds
d) Sense Invisible
e) Protection from Evil
f) Earthquake
g) Sense Surroundings
h) Cure Mortal Wounds
i) Turn Undead
Book 4: Exorcism and Dispelling
Prayer
-----------------------
a) Prayer
Like with "Chant", I think that as well as the extra time, the bonuses should be upped as well. perhaps +20AC, +20 to Hit
b) Dispel Undead
c) Heal
d) Dispel Evil
e) Glyph of Warding
f) Holy Word
Book 5: Ethereal Openings
no problems with this book
Prayer
-----------------------
a) Blink
b) Teleport Self
c) Teleport Other
d) Teleport Level
e) Word of Recall
f) Alter Reality
Book 6: Godly Insights
Prayer
-----------------------
a) Detect Monsters
Bearing in mind that this is a deeper level dungeon book and characters at this level are likely to have see invis by now, I think that this spell should detect all monsters, visible and invisible, live, and dead etc. just visible monsters makes it only a bit more useful than "Detect Evil"
b) Detection
c) Perception
d) Probing
I almost never use this spell as the creatures I want to use it on are dangerous enough that time in their line of sight I don't want to spend 40 mana on checking their HP. I'd like to be able to combine this with "Detect Evil", "Detect Monsters" or "Detection" and be able to do the probing across the dungeon. Also, does it only reveal HP as that's all I've ever seemed to get from it. does it fill anything else into monster memory? I'd like to see it fill out average HP for that class of monster and give a little more info like what attacks it can do and for what damage.
e) Clairvoyance
Book 7: Purifications and Healing
Prayer
-----------------------
a) Cure Serious Wounds
b) Cure Mortal Wounds
I think these two spells are only worth being here if they are significantly cheaper then the earlier versions. and at the level you find this book, does it matter any more? Don't most people cast "Heal" or "Healing" instead at this point? TBH, I can't remember the last time I found this with a character that could use it
c) Healing
d) Restoration
e) Remembrance
Book 8: Holy Infusions
Prayer
-----------------------
a) Unbarring Ways
b) Recharging
c) Dispel Curse
d) Enchant Weapon
e) Enchant Armour
f) Elemental Brand
Three main problems with this: firstly, it applies to melee weapons only, not missile weapons where it would be useful. Secondly by the time you get the book, branding a weapon with flame or frost is a bit redundant as you're likely to have an artefact or at least high ego weapon which this won't touch and the money from selling "upgraded" weapons is neither here nor there with one's massive bank account at this stage. Thirdly, it's elemental, which doesn't fit with the priest dynamic.
Instead how about a prayer (or prayers) to "brand" missiles to be of "Slay Evil" or "Slay Undead" instead? Of course, another word instead of "brand", but I can't think of anything atm
Book 9: Wrath of God
I feel that a book called "Wrath of God" should have a bit more to it.
Prayer
-----------------------
a) Dispel Undead
b) Dispel Evil
These are cheaper than the earlier versions but by the time you've got the book, does it matter?
c) Banish Evil
d) Word of Destruction
Isn't this just a slightly bigger earthquake? seems slightly pointless
e) Annihilation
I don't feel it does sufficient damage and it should at least do at least double
----------------------------------------
I have have some idea's for new spells which could be scattered amongst the books
Mass Scare
Like scare, but for every creature in sight. might be useful when dealign with a room full of attackers but you want to focus on one in particular
Paralyse
A prayer to paralyse one's opponent so that they can't move or attack. whether they can cast spells or breathe is an open question. This should be more powerful with clvl so that a level 50 character should be able to use it against some pretty nasty creatures. WoG maybe?
Resist Nether
a prayer for this high resist, makes more sense to me than heat and cold. could fit into P&H?
Litany against fear
a Prayer to cure fear and then give temporary "Resist Fear". a castable potion of heroism basically. Go at the end of words of wisdom?
Unbendable Purpose
Temporary resist confusion. Exorcism and Dispelling?
Aggravate
Castable aggravate basically, to call creatures towards you
Unbearable Lightness of Being
A prayer which creates a field around the player (diameter 2 or 3) in which evil creatures should have to pass a roll not to be scared, and if not scared, should take damage while in the field. Unlike the others, I appreciate that this might involve a bit more programming that the others, but might also be a good candidate for WoG?
One question, why are priests uncomfortable using swords but happy with arrows? should we make use of pointy missiles cause a penalty. unless the arrows/bolts are blessed perhaps? and maybe with blessed missiles and possibly a prayer to bless missiles? of course, a sling would be fine.
Anyway, there you go. thanks for reading this novella on idea's I had for improving the prayer books. let me know what you all think.
David
The PoV I'm coming from is that all the prayers should be of some decent use, and they should be thematically consistent. A prayer that virtually no-one ever uses might as well not be there. Also, I see priests as being middling warriors with a set of useful utility spells that are mostly focussed on self defence, healing and increased understanding of the world around them.
to give my angband credentials.. I've been playing the game on an off since the early 90's. honestly I tend to get characters into the mid-30's and then get careless, but I have beat the game once Thus I'm happy to accept advice from one and all. Also, any figures I use are just suggestions, feel free to comment on whether they should go up or down.
oh, and I must admit, I'm not a programmer (or I haven't been one in a long time), so I guess this is all just idea's but I'm trying to help improve things, and I've tried to think around ideas that shouldn't be too hard to implement (he says never having looked at the source).
Book 1: Beginners Handbook
I'm mostly pretty happy with the beginners handbook. all the spells are useful.
