There is nothing radical about that, that is the old accepted way, lol.
There seemed to be a change in armor usefulness at one point, you are talking based on old gaming style, nothing wrong with that, but that style doesn't make armor useless.
The difference is there for melee characters. You won't be killing the tough mobs soon or without massive resource use if you can only hit them once before you need to flee to heal ...
As I almost always play warriors, I aim for AC of at least 150 by the end game - preferably 200 if possible. I won't sacrifice speed, stat boosts or resistances to get it slightly higher, though.
Mages and ranged classes can forget about AC entirely.
omg i am playing a blackguard right now because i thought i would rub it in yo' face on how easy they are to win with, but JESUS. it's like someone thought "hey wouldn't it be hilarious if we took a warrior but made him garbage at fighting and gave him nothing in exchange".
CL30 and i do 30 damage .. YES not 300, but THIRTY.
How deep are you? I could barely survive to ?recall when I got down to 1300', so I kind of started over, taking the stairs down from town and everything was easy the second time around.
Blackguards are utterly ridiculous in the second half of the game. They would be overpowered compared to a fighter after stat gain even without any of the spells in the dungeon spellbook.
i have weapons that do 300 damage but am stuck with a helm of intelligence +1 and a mace of slay something that does 130 damage, with fairly high stats, since i've been grinding.
I have used a bunch of DD and am at DL31 and i can barely resist a few rounds on the level before i have to recall.
oh yeah, and hydras now DRAIN XP. Because notoriously hydras are undead.
Comment