Hi!
I've been playing for about 7 years now, Dunadan, Palladin all the time.
It seems that the game has a mechanism implemented at the start, in which in this session, with this character being played, there will not be any exactly auxiliary, but important things. For example, during the first 20-25 levels, you may never encounter a thing that protects against blindness, helps you see the invisible, Free Action, or a serious weapon. It seems that when the hero starts, he is randomly assigned those things that will not be encountered. It's good if it's a little-used thing, but it often happens from the above list, which makes further play impossible.
There is also something like a curse or the fate of a hero — if that happens, then all the time there will be almost empty loot levels. And you can return to the levels below many times, endlessly replay them, trying to get at least something from weapons or equipment, without which it is pointless to move on. The only way out is to kill the hero and start over, unless he died for natural reasons in the dungeon.
The third consideration is that in the latest version, there are often situations where you encounter an enemy who kills you in the blink of an eye and nothing depends on you. For example, there were several times The Maia of Mandos, which suddenly turns into a time vortex and immediately kills you in 2-3 breaths. Or The aether hounds at about level 55, which are not visible with the help of evil detection, abruptly burst into the crowd and instantly take you apart.
I've been playing for about 7 years now, Dunadan, Palladin all the time.
It seems that the game has a mechanism implemented at the start, in which in this session, with this character being played, there will not be any exactly auxiliary, but important things. For example, during the first 20-25 levels, you may never encounter a thing that protects against blindness, helps you see the invisible, Free Action, or a serious weapon. It seems that when the hero starts, he is randomly assigned those things that will not be encountered. It's good if it's a little-used thing, but it often happens from the above list, which makes further play impossible.
There is also something like a curse or the fate of a hero — if that happens, then all the time there will be almost empty loot levels. And you can return to the levels below many times, endlessly replay them, trying to get at least something from weapons or equipment, without which it is pointless to move on. The only way out is to kill the hero and start over, unless he died for natural reasons in the dungeon.
The third consideration is that in the latest version, there are often situations where you encounter an enemy who kills you in the blink of an eye and nothing depends on you. For example, there were several times The Maia of Mandos, which suddenly turns into a time vortex and immediately kills you in 2-3 breaths. Or The aether hounds at about level 55, which are not visible with the help of evil detection, abruptly burst into the crowd and instantly take you apart.