Do we need points based stat generation at all?

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  • TJS
    Swordsman
    • May 2008
    • 473

    Do we need points based stat generation at all?

    Playing the new version of Angband I much prefer the new method of assigning points to the statistics than the old semi-random method where you just kept rolling until you got what you wanted anyway, but it got me thinking, do we need the user to be able to choose any of these stats at all?

    It is quite bewildering to the new player which stats should be boosted. I've been playing for a few years now and I'm still unsure of which stats should be maximised and exactly what the real difference in game is between say a strength of 18/20 and one of 18/30 for a half-troll warrior.

    How's about having the starting stats determined entirely by class and race bonuses/penalties?

    Racial differences will become more prominent and it might actually be worth trying a half-elf once every so often to get an extra point of intelligence (or whatever).
  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    #2
    Stat distribution adds to the customizability and therefore replayability of each race/class combo. Don't think you'd want to give that up. Making it more accessible to the new user could be accomplished by including optimized savefiles in bundled zipfile, or including recommendations in the online help.
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev

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    • buzzkill
      Prophet
      • May 2008
      • 2939

      #3
      I prefer the single roll method. Give me a pathetic character (almost) every time.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

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      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        In the tradition of D&D, having multiple sanctioned ways to generate a character is part of the fun.
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

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        • PaulBlay
          Knight
          • Jan 2009
          • 657

          #5
          One simple approach would be to have "standard" point distributions for every race/class combination and allow re-distribution from that start point.

          There would be no game-play impact because it just starts off as if you'd spent the points in one way, nothing to stop you 'unspending' them and using your points elsewhere.
          Currently turning (Angband) Japanese.

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          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #6
            [QUOTE=PaulBlay;17572]One simple approach would be to have "standard" point distributions for every race/class combination and allow re-distribution from that start point.QUOTE]

            There are too many combos for a table, so we need a simple algorithm. Here's a possible approach.

            buy base STR 17

            if possible buy adj DEX of 18/10

            spend up to half remaining points on each of spell-stat and con, but only up to max base of 16 unless a pure class [mage or priest or warrior]

            If there are any points left, spend as much as possible in order on DEX, non-spell-stat, CHR.
            Last edited by PowerDiver; April 8, 2009, 21:01.

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            • Bandobras
              Knight
              • Apr 2007
              • 726

              #7
              Originally posted by TJS
              and exactly what the real difference in game is between say a strength of 18/20 and one of 18/30 for a half-troll warrior.
              Haven't you read the official V spoilers? It's all in there, you don't even have to code-dive. And that part of the spoilers do not spoil the fun, at least for me.

              Comment

              • TJS
                Swordsman
                • May 2008
                • 473

                #8
                Originally posted by Donald Jonker
                Stat distribution adds to the customizability and therefore replayability of each race/class combo. Don't think you'd want to give that up. Making it more accessible to the new user could be accomplished by including optimized savefiles in bundled zipfile, or including recommendations in the online help.
                It would add to the customisation of characters, but I get the impression that more experienced players stick to a simple formula when choosing characters. I guess it is good to have the option there if you want it.

                One simple approach would be to have "standard" point distributions for every race/class combination and allow re-distribution from that start point.
                I like this idea. It would save me a lot of wondering if I've made a daft choice when I pick a character combo that I wouldn't normally choose.

                There are too many combos for a table, so we need a simple algorithm. Here's a possible approach.

                buy base STR 17

                if possible buy adj DEX of 18/10

                spend up to half remaining points on each of spell-stat and con, but only up to max base of 16 unless a pure class [mage or priest or warrior]

                If there are any points left, spend as much as possible in order on DEX, non-spell-stat, CHR.
                Thanks that's very handy, I think I'll use that. It does make me think though that if you do that everytime you could be in danger of ending up with similar characters when you play.

                I like the idea of having racial level bonuses as well as class bonuses and having every class able to use both branches of magic, but with appropriate bonuses/penalties depending on the class. This way you could make some new interesting choices at the start of the game, such as having a gnome warrior which could become a decent spellcaster later on.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #9
                  Why all the discussion? Just let players use whatever they want for their stats. If someone wants to start out with all stats maxed out, let them. What's the difference? Just have the RNG roll some numbers (or not) and let the player alter them in any way he/she sees fit.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by buzzkill
                    Why all the discussion? Just let players use whatever they want for their stats.
                    The problem is, what about people who do not yet know that raising your dex from 12 to 18 has no discernible effect, but raising it from 18 to 18/10 is game-changing? When you make the rules artificial and non-intuitive, you have an obligation to do something to help a novice to start with a more playable char.

                    Comment

                    • bebo
                      Adept
                      • Jan 2009
                      • 213

                      #11
                      Originally posted by PowerDiver
                      The problem is, what about people who do not yet know that raising your dex from 12 to 18 has no discernible effect, but raising it from 18 to 18/10 is game-changing?
                      Count me among these - what's the difference?

                      Plus i must say I never have been able to figure exactly the impact of STR and DEX (plus weapon weight) on number of blows, it's always been a process of trial and error in my case - possibly a detailed table in a spoiler file might be enough to provide the required info
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                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #12
                        Originally posted by bebo
                        Count me among these - what's the difference?

                        Plus i must say I never have been able to figure exactly the impact of STR and DEX (plus weapon weight) on number of blows, it's always been a process of trial and error in my case - possibly a detailed table in a spoiler file might be enough to provide the required info
                        Or you can just look in tables.c

                        DEX determines which column is used in the "blows table". Columns are for DEX 10, 18/10, 18/50, 18/70, 18/90 and every /10 after that (to 18/150 max).

                        DEX also affects things like +hit, +AC, disarming traps and avoiding thievery - but the big difference is that many characters will get an extra blow with many weapons at 18/10 DEX. Exactly how many blows is a function of STR, class and weapon weight. It's non-trivial.
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          Originally posted by Magnate
                          DEX determines which column is used in the "blows table". Columns are for DEX 10, 18/10, 18/50, 18/70, 18/90 and every /10 after that (to 18/150 max).
                          Can anyone tell me how the blows table was arrived at? I've had a quick go at reverse engineering it, but I think it may be more efficient to ask someone who (a) actually knows and (b) is not in my current pre-coffee fog.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

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                          • Jungle_Boy
                            Swordsman
                            • Nov 2008
                            • 434

                            #14


                            The site also has some other useful spoilers
                            My first winner: http://angband.oook.cz/ladder-show.php?id=10138

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                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #15
                              Originally posted by Jungle_Boy
                              http://www.juti.nl/hugo/Angband/Spoiler/attack.spo

                              The site also has some other useful spoilers
                              Thanks, but I was after how the blows table was constructed. I'm guessing it's an approximation to some function of strength/weight and dex, and I was hoping that someone else does know.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

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