I think d_m very well summed up how I think of V. I think V is a great example of how to make a tremendously varied game experience with a very limited set of functions. Or at least that should be its approach. Therefore, I'm opposed to changes that add a ton of monsters or items into the game, but very much support ones that tweak the existing monsters or items to make each game more interesting.
Similarly, the changes I'd be most excited about are ones that improve a current dynamic rather than create a new one. For example, modifying ESP is good while adding new terrain would be not so good. Similarly, I'd have no problems changing spells that are unused, but would balk at adding another 50 onto the current list.
Lastly, ToME has a huge world with lots of items and creatures, however, it has a sharp learning curve and a set plot line. Vanilla has no plot and a comparatively easy learning curve. You can view vanilla as a gateway into other variants and I wouldn't argue with you on the point.
Similarly, the changes I'd be most excited about are ones that improve a current dynamic rather than create a new one. For example, modifying ESP is good while adding new terrain would be not so good. Similarly, I'd have no problems changing spells that are unused, but would balk at adding another 50 onto the current list.
Lastly, ToME has a huge world with lots of items and creatures, however, it has a sharp learning curve and a set plot line. Vanilla has no plot and a comparatively easy learning curve. You can view vanilla as a gateway into other variants and I wouldn't argue with you on the point.
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