I was just wondering what future everyone thought vanilla had, considering at this point it looks like everyone involved wants to refine it, and not really add much more into it... At least that is what I have gathered here during the past number of months I have followed this board.
I have been playing ToME for the past few weeks and have thoroughly enjoyed it. I haven't even tried a mage class yet because I am getting used to it overall, but there are several things I *wish* vanilla would include eventually...
Different objects, armor, etc... Examples - ESP for certain monsters on some armor, exploding arrows, fireproof objects, RODS WITH INTERCHANGEABLE TIPS! Such a cool idea I thought, as I played, because offensive rods in vanilla are basically useless (unless I am using them wrong)...
Different colors, dungeon wall types - glass, forest, lava, water, etc. It is visually appealing and helps break up the game for me.
Different monsters - there are so many more monsters, i.e. fish!, light balls, vampiric mists, etc in ToME, which makes it less repetitive. It "Feels" much more varied when you play.
Fractional blows - I finally figured what everyone meant - it is a HUGE advantage when dealing with swarms, like my Hummerhorn dilemma in Angband.
Different size dungeons - Angband dungeons are always X by Y more or less, no levels smaller (or larger), no towns/stores in the dungeon, etc.
I can't see myself getting back into Angband after this. I can spend the same amount of time in ToME as I would in Angband getting to the stat-gain phase and have been in about 5 different dungeons with different quests, etc. That is rather than running around mowing down orcs and limitless annoying hounds in Angband.
Just wanted to give my view on Angband, after being such a staunch "I will never play anything but Hack, Moria and Angband in my human life" and someone who said "who needs towns and wilderness!" I am converted.
I have been playing ToME for the past few weeks and have thoroughly enjoyed it. I haven't even tried a mage class yet because I am getting used to it overall, but there are several things I *wish* vanilla would include eventually...
Different objects, armor, etc... Examples - ESP for certain monsters on some armor, exploding arrows, fireproof objects, RODS WITH INTERCHANGEABLE TIPS! Such a cool idea I thought, as I played, because offensive rods in vanilla are basically useless (unless I am using them wrong)...
Different colors, dungeon wall types - glass, forest, lava, water, etc. It is visually appealing and helps break up the game for me.
Different monsters - there are so many more monsters, i.e. fish!, light balls, vampiric mists, etc in ToME, which makes it less repetitive. It "Feels" much more varied when you play.
Fractional blows - I finally figured what everyone meant - it is a HUGE advantage when dealing with swarms, like my Hummerhorn dilemma in Angband.
Different size dungeons - Angband dungeons are always X by Y more or less, no levels smaller (or larger), no towns/stores in the dungeon, etc.
I can't see myself getting back into Angband after this. I can spend the same amount of time in ToME as I would in Angband getting to the stat-gain phase and have been in about 5 different dungeons with different quests, etc. That is rather than running around mowing down orcs and limitless annoying hounds in Angband.
Just wanted to give my view on Angband, after being such a staunch "I will never play anything but Hack, Moria and Angband in my human life" and someone who said "who needs towns and wilderness!" I am converted.
Comment