What I said is a bit more subtle. I want to eliminate the whole idea of a round. So when fighting with 4 blows against someone fast, rather than 4swings by you then 2 moves by them, you get 2 swings by you then 1 move by them. I am a bit ambivalent about doing the same thing with a bow, since ego ammo is so precious, and at a minimum you'd have to special case when a stack of ammo was depleted anyway. In a world of unenchanted ammo with attributes imparted by the launcher it would be clear.
Also, my system could still abused for hack-and-back if you were fighting a pack of monsters, since most likely you would be disturbed quite often. Something would have to be done about that, not because of the abuse, but because it would be too annoying to get only one swing per keypress.
Also, my system could still abused for hack-and-back if you were fighting a pack of monsters, since most likely you would be disturbed quite often. Something would have to be done about that, not because of the abuse, but because it would be too annoying to get only one swing per keypress.
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