It rather helps that the titles didn't change much from D&D 1e. >>;;; I also wanted to avoid using masculine titles for anyone (like me) who'd rather imagine the player-character to be female. As well as give the titles a little more jazz...with a little help from scouring the various class titles in Titan Quest, Grim Dawn, and ArcheAge. This is what I've come up with...
WARRIOR
--Mercenary
--Soldier
--Commando
--Veteran
--Armsmaster (it's not like the class favors swords to begin with...)
--Myrmidon
--Commando
--Champion
--General (out of place?)
--Hero
MAGE
--Magician
--Invoker
--Evoker
--Enchanter
--Exponent (as in someone who expounds--in this case, ideas about magic)
--Sage
--Arcanist
--Thaumaturge
--Sorcerer
--Magus
DRUID
--Scion (it means both "heir"--like heir to druidic teachings, hopefully--and "branch")
--Animist
--Soothsayer
--Elementalist
--Warden
--Shaman
--Mystic
--Geomancer
--Stormwielder
--Mystagogue (someone who teaches about mystical ideas)
PRIEST
--Novitiate
--Acolyte
--Diviner (mostly for the etymology)
--Priest
--Oracle
--Templar (the original etymology/meaning is temple-er--someone who cares for a temple)
--Exorcist
--Ritualist
--Prophet
--Hierophant (one who teaches about rituals. Similar to "mystagogue", but I felt the mystic/sacred distinction merited a divide.)
NECROMANCER (Who doesn't do much divination with--actual necromancer--or weaponizing of--necrourge--the dead, oddly. Rename to Warlock?)
--Initiate
--Defiler
--Warlock
--Tombcaller (I know, I know, the previous parenthesis speaks otherwise...)
--Spellbinder
--Oppressor
--Conjurer
--Doombringer
--Nightbearer
--Archon (with an eye to its use in Gnosticism. The archons--or rather, archontes theoi/ruling gods--were the animalistic and cruel true creators of the physical/hylic world, as opposed to the original, virtuous gods, the aeons of the Pleroma.)
PALADIN
--Squire
--Protector
--Defender
--Sentinel
--Knight
--Warder
--Guardian
--Avenger
--Paladin
--Justiciar
ROGUE
--Cutpurse
--Varlet (should these first two be swapped?)
--Thief
--Ransacker
--Burglar
--Infiltrator
--Rogue
--Trickster
--Darkrunner
--Nightcloak
RANGER
--Archer
--Strider
--Scout
--Outrider
--Harbinger (same etymology as "harbor", actually; a scout specially tasked with finding lodging for other soldiers)
--Tracker
--Hunter
--Explorer
--Ranger
--Ranger Knight (I wish I had found a better alternative...)
BLACKGUARD
--Bravo
--Reaver
--Enforcer
--Slayer
--Brigand
--Berserker
--Marauder
--Black Knight
--Shadow Knight
--Conqueror
Thoughts on whether they're good/justified for the game?
WARRIOR
--Mercenary
--Soldier
--Commando
--Veteran
--Armsmaster (it's not like the class favors swords to begin with...)
--Myrmidon
--Commando
--Champion
--General (out of place?)
--Hero
MAGE
--Magician
--Invoker
--Evoker
--Enchanter
--Exponent (as in someone who expounds--in this case, ideas about magic)
--Sage
--Arcanist
--Thaumaturge
--Sorcerer
--Magus
DRUID
--Scion (it means both "heir"--like heir to druidic teachings, hopefully--and "branch")
--Animist
--Soothsayer
--Elementalist
--Warden
--Shaman
--Mystic
--Geomancer
--Stormwielder
--Mystagogue (someone who teaches about mystical ideas)
PRIEST
--Novitiate
--Acolyte
--Diviner (mostly for the etymology)
--Priest
--Oracle
--Templar (the original etymology/meaning is temple-er--someone who cares for a temple)
--Exorcist
--Ritualist
--Prophet
--Hierophant (one who teaches about rituals. Similar to "mystagogue", but I felt the mystic/sacred distinction merited a divide.)
NECROMANCER (Who doesn't do much divination with--actual necromancer--or weaponizing of--necrourge--the dead, oddly. Rename to Warlock?)
--Initiate
--Defiler
--Warlock
--Tombcaller (I know, I know, the previous parenthesis speaks otherwise...)
--Spellbinder
--Oppressor
--Conjurer
--Doombringer
--Nightbearer
--Archon (with an eye to its use in Gnosticism. The archons--or rather, archontes theoi/ruling gods--were the animalistic and cruel true creators of the physical/hylic world, as opposed to the original, virtuous gods, the aeons of the Pleroma.)
PALADIN
--Squire
--Protector
--Defender
--Sentinel
--Knight
--Warder
--Guardian
--Avenger
--Paladin
--Justiciar
ROGUE
--Cutpurse
--Varlet (should these first two be swapped?)
--Thief
--Ransacker
--Burglar
--Infiltrator
--Rogue
--Trickster
--Darkrunner
--Nightcloak
RANGER
--Archer
--Strider
--Scout
--Outrider
--Harbinger (same etymology as "harbor", actually; a scout specially tasked with finding lodging for other soldiers)
--Tracker
--Hunter
--Explorer
--Ranger
--Ranger Knight (I wish I had found a better alternative...)
BLACKGUARD
--Bravo
--Reaver
--Enforcer
--Slayer
--Brigand
--Berserker
--Marauder
--Black Knight
--Shadow Knight
--Conqueror
Thoughts on whether they're good/justified for the game?

Order is all whacked out. Harbinger connotations (not the one you mentioned), nope doesn't do it for me. I think would help if you planned all of the different classes with a mindmap first, and at least 3 connotations overall. So for Ranger it would be Archer/Woodsman/Ranger, and then you divide the progression to words meaning the different archetypes of differing powers. So like Archer, Outrider, Scout into Tracker, Hunter, Explorer, Strider and then combining to final outcomes of Rangerish stuff encompassing both the abilities of archery and woodscraft.

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