It rather helps that the titles didn't change much from D&D 1e. >>;;; I also wanted to avoid using masculine titles for anyone (like me) who'd rather imagine the player-character to be female. As well as give the titles a little more jazz...with a little help from scouring the various class titles in Titan Quest, Grim Dawn, and ArcheAge. This is what I've come up with...
WARRIOR
--Mercenary
--Soldier
--Commando
--Veteran
--Armsmaster (it's not like the class favors swords to begin with...)
--Myrmidon
--Commando
--Champion
--General (out of place?)
--Hero
MAGE
--Magician
--Invoker
--Evoker
--Enchanter
--Exponent (as in someone who expounds--in this case, ideas about magic)
--Sage
--Arcanist
--Thaumaturge
--Sorcerer
--Magus
DRUID
--Scion (it means both "heir"--like heir to druidic teachings, hopefully--and "branch")
--Animist
--Soothsayer
--Elementalist
--Warden
--Shaman
--Mystic
--Geomancer
--Stormwielder
--Mystagogue (someone who teaches about mystical ideas)
PRIEST
--Novitiate
--Acolyte
--Diviner (mostly for the etymology)
--Priest
--Oracle
--Templar (the original etymology/meaning is temple-er--someone who cares for a temple)
--Exorcist
--Ritualist
--Prophet
--Hierophant (one who teaches about rituals. Similar to "mystagogue", but I felt the mystic/sacred distinction merited a divide.)
NECROMANCER (Who doesn't do much divination with--actual necromancer--or weaponizing of--necrourge--the dead, oddly. Rename to Warlock?)
--Initiate
--Defiler
--Warlock
--Tombcaller (I know, I know, the previous parenthesis speaks otherwise...)
--Spellbinder
--Oppressor
--Conjurer
--Doombringer
--Nightbearer
--Archon (with an eye to its use in Gnosticism. The archons--or rather, archontes theoi/ruling gods--were the animalistic and cruel true creators of the physical/hylic world, as opposed to the original, virtuous gods, the aeons of the Pleroma.)
PALADIN
--Squire
--Protector
--Defender
--Sentinel
--Knight
--Warder
--Guardian
--Avenger
--Paladin
--Justiciar
ROGUE
--Cutpurse
--Varlet (should these first two be swapped?)
--Thief
--Ransacker
--Burglar
--Infiltrator
--Rogue
--Trickster
--Darkrunner
--Nightcloak
RANGER
--Archer
--Strider
--Scout
--Outrider
--Harbinger (same etymology as "harbor", actually; a scout specially tasked with finding lodging for other soldiers)
--Tracker
--Hunter
--Explorer
--Ranger
--Ranger Knight (I wish I had found a better alternative...)
BLACKGUARD
--Bravo
--Reaver
--Enforcer
--Slayer
--Brigand
--Berserker
--Marauder
--Black Knight
--Shadow Knight
--Conqueror
Thoughts on whether they're good/justified for the game?
WARRIOR
--Mercenary
--Soldier
--Commando
--Veteran
--Armsmaster (it's not like the class favors swords to begin with...)
--Myrmidon
--Commando
--Champion
--General (out of place?)
--Hero
MAGE
--Magician
--Invoker
--Evoker
--Enchanter
--Exponent (as in someone who expounds--in this case, ideas about magic)
--Sage
--Arcanist
--Thaumaturge
--Sorcerer
--Magus
DRUID
--Scion (it means both "heir"--like heir to druidic teachings, hopefully--and "branch")
--Animist
--Soothsayer
--Elementalist
--Warden
--Shaman
--Mystic
--Geomancer
--Stormwielder
--Mystagogue (someone who teaches about mystical ideas)
PRIEST
--Novitiate
--Acolyte
--Diviner (mostly for the etymology)
--Priest
--Oracle
--Templar (the original etymology/meaning is temple-er--someone who cares for a temple)
--Exorcist
--Ritualist
--Prophet
--Hierophant (one who teaches about rituals. Similar to "mystagogue", but I felt the mystic/sacred distinction merited a divide.)
NECROMANCER (Who doesn't do much divination with--actual necromancer--or weaponizing of--necrourge--the dead, oddly. Rename to Warlock?)
--Initiate
--Defiler
--Warlock
--Tombcaller (I know, I know, the previous parenthesis speaks otherwise...)
--Spellbinder
--Oppressor
--Conjurer
--Doombringer
--Nightbearer
--Archon (with an eye to its use in Gnosticism. The archons--or rather, archontes theoi/ruling gods--were the animalistic and cruel true creators of the physical/hylic world, as opposed to the original, virtuous gods, the aeons of the Pleroma.)
PALADIN
--Squire
--Protector
--Defender
--Sentinel
--Knight
--Warder
--Guardian
--Avenger
--Paladin
--Justiciar
ROGUE
--Cutpurse
--Varlet (should these first two be swapped?)
--Thief
--Ransacker
--Burglar
--Infiltrator
--Rogue
--Trickster
--Darkrunner
--Nightcloak
RANGER
--Archer
--Strider
--Scout
--Outrider
--Harbinger (same etymology as "harbor", actually; a scout specially tasked with finding lodging for other soldiers)
--Tracker
--Hunter
--Explorer
--Ranger
--Ranger Knight (I wish I had found a better alternative...)
BLACKGUARD
--Bravo
--Reaver
--Enforcer
--Slayer
--Brigand
--Berserker
--Marauder
--Black Knight
--Shadow Knight
--Conqueror
Thoughts on whether they're good/justified for the game?
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