Prayer
-----------------------
a) Detect Evil
b) Cure Light Wounds
c) Bless
d) Remove Fear
e) Call Light
f) Find Traps, Doors & Stairs
h) Slow Poison
Book 2: Words of Wisdom
Prayer
-----------------------
a) Scare Monster
I've virtually never used this prayer. Does it's effectiveness change with clvl? I think that this could be useful if it was effective. uniques should not be immune unless they are of a type that would resist fear (ie undead and Golems). I don't see that lagduf wouldn't be scared by a high level character wielding a mace.
b) Portal
c) Cure Serious Wounds
d) Chant
I very rarely think to cast "Chant" (or "Prayer") as I tend to cast them for specific battles. how about upping the bonuses? Perhaps make it +10 AC and +15 to hit for 24+1d24 turns?
e) Sanctuary
Like "Scare Monster", I think this should be made effective, power rising in effect with clvl and only appropriate uniques should be immune, not all of them. I do use this when corridor fighting to hold back the tide so I can go rest, but too many creatures that I want a break from don't seem to be affected
f) Satisfy Hunger
g) Remove Curse
h) Resist Heat and Cold
I'm not sure this is consistent with priests, mages are the ones all about the elements. I'd consider removing this completely.
Book 3: Chants and Blessings
no problems with this book
Prayer
-----------------------
a) Neutralize Poison
b) Orb of Draining
c) Cure Critical Wounds
d) Sense Invisible
e) Protection from Evil
f) Earthquake
g) Sense Surroundings
h) Cure Mortal Wounds
i) Turn Undead
Book 4: Exorcism and Dispelling
Prayer
-----------------------
a) Prayer
Like with "Chant", I think that as well as the extra time, the bonuses should be upped as well. perhaps +20AC, +20 to Hit
b) Dispel Undead
c) Heal
d) Dispel Evil
e) Glyph of Warding
f) Holy Word
Book 5: Ethereal Openings
no problems with this book
Prayer
-----------------------
a) Blink
b) Teleport Self
c) Teleport Other
d) Teleport Level
e) Word of Recall
f) Alter Reality
Book 6: Godly Insights
Prayer
-----------------------
a) Detect Monsters
Bearing in mind that this is a deeper level dungeon book and characters at this level are likely to have see invis by now, I think that this spell should detect all monsters, visible and invisible, live, and dead etc. just visible monsters makes it only a bit more useful than "Detect Evil"
b) Detection
c) Perception
d) Probing
I almost never use this spell as the creatures I want to use it on are dangerous enough that time in their line of sight I don't want to spend 40 mana on checking their HP. I'd like to be able to combine this with "Detect Evil", "Detect Monsters" or "Detection" and be able to do the probing across the dungeon. Also, does it only reveal HP as that's all I've ever seemed to get from it. does it fill anything else into monster memory? I'd like to see it fill out average HP for that class of monster and give a little more info like what attacks it can do and for what damage.
e) Clairvoyance
Book 7: Purifications and Healing
Prayer
-----------------------
a) Cure Serious Wounds
b) Cure Mortal Wounds
I think these two spells are only worth being here if they are significantly cheaper then the earlier versions. and at the level you find this book, does it matter any more? Don't most people cast "Heal" or "Healing" instead at this point? TBH, I can't remember the last time I found this with a character that could use it
c) Healing
d) Restoration
e) Remembrance
Book 8: Holy Infusions
Prayer
-----------------------
a) Unbarring Ways
b) Recharging
c) Dispel Curse
d) Enchant Weapon
e) Enchant Armour
f) Elemental Brand
Three main problems with this: firstly, it applies to melee weapons only, not missile weapons where it would be useful. Secondly by the time you get the book, branding a weapon with flame or frost is a bit redundant as you're likely to have an artefact or at least high ego weapon which this won't touch and the money from selling "upgraded" weapons is neither here nor there with one's massive bank account at this stage. Thirdly, it's elemental, which doesn't fit with the priest dynamic.
Instead how about a prayer (or prayers) to "brand" missiles to be of "Slay Evil" or "Slay Undead" instead? Of course, another word instead of "brand", but I can't think of anything atm
Book 9: Wrath of God
I feel that a book called "Wrath of God" should have a bit more to it.
Prayer
-----------------------
a) Dispel Undead
b) Dispel Evil
These are cheaper than the earlier versions but by the time you've got the book, does it matter?
c) Banish Evil
d) Word of Destruction
Isn't this just a slightly bigger earthquake? seems slightly pointless
e) Annihilation
I don't feel it does sufficient damage and it should at least do at least double
----------------------------------------
I have have some idea's for new spells which could be scattered amongst the books
Mass Scare
Like scare, but for every creature in sight. might be useful when dealign with a room full of attackers but you want to focus on one in particular
Paralyse
A prayer to paralyse one's opponent so that they can't move or attack. whether they can cast spells or breathe is an open question. This should be more powerful with clvl so that a level 50 character should be able to use it against some pretty nasty creatures. WoG maybe?
Resist Nether
a prayer for this high resist, makes more sense to me than heat and cold. could fit into P&H?
Litany against fear
a Prayer to cure fear and then give temporary "Resist Fear". a castable potion of heroism basically. Go at the end of words of wisdom?
Unbendable Purpose
Temporary resist confusion. Exorcism and Dispelling?
Aggravate
Castable aggravate basically, to call creatures towards you
Unbearable Lightness of Being
A prayer which creates a field around the player (diameter 2 or 3) in which evil creatures should have to pass a roll not to be scared, and if not scared, should take damage while in the field. Unlike the others, I appreciate that this might involve a bit more programming that the others, but might also be a good candidate for WoG?
One question, why are priests uncomfortable using swords but happy with arrows? should we make use of pointy missiles cause a penalty. unless the arrows/bolts are blessed perhaps? and maybe with blessed missiles and possibly a prayer to bless missiles? of course, a sling would be fine.
Anyway, there you go. thanks for reading this novella on idea's I had for improving the prayer books. let me know what you all think.
David
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