guys, realistically, there is no way to nerf MBan.
back 30 years ago, when people were playing on horribad 800x600 monitors in 45hz flicker and ASCII, MBan would even occasionaly kill a few high-enough mages through the damage-per-mob-removed mechanic.
But today .. in the world of high pixel count monitors, of game forums and game guides, there's just no nerfing MBan.
Just remove it and replace it with Banish Evil. (the priest spell, which teleports away but does not remove from the level)
Even then it would still clear vaults like nobody's business.
(because really, aside from a few case-specific scenarios, there's nothing MBan does that you can't do yourself with TO, just slower - i clear that big-ass empty no-walls vault with a troll + 2 rods of TO)
i still think that my initial suggestion is currently the most valid, as these spells are un-nerfable, the only solution is to limit the max number of spells a mage knows. Heckin'doodle heck, even D&D has this mechanic.
back 30 years ago, when people were playing on horribad 800x600 monitors in 45hz flicker and ASCII, MBan would even occasionaly kill a few high-enough mages through the damage-per-mob-removed mechanic.
But today .. in the world of high pixel count monitors, of game forums and game guides, there's just no nerfing MBan.
Just remove it and replace it with Banish Evil. (the priest spell, which teleports away but does not remove from the level)
Even then it would still clear vaults like nobody's business.
(because really, aside from a few case-specific scenarios, there's nothing MBan does that you can't do yourself with TO, just slower - i clear that big-ass empty no-walls vault with a troll + 2 rods of TO)
i still think that my initial suggestion is currently the most valid, as these spells are un-nerfable, the only solution is to limit the max number of spells a mage knows. Heckin'doodle heck, even D&D has this mechanic.
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