After 4.2.3 was released, Nick proposed rebalancing how difficult magical devices are to use, https://angband.live/forums/forum/an...481#post225481 . A first draft of that rebalancing is up in the second comment on https://github.com/angband/angband/issues/6179 . The intent is to include the balance changes in 4.2.6 whenever that is released.
If the changes listed there go too far, not far enough, or don't include a device that you feel also needs to be rebalanced, please reply to this thread or leave a comment on that GitHub issue. As it currently stands, the draft has few changes to wands, staves, rods that damage, heal, banish, or smash the dungeon so comments on those would be especially welcome.
Balancing the activation difficulty for randarts will need more than changes to the data files (thus https://github.com/angband/angband/issues/6187 ), so that will probably be done separately and may not make it into 4.2.6.
If the changes listed there go too far, not far enough, or don't include a device that you feel also needs to be rebalanced, please reply to this thread or leave a comment on that GitHub issue. As it currently stands, the draft has few changes to wands, staves, rods that damage, heal, banish, or smash the dungeon so comments on those would be especially welcome.
Balancing the activation difficulty for randarts will need more than changes to the data files (thus https://github.com/angband/angband/issues/6187 ), so that will probably be done separately and may not make it into 4.2.6.
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